Cyclone of Tumult 20/20
9.43/s, 100.0% / 719% crit
19.0M
Hit DPS
Invert the Rules 3/20Invert the RulesExceptional, SupportLevel: 3Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageInfused Channelling 20/20Infused ChannellingSupport, ChannellingLevel: 20Quality: +20%Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from HitsPulverise 20/20PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectVoid Shockwave 3/20Void ShockwaveExceptional, Support, Melee, Attack, AoELevel: 3Quality: +20%Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.Supported Skills will Trigger Shockwave on Melee HitSupported Skills can only be used with Axes, Maces, Sceptres or StavesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee DamageTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental Damage
Autoexertion 21/20AutoexertionWarcry, Trigger, SpellLevel: 21Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedGeneral's Cry 21/20General's CryWarcry, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsGround Slam of Earthshaking 20/20Ground Slam of EarthshakingAttack, AoE, Melee, SlamLevel: 20Quality: +20%Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold100% increased angleAdditional Effects From 1-20% Quality:Deals up to (1-20)% more Damage with Hits to closer targetsInvert the Rules 3/20Invert the RulesExceptional, SupportLevel: 3Quality: +20%Supports any skill that hits enemies.Hits from Supported Skills have (35-41)% chance to treat Enemy Monster Elemental Resistance values as invertedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamagePulverise 20PulveriseAoE, Support, Melee, AttackLevel: 20Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect
Desecrate 2/20DesecrateSpell, AoE, Duration, ChaosLevel: 2Quality: +20%Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedAutomation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overSteelskin 20/20SteelskinSpell, Duration, GuardLevel: 20Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Poacher's Mark 3/20Poacher's MarkPhysical, Spell, Curse, MarkLevel: 3Quality: +20%Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Adds (3-30) to (4-45) Physical Damage to Hits against Cursed EnemiesCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionCursed enemies have a 100% chance to grant a Frenzy Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitMark On Hit 2Mark On HitSupport, Mark, TriggerLevel: 2Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Precision 1PrecisionAura, Critical, Spell, AoELevel: 1Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectArrogance 20ArroganceAura, SupportLevel: 20Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Flesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePurity of Elements 20/20Purity of ElementsAura, Spell, AoELevel: 20Quality: +20%Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesHatred 21HatredAura, Spell, AoE, ColdLevel: 21Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectEnlighten 4/20EnlightenExceptional, SupportLevel: 4Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience