Exsanguinate & High-Impact Mine Support Trickster Build

Stats

Life
3,855
Energy Shield
713
Mana
854
eHP
24,017
Resistances
75% Fire / 75% Cold / 75% Lightning / -60% Chaos

Ghost DanceKeystoneCannot Recover Energy Shield to above Evasion RatingEvery 2 seconds, gain a Ghost Shroud, up to a maximum of 3When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating

Character

Level
85 Trickster
Attributes
104 Str / 157 Dex / 247 Int
Movement speed
+2%
Charges
3/3 Endurance / 7/7 Frenzy / 4/4 Power
Bandit
Alira

Defence

Physical reduction
12%
Evasion
11,167
Block
24%
Spell suppression
100%
Evade
57%
Max hit
9.6k Physical / 30.3k Fire / 30.3k Cold / 30.3k Lightning / 4.7k Chaos

Recovery

Life regen
278/s
Mana regen
18/s

Skills

Exsanguinate 20/20
9.72/s, 67.7% / 522% crit
865k Total DPS
Hit
815k
Damage over time
49.4k
Minefield 15/20MinefieldSupport, MineLevel: 15Quality: +20%Supports skills which throw mines.Supported Skills have (55-46)% less Mine Throwing SpeedSupported Skills throw up to 4 additional MinesSupported Skills can have up to 3 additional Remote Mines placed at a timeAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Mine Throwing SpeedHigh-Impact Mine 20/20High-Impact MineMine, Support, AoE, AuraLevel: 20Quality: +20%Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Skills deal (60-55)% less DamageMine lasts 5 secondsEach Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills gain a Base Reservation equal to Base Mana and Life CostAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierTrap and Mine Damage 20/20Trap and Mine DamageSupport, Trap, MineLevel: 20Quality: +20%Supports skills which throw Traps or Mines.Supported Skills deal (30-49)% more Trap and Mine DamageSupported Skills have 10% less Trap Throwing SpeedSupported Skills have 10% less Mine Throwing SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased DamageCharged Mines 16/20Charged MinesCritical, Support, MineLevel: 16Quality: +20%Supports skills which throw mines.(20-30)% chance to gain a Frenzy Charge when a Mine from SupportedSkills is Detonated targeting an Enemy(20-30)% chance to gain a Power Charge when a Mine from SupportedSkills is Detonated targeting an EnemySupported Skills have 8% increased Mine Throwing Speed per Frenzy ChargeSupported Skills have 20% increased Critical Strike Chance perPower Charge when used by MinesAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage
Automation 16AutomationTrigger, SpellLevel: 16While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overSteelskin 12/20SteelskinSpell, Duration, GuardLevel: 12Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Shield Charge 12Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 12Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFrostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceFaster Attacks 16Faster AttacksAttack, SupportLevel: 16Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentum 16MomentumAttack, Support, DurationLevel: 16Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
Automation 17AutomationTrigger, SpellLevel: 17While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overDetonate Mines 1/20Detonate MinesMine, SpellLevel: 1Quality: +20%Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates InstantlyMines get 10% more Detonation Speed for each prior Mine in Detonation SequenceAdditional Effects From 1-20% Quality:Mines have (1-20)% increased Detonation SpeedSummon Skitterbots 19Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 19Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement Speed
Bear Trap 12Bear TrapTrap, Spell, Duration, PhysicalLevel: 12Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical DamageTrap lasts 4 secondsEnemies take 25% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3.00 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationAdditional Effects From 1-20% Quality:Base duration is (0.05-1) secondsAssassin's Mark 20/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitArcanist Brand 15Arcanist BrandTrigger, Spell, Duration, BrandLevel: 15Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequencyBonechill 6BonechillCold, SupportLevel: 6Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Grace 16GraceAura, Spell, AoELevel: 16Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHatred 20HatredAura, Spell, AoE, ColdLevel: 20Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Per hit
83.9k
Cost
99 life
Full DPS
869k

