Slayer Build

Stats

Life
2,269
Energy Shield
26
Mana
461
eHP
9,224
Resistances
75% Fire / 75% Cold / 75% Lightning / -30% Chaos

Elemental EquilibriumKeystoneHits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other ElementsExposure inflicted this way applies -25% to ResistancesPrecise TechniqueKeystone40% more Attack Damage if Accuracy Rating is higher than Maximum LifeNever deal Critical Strikes

Character

Level
61 Slayer
Attributes
187 Str / 202 Dex / 93 Int
Movement speed
+4%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Alira
Pantheon
The Brine King, Tukohama

Defence

Armour
1,364
Physical reduction
38%
Block
25%
Evade
4%
Max hit
4.3k Physical / 15.4k Fire / 12.8k Cold / 12.8k Lightning / 2.4k Chaos

Recovery

Life regen
107/s
Mana regen
8/s
Life leech
618/s

Skills

Elemental Hit 15/5
4.11/s
61.4k Total DPS
Hit
57.9k
Ignite
3.5k
Trinity 14TrinitySupportLevel: 14Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageClose Combat 14Close CombatSupport, Melee, Attack, DurationLevel: 14Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximitySupported Skills grant Combat Rush on HitCombat Rush lasts 2 seconds or until you use a Travel SkillCombat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close CombatSupported Skills can only be used with Axes or SwordsAdditional Effects From 1-20% Quality:(0.5-10)% increased Damage with Hits to Close Range EnemiesFortify 13FortifyAttack, Support, MeleeLevel: 13Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Arctic Armour 14Arctic ArmourSpell, Duration, ColdLevel: 14Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration
Battlemage's Cry 12Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 12Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateHydrosphere 4HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 4Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyAutoexertion 14AutoexertionWarcry, Trigger, SpellLevel: 14Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedCulling Strike 12Culling StrikeSupportLevel: 12Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.Kill Enemies that have 10% Life or lower when Hit by Supported SkillsAdditional Effects From 1-20% Quality:Recover (0.1-2)% of Life when Supported Skills Cull an Enemy
Frostblink 5FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 5Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceLeap Slam 15Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 15Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 15Faster AttacksAttack, SupportLevel: 15Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedLifetap 15LifetapSupport, DurationLevel: 15Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Decoy Totem 15Decoy TotemTotem, Spell, AoELevel: 15Summons a totem that taunts nearby monsters to attack it.Totem lasts 8 secondsTotems Summoned by this Skill cannot EvadeSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:(1-20)% more Totem LifeFlesh and Stone 14Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 14Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePoacher's Mark 14Poacher's MarkPhysical, Spell, Curse, MarkLevel: 14Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Adds (3-30) to (4-45) Physical Damage to Hits against Cursed EnemiesCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionCursed enemies have a 100% chance to grant a Frenzy Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when Hit
Intimidating Cry 15Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 15Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateBlood Rage 14Blood RageSpell, Duration, PhysicalLevel: 14Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Cost
17 mana, 70 mana/s

Equipment

Rusted Hatchet
Weapon 1
Item Level: 3
Sockets: R-G
Rusted Hatchet of Skill
Weapon 2
Item Level: 9
Sockets: R-R-G
6% increased Attack Speed
Gale GuardianSiege Helmet
Helmet
Armour: 323
Item Level: 44
Sockets: R-G-B-R
Requires: Level 48
+25 to Strength
+146 to Accuracy Rating
26% increased Armour
22% increased Stun and Block Recovery
+17 to maximum Life crafted
Beast GuardianFull Scale Armour
Body Armour
Quality: +18%
Armour: 205
Evasion: 224
Item Level: 43
Sockets: G-B-G-R R
Requires: Level 28
+9 to Strength
+16 to Evasion Rating
+20 to maximum Life
19% increased Stun and Block Recovery
Reflects 24 Physical Damage to Melee Attackers
+26 to maximum Life crafted
Pandemonium GripPlated Gauntlets
Gloves
Armour: 166
Item Level: 29
Sockets: R-G-R-R
Requires: Level 11
+9 to Dexterity
+69 to Armour
42% increased Armour
+25 to maximum Life
9% increased Rarity of Items found
+20% to Fire Resistance crafted
Woe TrailSerpentscale Boots
Boots
Armour: 99
Evasion: 104
Item Level: 42
Sockets: B-R-G-R
Requires: Level 42
+20 to Armour
+25 to Evasion Rating
+84 to maximum Life
+22% to Cold Resistance
+29% to Lightning Resistance
Gloom NooseLapis Amulet
Amulet
Item Level: 26
Requires: Level 16
+25 to Intelligence
5% increased Cast Speed
+16% to Global Critical Strike Multiplier
+39 to maximum Life
+15 to maximum Mana
Dusk GripTwo-Stone Ring
Ring 1
Item Level: 37
Requires: Level 24
+13% to Cold and Lightning Resistances
15% increased Cast Speed
Regenerate 2.8 Life per second
10% increased Rarity of Items found
+19% to Fire Resistance
Miracle NailSapphire Ring
Ring 2
Item Level: 13
Requires: Level 12
+28% to Cold Resistance
+14 to Intelligence
Adds 1 to 2 Physical Damage to Attacks
+4 to maximum Life
6% increased Rarity of Items found
+18% to Fire Resistance crafted
Dire BindHeavy Belt
Belt
Item Level: 45
Requires: Level 29
+30 to Strength
+22 to maximum Energy Shield
+8% to Cold Resistance
+26% to Lightning Resistance
18% increased Stun and Block Recovery
+18 to maximum Life crafted
Divine Life Flask
Flask 1
Item Level: 62
Requires: Level 60
Hallowed Life Flask
Flask 2
Item Level: 42
Requires: Level 42
Grand Mana Flask
Flask 3
Item Level: 21
Requires: Level 18
Apprentice's Granite Flask of Stiffness
Flask 4
Item Level: 40
Requires: Level 27
15% reduced Charges per use
54% increased Block and Stun Recovery during Effect
Quicksilver Flask
Flask 5
Item Level: 4
Requires: Level 4