Frenzy of Onslaught Slayer Build

Stats

Life
3,535
Energy Shield
610
Mana
963
eHP
47,832
Resistances
90% Fire / 89% Cold / 89% Lightning / 20% Chaos

Character

Level
100 Slayer
Attributes
301 Str / 304 Dex / 159 Int
Movement speed
+112%
Charges
12/12 Endurance / 12/12 Frenzy / 0/4 Power
Bandit
Kill all

Defence

Armour
87,239
Physical reduction
90%
Block
26%
Max hit
50.7k Physical / 106k Fire / 79.1k Cold / 79.1k Lightning / 6.1k Chaos

Recovery

Life regen
92/s
Mana regen
21/s

Skills

Frenzy of Onslaught 20/20
19.24/s
105M Total DPS
Hit
102M
Poison
3.4M
Trauma 20TraumaPhysical, Support, Melee, Attack, Strike, DurationLevel: 20Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Gain 1 Trauma the first time a Supported Attack Hits an EnemyTake (13-146) Physical Damage per Trauma when you gain Trauma from Supported SkillsTrauma lasts (5.0-6.9) secondsSupported Skills have (2-10) to (3-17) Added Attack Physical Damage per TraumaSupported Skills have 5% increased Stun Duration per TraumaSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdMomentum 20MomentumAttack, Support, DurationLevel: 20Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) secondsVile Toxins 21/20Vile ToxinsSupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8)Supported Skills deal (10-19)% more Damage with PoisonAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage with PoisonEndurance Charge on Melee Stun 20Endurance Charge on Melee StunSupport, Melee, AttackLevel: 20Supports melee attack skills.4% more Damage per Endurance ChargeGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Stun Duration on EnemiesUnholy Trinity 3/20Unholy TrinityExceptional, Physical, Chaos, Lightning, SupportLevel: 3Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills deal (6-7)% more Damage per 10 of lowest Unholy ResonanceSupported Skills have (50-90)% chance to ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least 25Supported Skills have (50-90)% chance to ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least 25Hits with Supported Skills for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain 25 Unholy Resonance of the other types per second for 2 secondsLose 5 Unholy Resonance per second of each type you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage
Lightning Warp 15Lightning WarpSpell, AoE, Duration, Movement, Lightning, TravelLevel: 15Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage(30-49)% reduced Duration+(0-0.4) metres to radiusCan queue up to 50 usesAdditional Effects From 1-20% Quality:(1-20)% increased Cast Speed
Grace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateArctic Armour 20Arctic ArmourSpell, Duration, ColdLevel: 20Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration
Punishment 21PunishmentSpell, AoE, Duration, Curse, HexLevel: 21Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed Enemies take (30-58)% increased Damage while on Low LifeCursed Enemies are Debilitated for 2.00 Seconds when they HitAdditional Effects From 1-20% Quality:Cursed Enemies are Debilitated for (0.05-1) Seconds when they HitCast when Damage Taken 20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Blood Rage 20/20Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedLeap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentum 20MomentumAttack, Support, DurationLevel: 20Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
Hydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse Frequency
Exsanguinate 20ExsanguinateSpell, Chaining, Physical, DurationLevel: 20Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsCast when Damage Taken 10Cast when Damage TakenSupport, Spell, TriggerLevel: 10Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerCulling Strike 20Culling StrikeSupportLevel: 20Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported SkillsAdditional Effects From 1-20% Quality:Recover (0.1-2)% of Life when Supported Skills Cull an Enemy
Cost
10 mana, 2 life, 192 mana/s

Equipment

HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse Frequency
Foulborn Moonbender's WingTomahawk
Weapon 1
Quality: +20%
Sockets: R-R-R
Requires: Level 39
Trigger Level 15 Lightning Warp on Hit with this Weapon
50% increased Attack Speed mutated
40% increased Critical Strike Chance
Hits with this Weapon gain 99% of Physical Damage as Extra Cold or Lightning Damage
GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateArctic ArmourSpell, Duration, ColdLevel: 20Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration
Apep's SupremacyVaal Spirit Shield
Weapon 2
Quality: +20%
Energy Shield: 245
Sockets: B-B-B
Requires: Level 62
8% increased Spell Damage
Adds 53 to 76 Chaos Damage
+140 to maximum Energy Shield
40% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
PunishmentSpell, AoE, Duration, Curse, HexLevel: 21Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed Enemies take (30-58)% increased Damage while on Low LifeCursed Enemies are Debilitated for 2.00 Seconds when they HitAdditional Effects From 1-20% Quality:Cursed Enemies are Debilitated for (0.05-1) Seconds when they HitCast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerLifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Evasion HelmetMajestic Pelt
Helmet, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 1722
Sockets: G-G-G-G
Requires: Level 84
26% increased Mana Cost Efficiency exarch
5% chance to Shock eater
+54 to Intelligence
+111 to Evasion Rating
84% increased Evasion Rating
+121 to maximum Life
+29% to Fire Resistance
+39% to Cold Resistance
Frenzy of OnslaughtAttack, Melee, StrikeLevel: 20Quality: +20%Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeConsume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumedAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeTraumaPhysical, Support, Melee, Attack, Strike, DurationLevel: 20Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Gain 1 Trauma the first time a Supported Attack Hits an EnemyTake (13-146) Physical Damage per Trauma when you gain Trauma from Supported SkillsTrauma lasts (5.0-6.9) secondsSupported Skills have (2-10) to (3-17) Added Attack Physical Damage per TraumaSupported Skills have 5% increased Stun Duration per TraumaSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdMomentumAttack, Support, DurationLevel: 20Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) secondsVile ToxinsSupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8)Supported Skills deal (10-19)% more Damage with PoisonAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage with PoisonEndurance Charge on Melee StunSupport, Melee, AttackLevel: 20Supports melee attack skills.4% more Damage per Endurance ChargeGain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Stun Duration on EnemiesUnholy TrinityExceptional, Physical, Chaos, Lightning, SupportLevel: 3Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have unholy resonance of lightning, physical and chaos, and to grant unholy resonance of damage types other than the highest one in a hit. There is a maximum of 50 unholy resonance for each damage type. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills deal (6-7)% more Damage per 10 of lowest Unholy ResonanceSupported Skills have (50-90)% chance to ignore Enemy Physical Damage Reduction while each Unholy Resonance is at least 25Supported Skills have (50-90)% chance to ignore Enemy Lightning and Chaos Resistance while each Unholy Resonance is at least 25Hits with Supported Skills for which the highest Damage Type is Lightning, Physical or Chaos cause you to gain 25 Unholy Resonance of the other types per second for 2 secondsLose 5 Unholy Resonance per second of each type you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage
Evasion ChestSyndicate's Garb
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 4820
Sockets: G-G-G-G-G-G
Requires: Level 84
+1% to all maximum Resistances exarch
Melee Hits have 7% chance to Fortify eater
18% reduced Attribute Requirements
+316 to Evasion Rating
136% increased Evasion Rating
+39% to Fire Resistance
+40% to Lightning Resistance
15% increased Stun and Block Recovery
Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedLeap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentumAttack, Support, DurationLevel: 20Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
SnakebiteAssassin's Mitts
Gloves
Quality: +20%
Evasion: 391
Energy Shield: 30
Sockets: G-G-G-G
Corrupted
Requires: Level 58
+1 to Maximum Frenzy Charges
165% increased Evasion Rating
+65 to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
ExsanguinateSpell, Chaining, Physical, DurationLevel: 20Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsCast when Damage TakenSupport, Spell, TriggerLevel: 10Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerCulling StrikeSupportLevel: 20Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported SkillsAdditional Effects From 1-20% Quality:Recover (0.1-2)% of Life when Supported Skills Cull an Enemy
Ralakesh's ImpatienceRiveted Boots
Boots
Quality: +20%
Armour: 85
Energy Shield: 18
Sockets: B-B-B-B
Requires: Level 36
+20% to Cold Resistance
+20% to Chaos Resistance
20% increased Movement Speed
Corrupted Blood cannot be inflicted on you
Count as having maximum number of Frenzy Charges
Tainted PactCoral Amulet
Amulet
Allocates Frenetic crafted
Regenerate 3 Life per second
+25 to Strength
3% of Physical Attack Damage Leeched as Life
1.5% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
Le Heup of AllIron Ring
Ring 1
Catalyst: Intrinsic +20%
Corrupted
Requires: Level 24
+1 to Maximum Frenzy Charges
+30 to all Attributes
20% increased Damage
20% increased Rarity of Items found
+20% to all Elemental Resistances
PraxisPaua Ring
Ring 2
Corrupted
Requires: Level 22
+1 to Maximum Frenzy Charges
+45 to maximum Mana
Regenerate 5 Mana per second
-6 to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
25% increased Mana Cost Efficiency
Olesya's DelightCloth Belt
Belt
Corrupted
Requires: Level 68
8% increased maximum Life
+650 to Evasion Rating
+50% to Cold Resistance
10% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
Medicinal Fulgurite Tincture of Mastery
Flask 1
Quality: +20%
Requires: Level 68
25% chance to Shock with Melee Weapons
30% increased Effect of Shock from Melee Weapons
18% increased effect
27% increased Melee Weapon Attack Speed
Flagellant's Jade Flask of the Tortoise
Flask 2
Quality: +20%
Requires: Level 64
Used when Charges reach full crafted
Gain 3 Charges when you are Hit by an Enemy
50% increased Armour during Effect
Masochist's Sapphire Flask of the Antelope
Flask 3
Quality: +20%
Requires: Level 50
Gain 2 Charges when you are Hit by an Enemy
50% increased Evasion Rating during Effect
Masochist's Ruby Flask of the Kaleidoscope
Flask 4
Quality: +20%
Requires: Level 50
Gain 2 Charges when you are Hit by an Enemy
16% additional Elemental Resistances during Effect
Masochist's Topaz Flask of the Lynx
Flask 5
Quality: +20%
Requires: Level 52
Gain 2 Charges when you are Hit by an Enemy
10% increased Movement Speed during Effect
The Golden RuleViridian Jewel
Jewel
35% increased Armour while Bleeding
Bleeding you inflict is Reflected to you
+1% to Chaos Resistance per Poison on you
Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you
Corrupted
The Golden Rule
Forbidden FlameCrimson Jewel
Jewel
Item Level: 83
Limited to: 1
Corrupted
Requires Class Duelist
Implicits: 0
Requires Class Duelist
Allocates Endless Hunger if you have the matching modifier on Forbidden Flesh
Forbidden Flame
Forbidden FleshCobalt Jewel
Jewel
Item Level: 83
Limited to: 1
Corrupted
Requires Class Duelist
Implicits: 0
Requires Class Duelist
Allocates Endless Hunger if you have the matching modifier on Forbidden Flame
Forbidden Flesh
Large Cluster Jewel
Jewel
Requires: Level 40
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield crafted
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Veteran Defender
Large Cluster Jewel
The Light of MeaningPrismatic Jewel
Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant 6% increased Physical Damage
The Light of Meaning
Lethal PrideTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Commanded leadership over 14000 warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
Lethal Pride