Chieftain Build

Heavy Woodsplitter
Weapon 1
Quality: +20%
Sockets: R-R-R-R-R-R
Requires: Level 13
45% increased Physical Damage
Weapon +Rustic Sash + Whetstone = High % Phys Weapon.
Vendor Recipe. Higher Rarity Sash = Higher % Phys
Sanguine Barbute Helmet of the Yeti
Helmet
Quality: +20%
Armour: 138
Sockets: R-R-R-R
Requires: Level 30
+31 to maximum Life
+29% to Cold Resistance
Copper Plate
Body Armour
Quality: +20%
Armour: 353
Sockets: R-R-R-R-R-R
Requires: Level 19
33% increased Armour
+23 to maximum Life
+20% to Fire Resistance
Burnished Plated Gauntlets of the Penguin
Gloves
Quality: +20%
Armour: 60
Sockets: R-R-R-R
Requires: Level 20
Adds 2 to 4 Physical Damage to Attacks
+19% to Cold Resistance
Sprinter's Steel Greaves of the Thunderhead
Boots
Quality: +20%
Armour: 50
Sockets: R-R-R-R
Requires: Level 29
+29% to Lightning Resistance
15% increased Movement Speed
Healthy Turquoise Amulet
Amulet
Requires: Level 16
+20 to Dexterity and Intelligence
+18 to maximum Life
Healthy Iron Ring
Ring 1
Requires: Level 4
Adds 1 to 4 Physical Damage to Attacks
+11 to maximum Life
Healthy Iron Ring
Ring 2
Requires: Level 4
Adds 1 to 4 Physical Damage to Attacks
+11 to maximum Life
Healthy Rustic Sash of the Wrestler
Belt
Requires: Level 8
18% increased Global Physical Damage
+15 to Strength
+18 to maximum Life
Medium Life Flask
Flask 1
Quality: +20%
Requires: Level 3
Medium Life Flask
Flask 2
Quality: +20%
Requires: Level 3
Medium Life Flask
Flask 3
Quality: +20%
Requires: Level 3
Quicksilver Flask
Flask 4
Quality: +20%
Requires: Level 4
Small Mana Flask
Flask 5
Quality: +20%

Character

Level
30 Marauder
Attributes
157 Str / 54 Dex / 54 Int
Movement speed
+27%
Charges
3/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kraityn
Pantheon
The Brine King, Ralakesh

Defence

Life
930
Mana
241
Physical reduction
18%
Resistances
-26% Fire / -6% Cold / -25% Lightning / -60% Chaos
Effective HP
858
Max hit
1.2k Physical / 819 Fire / 970 Cold / 826 Lightning / 581 Chaos

Recovery

Life regen
136/s
Mana regen
4/s
Ground Slam 9Ground SlamAttack, AoE, Melee, SlamLevel: 9Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.+(0-1) metre to radiusDeals up to (40-49)% more Damage with Hits to closer targets25% reduced Enemy Stun ThresholdAdditional Effects From 1-20% Quality:Deals up to (1-20)% more Damage with Hits to closer targetsChance to Bleed 9Chance to BleedAttack, Physical, SupportLevel: 9Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Faster Attacks 7Faster AttacksAttack, SupportLevel: 7Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Sunder 5SunderAttack, AoE, Melee, SlamLevel: 5Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Shockwaves deal 40% less DamageWave Areas gain +0.2 metres to radius for each previous Area in WaveWave Damages 5 AreasWave cannot stop before Damaging 2 AreasWave causes Shockwaves from up to 5 Enemies in each AreaAdditional Effects From 1-20% Quality:Wave Areas gain (0.005-0.1) metres to radius for each previous Area in WaveChance to Bleed 9Chance to BleedAttack, Physical, SupportLevel: 9Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Faster Attacks 7Faster AttacksAttack, SupportLevel: 7Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Blood and Sand 3Blood and SandSpell, StanceLevel: 3Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Herald of Ash 2Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 2Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill Damage
Vitality 3VitalityAura, Spell, AoELevel: 3Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Intimidating Cry 6Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 6Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Frostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Leap Slam 3Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 3Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 4Faster AttacksAttack, SupportLevel: 4Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed