Flicker Strike 15/12
4.35/s
110k
Total DPS
Multistrike 11MultistrikeAttack, Melee, SupportLevel: 11Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills have (35-44)% more Melee Attack SpeedSupported Skills deal (30-20)% less Attack DamageSupported Skills Repeat 2 additional timesFirst Repeat of Supported Skills deals 22% more DamageSecond Repeat of Supported Skills deals 44% more DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee DamageFortify 13FortifyAttack, Support, MeleeLevel: 13Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification DurationMelee Physical Damage 13Melee Physical DamageMelee, Physical, Support, AttackLevel: 13Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
Static Strike 14Static StrikeAttack, Melee, Strike, AoE, Duration, Lightning, ChainingLevel: 14Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Beams Hit Enemies every (0.40-0.32) seconds(4-6) maximum Beam Targets50% of Physical Damage Converted to Lightning DamageChains +1 TimesBeams deal 30% less DamageBase duration is 4.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Beam frequencyAdded Fire Damage 15Added Fire DamageFire, Physical, SupportLevel: 15Supports any skill that hits enemies.Supported Skills gain (25-39)% of Physical Damage as Extra Fire DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire DamageMaim 15MaimAttack, Physical, SupportLevel: 15Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of MaimClose Combat 13Close CombatSupport, Melee, Attack, DurationLevel: 13Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximitySupported Skills grant Combat Rush on HitCombat Rush lasts 2 seconds or until you use a Travel SkillCombat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close CombatSupported Skills can only be used with Axes or SwordsAdditional Effects From 1-20% Quality:(0.5-10)% increased Damage with Hits to Close Range Enemies
Leap Slam 15Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 15Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 15Faster AttacksAttack, SupportLevel: 15Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Flesh and Stone 13Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 13Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlood Rage 14Blood RageSpell, Duration, PhysicalLevel: 14Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedIntimidating Cry 15Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 15Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Decoy Totem 15Decoy TotemTotem, Spell, AoELevel: 15Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 secondsTotems Summoned by this Skill cannot EvadeSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:(1-20)% more Totem LifeHerald of Ash 14Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 14Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill DamagePoacher's Mark 14Poacher's MarkPhysical, Spell, Curse, MarkLevel: 14Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Adds (3-30) to (4-45) Physical Damage to Hits against Cursed EnemiesCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionCursed enemies have a 100% chance to grant a Frenzy Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
Arctic Armour 13Arctic ArmourSpell, Duration, ColdLevel: 13Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration