Kinetic Blast 20/20
6.24/s · 100.0% / 506% crit
2.0M
Total DPS
Volatility 19/20VolatilityAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Skills deal (50-69)% less Minimum Attack DamageSupported Skills deal (30-58)% more Maximum Attack DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased DamageElemental Damage with Attacks 20/20Elemental Damage with AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageSacred Wisps 20/20Sacred WispsAttack, Support, Trigger, Duration, SpellLevel: 20Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage
Wrath 20WrathAura, Spell, AoE, LightningLevel: 20Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks+(0-1.9) metres to radiusYou and nearby allies deal (15-21)% more Spell Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPrecision 9PrecisionAura, Critical, Spell, AoELevel: 9Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectEnlighten 3/20EnlightenExceptional, SupportLevel: 3Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Frostblink 20/20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceSniper's Mark 20Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsLifetap 1LifetapSupport, DurationLevel: 1Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Shield Charge 10/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 10Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedSigil of Power 20/20Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 20Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesMomentum 20/20MomentumAttack, Support, DurationLevel: 20Quality: +20%Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) secondsFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Spellslinger 20SpellslingerTrigger, SpellLevel: 20Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedTornado 1TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedPower Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical Strike
Spellslinger 20SpellslingerTrigger, SpellLevel: 20Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedHydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyCulling Strike 20Culling StrikeSupportLevel: 20Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported SkillsAdditional Effects From 1-20% Quality:Recover (0.1-2)% of Life when Supported Skills Cull an Enemy