Seismic Trap 21/20
3.18/s, 82.6% / 511% crit
3.9M
Total DPS
Awakened Brutality 1Awakened BrutalityPhysical, SupportLevel: 1Supports any skill that deals damage.Supported Skills deal (40-44)% more Physical DamageSupported Skills have (0-10)% chance to Crush Enemies for (0-4) seconds on HitSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageAdvanced Traps 21/20Advanced TrapsTrap, SupportLevel: 21Quality: +20%Supports skills which throw traps.Supported Skills have (50-107)% increased Cooldown Recovery Rate for throwing TrapsSupported Skills have (15-34)% increased Trap Throwing SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Trap DamageIncreased Critical Damage 19/20Increased Critical DamageCritical, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierCharged Traps 20/23Charged TrapsCritical, Support, TrapLevel: 20Quality: +23%Supports skills which throw traps.Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an EnemySupported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an EnemySupported Skills have 10% increased Trap Throwing Speed per Frenzy ChargeSupported Skills have +15% to Critical Strike Multiplier per Power Charge when used by TrapsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Trap DamageTrap and Mine Damage 19/20Trap and Mine DamageSupport, Trap, MineLevel: 19Quality: +20%Supports skills which throw Traps or Mines.Supported Skills deal (30-49)% more Trap and Mine DamageSupported Skills have 10% less Trap Throwing SpeedSupported Skills have 10% less Mine Throwing SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage
Wave of Conviction of Trarthus 19/20Wave of Conviction of TrarthusSpell, AoE, Duration, Physical, Fire, NovaLevel: 19Quality: +20%An expanding wave of energy surges outwards from you, damaging enemies in a ring-shaped area over a duration. The ring then returns, damaging enemies again on the way back. Only one Wave of Conviction can be active at a timeDeals (28-1181) to (42-1772) Physical DamageBase duration is (0.40-0.50) seconds50% of Physical Damage Converted to Fire DamageAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesCharged Traps 19/23Charged TrapsCritical, Support, TrapLevel: 19Quality: +23%Supports skills which throw traps.Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an EnemySupported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an EnemySupported Skills have 10% increased Trap Throwing Speed per Frenzy ChargeSupported Skills have +15% to Critical Strike Multiplier per Power Charge when used by TrapsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Trap DamageTrap 21/20TrapSupport, TrapLevel: 21Quality: +20%Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Skills have (0-19)% increased Trap Throwing SpeedSupported Skills deal (20-6)% less Trap DamageTrap lasts 4 secondsSupported Attack Skills cannot be used with Melee WeaponsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Trap DamageSwift Assembly 20/23Swift AssemblySupport, Trap, MineLevel: 20Quality: +23%Supports skills which throw Traps or Mines.Supported Skills have (9-18)% chance to throw up to 1 additional Trap or MineSupported Skills have (6-12)% chance to throw up to 2 additional Traps or MinesSupported Skills have (3-6)% chance to throw up to 3 additional Traps or MinesSupported Skills throw Traps randomly around targeted locationAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Mine Throwing SpeedSupported Skills have (0.25-5)% increased Trap Throwing Speed
Pride 20/20PrideSpell, AoE, Aura, PhysicalLevel: 20Quality: +20%Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPetrified Blood 19/23Petrified BloodSpellLevel: 19Quality: +23%Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low LifeWhen taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 secondsSkills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low LifeAdditional Effects From 1-20% Quality:-(0.25-5)% of Life loss prevented is lost over 4 secondsSummon Skitterbots 19/20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 19Quality: +20%Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedPurity of Lightning 21Purity of LightningAura, Spell, AoE, LightningLevel: 21Casts an aura that grants lightning resistance to you and your allies.You and nearby allies gain (22-41)% additional Lightning ResistanceYou and nearby allies gain (0-4)% additional maximum Lightning Resistance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:You and nearby allies gain (0.5-10)% additional Lightning Resistance
Vitality 19/23VitalityAura, Spell, AoELevel: 19Quality: +23%Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFlesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateArrogance 19/23ArroganceAura, SupportLevel: 19Quality: +23%Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Shield Charge 20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement Speed
Flame Dash 19Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 19Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAssassin's Mark 20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitSiphoning Trap 21/20Siphoning TrapTrap, Spell, Duration, AoE, ColdLevel: 21Quality: +20%Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Deals (16.5-908.2) Base Cold Damage per secondRegenerate (1.3-32.4) Life per second for each affected EnemyRegenerate (0.3-1.7) Mana per second for each affected EnemyRegenerate (12.7-324.4) Life per second while any Enemy is affectedRegenerate (2.9-17.2) Mana per second while any Enemy is affectedTrap lasts 4 secondsBase duration is 3.00 secondsBase radius is 3 metresApplies beams to the closest 10 EnemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Applies beams to the closest (0.2-4) Enemies
Steelskin 19SteelskinSpell, Duration, GuardLevel: 19Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAutomation 19AutomationTrigger, SpellLevel: 19While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is over
Righteous Fire 21Righteous FireSpell, AoE, FireLevel: 21Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metres
Unhinge 20