Spark 20
2.02/s · 7.2% / 100% crit
56.4k
Total DPS
Pierce 20PierceSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageOnslaught 20
Orb of Storms 20Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: 20Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageOrb disappears after (10-29) StrikesStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbBeam Splits towards 3 additional targetsStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBase radius is 2.8 metresBeams Split towards targets within a base radius of 3.5 metresAdditional Effects From 1-20% Quality:Beam Splits towards (0.1-2) additional targetsOnslaught 20
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Flame Wall 20Flame WallSpell, AoE, Duration, FireLevel: 20Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Summon Skitterbots 20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedHerald of Thunder 20Herald of ThunderSpell, AoE, Duration, Lightning, HeraldLevel: 20Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Buff grants (2-19) to (7-76) Added Spell Lightning DamageBuff grants (2-19) to (7-76) Added Attack Lightning DamageDeals (1-23) to (31-1108) Lightning DamageBase duration is 6.00 secondsStorm Hits an Enemy every 0.25 SecondsCannot inflict ShockCreates a storm when you Kill a Shocked EnemyAdditional Effects From 1-20% Quality:Storms Hit Enemies with (1-20)% increased Frequency
Armageddon Brand 20Armageddon BrandSpell, AoE, Fire, Duration, BrandLevel: 20Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Deals (69-924) to (104-1386) Fire DamageDeals (10-29)% more Damage with Hits against Branded EnemyBase radius is 2.2 metresActivates every 1.5 seconds while AttachedCan be Detached for a total Duration of 6.00 secondsCan be Attached for a total Duration of 5.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:Deals (0.5-10)% more Damage with Hits against Branded EnemyOnslaught 20Combustion 20CombustionFire, SupportLevel: 20Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire DamageSupported Skills have 25% chance to IgniteEnemies Ignited by Supported Skills have -10% to Fire ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire DamageIgnite Proliferation 20Ignite ProliferationFire, Support, AoELevel: 20Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metresSupported Skills deal (15-24)% more Damage with IgniteAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage
Cremation 20CremationSpell, AoE, Fire, Duration, Projectile, OrbLevel: 20A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (49-434) to (74-651) Fire Damage+(0-0.3) metres to radiusExplosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum LifeBase duration is 8.00 secondsMaximum of 3 Geysers at a timeFires 4 ProjectilesFires Projectiles every secondAdditional Effects From 1-20% Quality:Fires Projectiles (0.75-15)% fasterLesser Multiple Projectiles 20Elemental Focus 20Elemental FocusSupportLevel: 20Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageConcentrated Effect 20Concentrated EffectSupport, AoELevel: 20Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Summon Skitterbots 20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedHerald of Ash 20Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 20Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill Damage
Wave of Conviction 20Wave of ConvictionSpell, AoE, Duration, Fire, Lightning, PhysicalLevel: 20An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical DamageBase duration is (0.50-0.69) seconds25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4.00 secondsExposure applies -15% to Elemental Resistance matching highest Damage takenAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesFlammability 20FlammabilitySpell, AoE, Duration, Fire, Curse, HexLevel: 20Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Fire ResistanceHits against Cursed Enemies have +25% chance to IgniteAdditional Effects From 1-20% Quality:Ignite on Cursed enemies has (1-20)% increased Duration
Desecrate 20DesecrateSpell, AoE, Duration, ChaosLevel: 20Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedFlame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Wave of Conviction 20Wave of ConvictionSpell, AoE, Duration, Fire, Lightning, PhysicalLevel: 20An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical DamageBase duration is (0.50-0.69) seconds25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4.00 secondsExposure applies -15% to Elemental Resistance matching highest Damage takenAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesFlammability 20FlammabilitySpell, AoE, Duration, Fire, Curse, HexLevel: 20Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Fire ResistanceHits against Cursed Enemies have +25% chance to IgniteAdditional Effects From 1-20% Quality:Ignite on Cursed enemies has (1-20)% increased DurationHextouch 20HextouchSupport, Hex, TriggerLevel: 20Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Ash 20Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 20Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill Damage
Molten Shell 20Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 20Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed