Lightning Strike Slayer Build

Stats

Life
4,337
Energy Shield
23
Mana
740
eHP
46,063
Resistances
75% Fire / 63% Cold / 75% Lightning / -14% Chaos

Character

Level
96 Slayer
Attributes
241 Str / 266 Dex / 151 Int
Movement speed
+26%
Charges
7/7 Endurance / 7/7 Frenzy / 3/3 Power
Bandit
Kill all

Defence

Armour
2,166
Physical reduction
44%
Evasion
17,454
Block
31%
Spell suppression
100%
Evade
70%
Max hit
14.4k Physical / 49.3k Fire / 34.5k Cold / 49.3k Lightning / 8.7k Chaos

Recovery

Life regen
69/s
Mana regen
13/s
Life leech
1,633/s

Skills

Vaal Lightning Strike 20
6.57/s · 61.8% / 300% crit
670k Total DPS
Hit
649k
Ignite
20.3k
Inspiration 20/20InspirationCritical, SupportLevel: 20Quality: +20%Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana CostMultistrike 20/20MultistrikeAttack, Melee, SupportLevel: 20Quality: +20%Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills have (35-44)% more Melee Attack SpeedSupported Skills deal (30-20)% less Attack DamageSupported Skills Repeat 2 additional timesFirst Repeat of Supported Skills deals 22% more DamageSecond Repeat of Supported Skills deals 44% more DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee DamageTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning Projectiles 20/20Returning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedIce Bite 17Ice BiteCold, SupportLevel: 17Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge
Frostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceLightning Strike 14Lightning StrikeAttack, Projectile, Melee, Strike, LightningLevel: 14Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning DamageProjectiles deal 50% less Damage with Hits and AilmentsFires 3 ProjectilesAdditional Effects From 1-20% Quality:Fires (0.05-1) ProjectilesLightning Strike 14Lightning StrikeAttack, Projectile, Melee, Strike, LightningLevel: 14Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning DamageProjectiles deal 50% less Damage with Hits and AilmentsFires 3 ProjectilesAdditional Effects From 1-20% Quality:Fires (0.05-1) Projectiles
Grace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectTornado 1TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedAnger 20AngerAura, Spell, AoE, FireLevel: 20Casts an aura that adds fire damage to the attacks and spells of you and your allies.You and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Assassin's Mark 19/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 19Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Lightning Strike 14Lightning StrikeAttack, Projectile, Melee, Strike, LightningLevel: 14Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning DamageProjectiles deal 50% less Damage with Hits and AilmentsFires 3 ProjectilesAdditional Effects From 1-20% Quality:Fires (0.05-1) Projectiles
Lightning Strike 14Lightning StrikeAttack, Projectile, Melee, Strike, LightningLevel: 14Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning DamageProjectiles deal 50% less Damage with Hits and AilmentsFires 3 ProjectilesAdditional Effects From 1-20% Quality:Fires (0.05-1) Projectiles
Steelskin 20SteelskinSpell, Duration, GuardLevel: 20Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAutomation 19AutomationTrigger, SpellLevel: 19While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Blood Rage 20Blood RageSpell, Duration, PhysicalLevel: 20Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Whirling Blades 20Whirling BladesAttack, Melee, Movement, TravelLevel: 20Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedLifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedRage 20/20RageSupport, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills. Minions cannot gain rage.Supported Skills have (10-19)% increased Attack Speed while you have at least 10 RageGain 3 Rage on Attack HitAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage
Cost
22 mana, 48 mana/s

Equipment

Brimstone BiteNoble Claw
Weapon 1
Item Level: 82
Sockets: R-B-G
Requires: Level 52
Adds 2 to 28 Lightning Damage crafted
Grants 40 Life per Enemy Hit
Adds 87 to 163 Fire Damage
Adds 15 to 258 Lightning Damage
22% increased Attack Speed
37% increased Elemental Damage with Attack Skills
27% increased Critical Strike Chance crafted
LycosidaeRawhide Tower Shield
Weapon 2
Quality: +20%
Armour: 258
Item Level: 30
Sockets: B-G-G
Requires: Level 11
+11 to maximum Life
+150 to Armour
+38 to maximum Life
Your hits can't be Evaded
+5% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
Vortex VisorKnight Helm
Helmet
Quality: +20%
Armour: 418
Evasion: 365
Item Level: 85
Sockets: G-R-G-R
Requires: Level 73
Damage Penetrates 4% Fire Resistance
4% increased Damage per Power Charge
+12% chance to Suppress Spell Damage
+47 to Strength
+54 to Intelligence
+44 to Armour
+165 to maximum Life
+1 to Level of Socketed Projectile Gems crafted
Projectiles Pierce an additional Target crafted
Skull WrapZodiac Leather
Body Armour
Quality: +20%
Evasion: 2050
Item Level: 86
Sockets: R-R-B-G-G-G
Requires: Level 65
Melee Hits have 6% chance to Fortify
12% increased effect of Non-Curse Auras from your Skills
74% increased Evasion Rating
+115 to maximum Life
+48% to Fire Resistance
+40% to Lightning Resistance
+26% to Chaos Resistance
8% increased maximum Life crafted
8% increased maximum Mana crafted
Oblivion PalmSlink Gloves
Gloves
Quality: +20%
Evasion: 353
Item Level: 77
Sockets: R-R-B G
Requires: Level 70
Projectiles Pierce an additional Target
Gain 1 Rage on Attack Hit
12% increased Attack Speed
+17 to Evasion Rating
+89 to maximum Life
+33% to Fire Resistance
Gain 8 Life per Enemy Killed
36% increased Damage while Leeching crafted
Ralakesh's ImpatienceRiveted Boots
Boots
Quality: +20%
Armour: 83
Energy Shield: 18
Item Level: 73
Sockets: G-G-R-R
Requires: Level 36
+22% to Cold Resistance
+20% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Carnage HeartOnyx Amulet
Amulet
Item Level: 61
Requires: Level 20
Allocates Divine Judgement crafted
+16 to all Attributes
+37 to all Attributes
+16% to all Elemental Resistances
1.6% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
36% increased Damage while Leeching
Extra gore
The TamingPrismatic Ring
Ring 1
Item Level: 44
Requires: Level 30
+10% to all Elemental Resistances
+30% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
32% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
The TamingPrismatic Ring
Ring 2
Item Level: 53
Requires: Level 30
+8% to all Elemental Resistances
+29% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
34% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
Arn's AnguishCloth Belt
Belt
Item Level: 86
Requires: Level 68
25% increased Stun and Block Recovery
+603 to Armour
15% increased maximum Life
+54% to Fire Resistance
+1 to Maximum Endurance Charges
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
Thickened Divine Life Flask of Allaying
Flask 1
Quality: +22%
Item Level: 77
Requires: Level 60
48% increased Recovery rate
Grants Immunity to Bleeding for 12 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood
Investigator's Diamond Flask of the Kakapo
Flask 2
Quality: +20%
Item Level: 83
Requires: Level 52
Used when Charges reach full crafted
19% increased Duration
53% reduced Effect of Curses on you during Effect
Surgeon's Jade Flask of the Ibex
Flask 3
Quality: +20%
Item Level: 82
Requires: Level 64
Used when Charges reach full crafted
32% chance to gain a Flask Charge when you deal a Critical Strike
54% increased Evasion Rating during Effect
Doctor's Silver Flask of Incision
Flask 4
Quality: +20%
Item Level: 85
Requires: Level 65
Used when Charges reach full crafted
24% chance to gain a Flask Charge when you deal a Critical Strike
53% increased Critical Strike Chance during Effect
Concentrated Prismatic Tincture of Catalysing
Flask 5
Quality: +20%
Item Level: 85
Requires: Level 39
160% increased Elemental Damage with Melee Weapons
35% increased effect
72% increased Mana Burn rate
Melee Weapon Damage Penetrates 11% Elemental Resistances
Hollow BarbMurderous Eye Jewel
Jewel
Item Level: 83
Requires: Level 52
Adds 11 to 19 Cold Damage to Attacks
4 to 5 Added Physical Damage with Claw Attacks
2 to 34 Added Lightning Damage with Claw Attacks
3% chance to Taunt Enemies on Hit with Attacks
Hollow Barb
InertiaCrimson Jewel
Jewel
Item Level: 21
Radius: Large
Corrupted
+18 to Strength
Dexterity from Passives in Radius is Transformed to Strength
Inertia
Kraken ShardCrimson Jewel
Jewel
Item Level: 41
+10 to Strength and Intelligence
13% increased Attack Damage while holding a Shield
5% increased Attack Speed
Kraken Shard