Chieftain Build

Heated Goat's Horn
Weapon 1
Quality: +20%
Sockets: B-B-B
Requires: Level 6
Adds 2 to 4 Fire Damage to Spells and Attacks
Adds 1 to 3 Fire Damage to Spells
Goat Horn wands are the first tier of wands that offer Fire damage to spell implicit. These will give you a huge chunk of damage early game
^4I like to pickup every rare/magic wand & Identify them for Flat damage to spells. This is the Strongest mod for leveling.
Heated Goat's Horn
Weapon 2
Quality: +20%
Sockets: B-B-B
Requires: Level 6
Adds 2 to 4 Fire Damage to Spells and Attacks
Adds 1 to 3 Fire Damage to Spells
Goat Horn wands are the first tier of wands that offer Fire damage to spell implicit. These will give you a huge chunk of damage early game
^4I like to pickup every rare/magic wand & Identify them for Flat damage to spells. This is the Strongest mod for leveling.
Healthy Iron Hat of the Whelpling
Helmet
Quality: +20%
Armour: 16
Sockets: R-R-R-R
Requires: Level 4
+14 to maximum Life
+10% to Fire Resistance
Healthy Plate Vest of the Inuit
Body Armour
Quality: +20%
Armour: 32
Sockets: R-R-R-R-R-R
Requires: Level 4
+14 to maximum Life
+10% to Cold Resistance
Healthy Chain Gloves of the Student
Gloves
Quality: +20%
Armour: 24
Energy Shield: 7
Sockets: B-B-B-B
Requires: Level 8
+15 to Intelligence
+12 to maximum Life
Picking up a few Arm/Es bases are a good idea due to the massive amount of BLUE sockets we want
Runner's Chain Boots of the Salamander
Boots
Quality: +20%
Armour: 18
Energy Shield: 6
Sockets: B-B-B-B
Requires: Level 9
+15% to Fire Resistance
10% increased Movement Speed
Healthy Lapis Amulet of Talent
Amulet
Requires: Level 5
+25 to Intelligence
8% increased Cast Speed
+17 to maximum Life
^2Note: I'd recommend Lapis amulet. You can start finding these in the vendor at level 5 (Nessa)
^2They grant you a ton of Early INT which allows you to use your caster spells like rolling magma & flame wall
^4Cast speed is a super great suffix you can find on accessories (not needed at all)
Hale Coral Ring of the Pupil
Ring 1
+25 to maximum Life
+8 to Intelligence
+3 to maximum Life
^2Note: Make sure to pickup Iron rings or Purchase Via vendor for 3 Wisdoms.
^2We're going to transition to Ruby rings at level 17 for RF
^1Iron Ring + Red Skill Gem = Ruby Ring (Sell to the vendor)
^6Sapphire rings are very good for Fighting Mr.Evil in Act 1
Hale Coral Ring of the Pupil
Ring 2
+25 to maximum Life
+8 to Intelligence
+3 to maximum Life
^2Note: Make sure to pickup Iron rings or Purchase Via vendor for 3 Wisdoms.
^2We're going to transition to Ruby rings at level 17 for RF
^1Iron Ring + Red Skill Gem = Ruby Ring (Sell to the vendor)
^6Sapphire rings are very good for Fighting Mr.Evil in Act 1
Hale Leather Belt of the Salamander
Belt
Requires: Level 9
+33 to maximum Life
+3 to maximum Life
+16% to Fire Resistance
Medium Life Flask
Flask 1
Quality: +20%
Requires: Level 3
Medium Life Flask
Flask 2
Quality: +20%
Requires: Level 3
Medium Life Flask
Flask 3
Quality: +20%
Requires: Level 3
Quicksilver Flask
Flask 4
Quality: +20%
Requires: Level 4
Small Mana Flask
Flask 5
Quality: +20%

Character

Level
20 Marauder
Attributes
122 Str / 34 Dex / 90 Int
Movement speed
+20%
Charges
3/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kraityn
Pantheon
The Brine King, Ralakesh

Defence

Life
590
Energy shield
15
Mana
199
Physical reduction
14%
Block
20%
Resistances
-11% Fire / -50% Cold / -60% Lightning / -60% Chaos
Effective HP
549
Max hit
727 Physical / 603 Fire / 449 Cold / 422 Lightning / 369 Chaos

Recovery

Life regen
25/s
Mana regen
5/s
Rolling Magma 1Rolling MagmaSpell, AoE, Fire, Projectile, ChainingLevel: 1Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (5-1215) to (7-1822) Fire DamageChains +(2-3) Times+(0-0.4) metres to radiusProjectiles can Chain when impacting the groundProjectiles do not change direction when ChainingAdditional Effects From 1-20% Quality:Chains +(0.1-2) TimesFrostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceFlame Wall 1Flame WallSpell, AoE, Duration, FireLevel: 1Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a timeHoly Flame Totem 1Holy Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical, AoELevel: 1Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical DamageFires (3-6) ProjectilesTotem lasts 8 seconds50% of Physical Damage Converted to Fire DamageSummons a Totem which uses this SkillProjectiles Pierce all TargetsConsecrated Ground grants Immunity to Curses to you and AlliesAdditional Effects From 1-20% Quality:(2-40)% increased Projectile SpeedArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage · Elemental Proliferation 1Elemental ProliferationCold, Fire, Lightning, Support, AoELevel: 1Supports any skill that hits enemies, or could otherwise apply elemental ailments.Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres(0-19)% increased Duration of Elemental Ailments on EnemiesSupported Skills have 20% chance to Freeze, Shock and IgniteAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Elemental Ailments on Enemies · Summon Phantasm 1Summon PhantasmSupport, MinionLevel: 1Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing BlowMaximum (5-10) Summoned PhantasmPhantasms last 15 seconds20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique EnemyAdditional Effects From 1-20% Quality:(0.5-10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow
Rolling Magma 1Rolling MagmaSpell, AoE, Fire, Projectile, ChainingLevel: 1Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (5-1215) to (7-1822) Fire DamageChains +(2-3) Times+(0-0.4) metres to radiusProjectiles can Chain when impacting the groundProjectiles do not change direction when ChainingAdditional Effects From 1-20% Quality:Chains +(0.1-2) TimesCombustion 1CombustionFire, SupportLevel: 1Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire DamageSupported Skills have 25% chance to IgniteEnemies Ignited by Supported Skills have -10% to Fire ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage · Elemental Proliferation 1Elemental ProliferationCold, Fire, Lightning, Support, AoELevel: 1Supports any skill that hits enemies, or could otherwise apply elemental ailments.Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres(0-19)% increased Duration of Elemental Ailments on EnemiesSupported Skills have 20% chance to Freeze, Shock and IgniteAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Elemental Ailments on Enemies
Flame Wall 1Flame WallSpell, AoE, Duration, FireLevel: 1Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Holy Flame Totem 1Holy Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical, AoELevel: 1Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical DamageFires (3-6) ProjectilesTotem lasts 8 seconds50% of Physical Damage Converted to Fire DamageSummons a Totem which uses this SkillProjectiles Pierce all TargetsConsecrated Ground grants Immunity to Curses to you and AlliesAdditional Effects From 1-20% Quality:(2-40)% increased Projectile SpeedSummon Phantasm 1Summon PhantasmSupport, MinionLevel: 1Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing BlowMaximum (5-10) Summoned PhantasmPhantasms last 15 seconds20% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, Hit a Rare or Unique EnemyAdditional Effects From 1-20% Quality:(0.5-10)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skills, deal a Killing Blow · Added Fire Damage 1Added Fire DamageFire, Physical, SupportLevel: 1Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage
Vitality 3VitalityAura, Spell, AoELevel: 3Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Herald of Thunder 2Herald of ThunderSpell, AoE, Duration, Lightning, HeraldLevel: 2Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Buff grants (2-19) to (7-76) Added Spell Lightning DamageBuff grants (2-19) to (7-76) Added Attack Lightning DamageDeals (1-23) to (31-1108) Lightning DamageBase duration is 6.00 secondsStorm Hits an Enemy every 0.25 SecondsCannot inflict ShockCreates a storm when you Kill a Shocked EnemyAdditional Effects From 1-20% Quality:Storms Hit Enemies with (1-20)% increased Frequency
Frostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Leap Slam 3Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 3Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life