Kinetic Blast Deadeye Build

Stats

Life
4,240
Energy Shield
2,260
Mana
746
eHP
44,839
Resistances
75% Fire / 74% Cold / 75% Lightning / 33% Chaos

Roiling TempestKeystone25% more Maximum Lightning Damage50% less Minimum Lightning DamageCannot deal non-Lightning Damage

Character

Level
100 Deadeye
Attributes
117 Str / 215 Dex / 225 Int
Movement speed
+187%
Charges
0/3 Endurance / 4/4 Frenzy / 5/5 Power
Bandit
Alira

Defence

Physical reduction
17%
Evasion
21,311
Block
24%
Spell suppression
93%
Evade
78%
Max hit
10.7k Physical / 31.4k Fire / 30.3k Cold / 31.4k Lightning / 6.3k Chaos

Recovery

Life regen
85/s
Mana regen
18/s
Life leech
1,032/s

Skills

Kinetic Blast 21/20
7.32/s, 96.3% / 484% crit
6.7M Total DPS
Hit
4.4M
Mirage
2.2M
Volatility 21/20VolatilityAttack, SupportLevel: 21Quality: +20%Supports attack skills.Supported Skills deal (50-69)% less Minimum Attack DamageSupported Skills deal (30-58)% more Maximum Attack DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased DamageSacred Wisps 21/20Sacred WispsAttack, Support, Trigger, Duration, SpellLevel: 21Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageIncreased Critical Damage 21/20Increased Critical DamageCritical, SupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierInvert the Rules 3/20Invert the RulesExceptional, SupportLevel: 3Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning Projectiles 20/20Returning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile Speed
Spellslinger 20SpellslingerTrigger, SpellLevel: 20Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedHydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyTornado 1TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement Speed
Shield Charge 7/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 7Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedSniper's Mark 21/20Sniper's MarkSpell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Precision 10PrecisionAura, Critical, Spell, AoELevel: 10Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFrostblink 20/20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceWrath 21/20WrathAura, Spell, AoE, LightningLevel: 21Quality: +20%Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks+(0-1.9) metres to radiusYou and nearby allies deal (15-21)% more Spell Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Sigil of Power 21/20Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 21Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesImmortal Call 3/20Immortal CallSpell, Duration, GuardLevel: 3Quality: +20%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateVaal Haste 20/20Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Quality: +20%Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCast when Damage Taken 1/20Cast when Damage TakenSupport, Spell, TriggerLevel: 1Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Cost
26 mana, 193 mana/s

Equipment

SpellslingerTrigger, SpellLevel: 20Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyTornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement Speed
Miracle BranchKinetic Wand
Weapon 1
Quality: +20%
Item Level: 85
Sockets: W-W-W
Requires: Level 59
Quality does not increase Physical Damage enchant
1% increased Critical Strike Chance per 4% Quality enchant
Cannot roll Caster Modifiers
Adds 15 to 278 Lightning Damage
93% increased Spell Damage
Attacks with this Weapon Penetrate 13% Elemental Resistances crafted
18% increased Attack Speed
Can have up to 3 Crafted Modifiers crafted
+20 to Strength and Intelligence crafted
23% increased Critical Strike Chance crafted
PrecisionAura, Critical, Spell, AoELevel: 10Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceWrathAura, Spell, AoE, LightningLevel: 21Quality: +20%Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks+(0-1.9) metres to radiusYou and nearby allies deal (15-21)% more Spell Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Foulborn Esh's MirrorVaal Spirit Shield
Weapon 2
Quality: +20%
Energy Shield: 245
Item Level: 83
Sockets: W-B-B
Requires: Level 62
10% increased Spell Damage
229% increased Energy Shield
+27 to Intelligence
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
Shocks you inflict spread to other Enemies within 1.5 metres
Damage cannot be Reflected mutated
Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 21Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesCast when Damage TakenSupport, Spell, TriggerLevel: 1Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerImmortal CallSpell, Duration, GuardLevel: 3Quality: +20%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateVaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Quality: +20%Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
The FledglingLacquered Helmet
Helmet
Quality: +20%
Armour: 512
Evasion: 512
Sockets: G-G-G-G
Requires: Level 51
175% increased Armour and Evasion
36% increased Projectile Speed
49% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
Kinetic BlastAttack, Projectile, AoELevel: 21Quality: +20%Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions40% less Area DamageBase explosion radius is 1.4 metresBase secondary radius is 2 metres150% Arcane MightAdditional Effects From 1-20% Quality:Kinetic Blast creates (0.05-1) additional explosionsVolatilityAttack, SupportLevel: 21Quality: +20%Supports attack skills.Supported Skills deal (50-69)% less Minimum Attack DamageSupported Skills deal (30-58)% more Maximum Attack DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased DamageSacred WispsAttack, Support, Trigger, Duration, SpellLevel: 21Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageIncreased Critical DamageCritical, SupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierInvert the RulesExceptional, SupportLevel: 3Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile Speed
Tempest KeepNecrotic Armour
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 3888
Energy Shield: 811
Item Level: 88
Sockets: W-R-W-W-G-B
Requires: Level 84
12% increased Explicit Defence Modifier magnitudes enchant
50% reduced Explicit Resistance Modifier magnitudes enchant
+20% to Critical Strike Multiplier for Attack Damage exarch
10% of Physical Damage from Hits taken as Fire Damage eater
+30 to Dexterity
+394 to Evasion Rating
166% increased Evasion and Energy Shield
+88 to maximum Energy Shield
+21% to Fire Resistance
17% increased Stun and Block Recovery
+10% chance to Suppress Spell Damage crafted
Entropy KnuckleAmbush Mitts
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 109
Energy Shield: 23
Item Level: 78
Sockets: W-W-B-B
Requires: Level 45
+5% chance to Suppress Spell Damage
Gain 1 Rage on Attack Hit
Adds 1 to 2 Cold Damage to Attacks
Adds 2 to 27 Lightning Damage to Attacks
16% increased Attack Speed
+128 to maximum Life
+35% to Lightning Resistance
+28% to Cold Resistance crafted
Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsFaster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedShield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 7Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedSniper's MarkSpell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
Brood PacePhantom Boots
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 493
Energy Shield: 98
Item Level: 85
Sockets: W-R-G-B
Requires: Level 84
6% increased Action Speed exarch
20% increased Cooldown Recovery Rate of Travel Skills eater
+125 to maximum Life
+48% to Fire Resistance
+48% to Lightning Resistance
+35% to Chaos Resistance
30% increased Movement Speed custom
100% chance to Avoid being Chilled custom
74% increased Evasion and Energy Shield crafted
Fractured Item
Armageddon NooseLapis Amulet
Amulet
Item Level: 84
Requires: Level 57
Allocates Lethality enchant
+29 to Intelligence
+20 to Strength
Adds 11 to 21 Fire Damage to Attacks
Adds 3 to 57 Lightning Damage to Attacks
+118 to maximum Life
+42% to Fire Resistance
+28% to Cold Resistance crafted
Death RushAmethyst Ring
Ring 1
Requires: Level 46
+23% to Chaos Resistance
Recover 5% of Life on Kill
Gain Adrenaline for 3 seconds on Kill
Blood TurnTwo-Stone Ring
Ring 2
Item Level: 85
Requires: Level 57
+16% to Fire and Lightning Resistances
Adds 1 to 40 Lightning Damage to Attacks
+99 to maximum Life
+43% to Fire Resistance
+44% to Cold Resistance
+23% to Lightning Resistance
Non-Channelling Skills have +-7 to Total Mana Cost crafted
HeadhunterLeather Belt
Belt
Catalyst: Intrinsic +20%
Requires: Level 40
+40 to maximum Life
+55 to Strength
+48 to Dexterity
+55 to maximum Life
25% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Perpetual Divine Life Flask of Assuaging
Flask 1
Quality: +20%
Requires: Level 66
49% increased Charge Recovery
Grants Immunity to Bleeding for 16 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 16 seconds if used while affected by Corrupted Blood
Clinician's Diamond Flask of Incision
Flask 2
Quality: +20%
Requires: Level 65
34% increased Duration
53% increased Critical Strike Chance during Effect
Experimenter's Quicksilver Flask of the Cheetah
Flask 3
Quality: +20%
Requires: Level 68
37% increased Duration
14% increased Movement Speed during Effect
Amethyst Flask of the Cormorant
Flask 4
Quality: +20%
Requires: Level 35
50% reduced Effect of Shock on you during Effect
Examiner's Jade Flask of the Ibex
Flask 5
Quality: +20%
Requires: Level 46
28% increased Duration
52% increased Evasion Rating during Effect
Foul GlareSearching Eye Jewel
Jewel
Item Level: 83
Requires: Level 62
Adds 2 to 37 Lightning Damage to Attacks
+217 to Accuracy Rating
4 to 5 Added Physical Damage with Wand Attacks
2 to 40 Added Lightning Damage with Wand Attacks
Foul Glare
Searching Eye Jewel
Jewel
Requires: Level 59
+32 to maximum Life
2 to 41 Added Lightning Damage with Wand Attacks
Searching Eye Jewel
The Light of MeaningPrismatic Jewel
Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant 6% increased Lightning Damage
The Light of Meaning