Equipment

AutomationTrigger, SpellLevel: 17While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overDetonate MinesMine, SpellLevel: 1Quality: +20%Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates InstantlyMines get 10% more Detonation Speed for each prior Mine in Detonation SequenceAdditional Effects From 1-20% Quality:Mines have (1-20)% increased Detonation SpeedSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 19Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement Speed
Bramble CallProphecy Wand
Weapon 1
Quality: +20%
Item Level: 85
Sockets: B-W-W
Requires: Level 68
38% increased Spell Damage
95% increased Spell Damage
+18% to Damage over Time Multiplier
Adds 14 to 22 Physical Damage
35% increased Spell Critical Strike Chance
+27% to Global Critical Strike Multiplier
128% increased Physical Damage crafted
AutomationTrigger, SpellLevel: 16While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overSteelskinSpell, Duration, GuardLevel: 12Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Athlete's Supreme Spiked Shield of Revoking
Weapon 2
Quality: +20%
Evasion: 322
Energy Shield: 66
Item Level: 74
Sockets: R-R-G
Requires: Level 70
+5% chance to Suppress Spell Damage
+128 to maximum Life
+16% chance to Suppress Spell Damage fractured
Fractured Item
Bear TrapTrap, Spell, Duration, PhysicalLevel: 12Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical DamageTrap lasts 4 secondsEnemies take 25% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3.00 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationAdditional Effects From 1-20% Quality:Base duration is (0.05-1) secondsBonechillCold, SupportLevel: 6Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold DamageAssassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitArcanist BrandTrigger, Spell, Duration, BrandLevel: 15Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequency
Athlete's Ancient Mask of the Polar Bear
Helmet, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 424
Energy Shield: 85
Item Level: 80
Sockets: W-W-B-B
Requires: Level 78
6% of Physical Damage from Hits taken as Lightning Damage
33% increased Spell Critical Strike Chance
+123 to maximum Life
+41% to Cold Resistance fractured
Fractured Item
MinefieldSupport, MineLevel: 15Quality: +20%Supports skills which throw mines.Supported Skills have (55-46)% less Mine Throwing SpeedSupported Skills throw up to 4 additional MinesSupported Skills can have up to 3 additional Remote Mines placed at a timeAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Mine Throwing SpeedHigh-Impact MineMine, Support, AoE, AuraLevel: 20Quality: +20%Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Skills deal (60-55)% less DamageMine lasts 5 secondsEach Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills gain a Base Reservation equal to Base Mana and Life CostAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine DamageIncreased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierTrap and Mine DamageSupport, Trap, MineLevel: 20Quality: +20%Supports skills which throw Traps or Mines.Supported Skills deal (30-49)% more Trap and Mine DamageSupported Skills have 10% less Trap Throwing SpeedSupported Skills have 10% less Mine Throwing SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased DamageExsanguinateSpell, Chaining, Physical, DurationLevel: 20Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsCharged MinesCritical, Support, MineLevel: 16Quality: +20%Supports skills which throw mines.(20-30)% chance to gain a Frenzy Charge when a Mine from SupportedSkills is Detonated targeting an Enemy(20-30)% chance to gain a Power Charge when a Mine from SupportedSkills is Detonated targeting an EnemySupported Skills have 8% increased Mine Throwing Speed per Frenzy ChargeSupported Skills have 20% increased Critical Strike Chance perPower Charge when used by MinesAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage
Fate HideSadist Garb
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 575
Energy Shield: 125
Item Level: 100
Sockets: B-W-W-G-R-W
Requires: Level 68
10% of Physical Damage from Hits taken as Cold Damage
Gain an Endurance Charge every 14 seconds
+10% chance to Suppress Spell Damage
Regenerate 163.4 Life per second
+47% to Fire Resistance
Faster AttacksAttack, SupportLevel: 16Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedShield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 12Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedMomentumAttack, Support, DurationLevel: 16Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) secondsFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Athlete's Assassin's Mitts of Revoking
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 143
Energy Shield: 29
Item Level: 73
Sockets: G-W-W-B
Requires: Level 58
Hits have 34% chance to ignore Enemy Physical Damage Reduction
15% chance to Unnerve Enemies for 4 seconds on Hit
+10% chance to Suppress Spell Damage
+122 to maximum Life
GraceAura, Spell, AoELevel: 16Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHatredAura, Spell, AoE, ColdLevel: 20Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Athlete's Assassin's Boots of the Maelstrom
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 166
Energy Shield: 34
Item Level: 85
Sockets: W-W-W-G
Requires: Level 63
5% increased Cooldown Recovery Rate
4% increased Action Speed
+124 to maximum Life
+41% to Lightning Resistance fractured
Fractured Item
Virile Turquoise Amulet of the Span
Amulet
Item Level: 85
Catalyst: Prismatic +7%
Requires: Level 68
Allocates High Voltage crafted
+24 to Dexterity and Intelligence
+106 to maximum Life
+19% to all Elemental Resistances fractured
Fractured Item
Upgraded Prismatic Ring of the Rainbow
Ring 1
Item Level: 80
Catalyst: Prismatic +20%
Requires: Level 64
+12% to all Elemental Resistances
Non-Channelling Skills have -7 to Total Mana Cost crafted
+19% to all Elemental Resistances fractured
Fractured Item
Virile Two-Stone Ring of the Volcano
Ring 2
Item Level: 86
Requires: Level 48
+16% to Fire and Cold Resistances
+105 to maximum Life
+41% to Fire Resistance fractured
Fractured Item
Fecund Stygian Vise of the Lightning
Belt
Item Level: 83
Sockets: A
Has 1 Abyssal Socket
+139 to maximum Life
+43% to Lightning Resistance fractured
Fractured Item
Continuous Hallowed Life Flask of the Cure
Flask 1
Quality: +21%
Item Level: 72
Requires: Level 48
25% increased Charge Recovery
Grants Immunity to Poison for 13 seconds if used while Poisoned
Constant Eternal Life Flask of Allaying
Flask 2
Quality: +20%
Item Level: 69
Requires: Level 65
20% increased Charge Recovery
Grants Immunity to Bleeding for 12 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 12 seconds if used while affected by Corrupted Blood
Medic's Diamond Flask of Penetrating
Flask 3
Quality: +20%
Item Level: 85
Requires: Level 52
Used when Charges reach full crafted
12% chance to gain a Flask Charge when you deal a Critical Strike
47% increased Critical Strike Chance during Effect
Doctor's Silver Flask of the Kaleidoscope
Flask 4
Quality: +20%
Item Level: 84
Requires: Level 35
Used when Charges reach full crafted
25% chance to gain a Flask Charge when you deal a Critical Strike
17% additional Elemental Resistances during Effect
Apprentice's Quicksilver Flask of the Hare
Flask 5
Quality: +20%
Item Level: 84
Requires: Level 11
Used when Charges reach full crafted
15% reduced Charges per use
8% increased Movement Speed during Effect