Siege Ballista Warden Build

Stats

Life
3,695
Mana
907
Resistances
75% Fire / 75% Cold / 75% Lightning / -60% Chaos

Character

Level
84 Raider
Attributes
270 Str / 1,009 Dex / 138 Int
Bandit
Kill all

Defence

Evasion
28,893
Evade
79%

Calculated with

enemy cold resist 0 · power charges · enemy fire resist 0 · frenzy charges

Skills

Siege Ballista 20/20
1.82/s · 54.7% / 343% crit
91.8k DPS
Added Cold Damage 20Added Cold DamageCold, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold DamageIce Bite 20Ice BiteCold, SupportLevel: 20Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy ChargeElemental Damage with Attacks 20Elemental Damage with AttacksAttack, SupportLevel: 20Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsCold Penetration 20Cold PenetrationCold, SupportLevel: 20Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supported Skills Penetrate (20-34)% Cold ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold DamageIncreased Critical Damage 20Increased Critical DamageCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Frenzy 20FrenzyAttack, Projectile, BowLevel: 20Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeProjectile Weakness 20Clarity 11ClarityAura, Spell, AoELevel: 11Casts an aura that grants mana regeneration to you and your allies.You and nearby Allies Regenerate (2.9-33) Mana per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCurse On Hit 20Power Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeGreater Multiple Projectiles 20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage
Herald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusBlink Arrow 20Blink ArrowAttack, Minion, Duration, Movement, Travel, BowLevel: 20Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RatePortal 1PortalSpellLevel: 1Creates a portal to the current area's town.Additional Effects From 1-20% Quality:(3-60)% increased Cast SpeedFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Immortal Call 3Immortal CallSpell, Duration, GuardLevel: 3Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RatePhase Run 3Phase RunSpell, Duration, Movement, Physical, TravelLevel: 3Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedSummon Ice Golem 20Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 20Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Rallying Cry 20Rallying CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%Exerts the next 5 Melee Attacks you performBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsCounts total Power of Enemies and Allies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateVaal Haste 20Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectGrace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectIncreased Duration 20
Hit chance
93%
Cost
55 mana

Equipment

Iron CommanderDeath Bow
Weapon 1
Requires Level 32, 107 Dex
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Can have 1 additional Siege Ballista Totem per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Soul BrandSpike-Point Arrow Quiver
Weapon 2
Requires: Level 65
28% increased Global Critical Strike Chance
+53 to Dexterity
Adds 6 to 13 Cold Damage to Attacks
+36% to Global Critical Strike Multiplier
+85 to maximum Life
+22% to Fire Resistance
(8-22)% increased Elemental Damage with Attack Skills crafted
Starkonja's HeadSilken Hood
Helmet
Quality: +20%
Requires: Level 60
45% increased Siege Ballista Totem Placement Speed crafted
50% reduced Damage when on Low Life
120% increased Evasion Rating
+65 to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
+85 to maximum Life
150% increased Global Evasion Rating when on Low Life
Entropy HideSharkskin Tunic
Body Armour
Quality: +20%
Requires: Level 67
+52 to Dexterity
+74 to Evasion Rating
97% increased Evasion Rating
+57 to maximum Life
+34% to Fire Resistance
+41% to Lightning Resistance
HrimburnGoathide Gloves
Gloves
Requires Level 24, 17 Dex
+(20-30) to Strength
50% increased Evasion Rating
+(40-50) to Evasion Rating
+(10-20)% to Cold Resistance
+(20-30)% to Cold Resistance
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
25% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Domination DashShagreen Boots
Boots
Quality: +20%
Requires: Level 55
+40 to Dexterity
+74 to maximum Life
6 Life Regenerated per second
+35% to Fire Resistance
30% increased Movement Speed
69% increased Evasion Rating crafted
AstramentisOnyx Amulet
Amulet
Requires Level 20
+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attacks
Viper BandBreach Ring
Ring 1
Requires: Level 65
Properties are doubled while in a Breach
+32 to Strength
+53 to Dexterity
Adds 2 to 28 Lightning Damage to Attacks
+4 to Evasion Rating
+43% to Cold Resistance
36% increased Elemental Damage with Attack Skills
Vortex SpiralCoral Ring
Ring 2
Requires: Level 65
+25 to maximum Life
+51 to Dexterity
Adds 18 to 34 Fire Damage to Attacks
Adds 10 to 21 Cold Damage to Attacks
+61 to maximum Life
7 Life Regenerated per second
+41% to Lightning Resistance
Nemesis LockHeavy Belt
Belt
Requires: Level 51
+32 to Strength
+20 to Strength
+95 to maximum Life
+22% to Cold Resistance
+9% to Lightning Resistance
Reflects 9 Physical Damage to Melee Attackers
(8-22)% increased Elemental Damage with Attack Skills crafted
The Wise OakBismuth Flask
Flask 1
Requires Level 8
Implicits: 0
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped
Elemental Resistance is lowest
During Flask Effect, Damage Penetrates 20% Resistance of each Element for which your
Uncapped Elemental Resistance is highest
During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your
Uncapped Elemental Resistance is highest
Diamond Flask
Flask 2
Quality: +20%
Silver Flask
Flask 3
Quality: +20%
Eternal Life Flask
Flask 4
Quality: +20%
Quicksilver Flask
Flask 5
Quality: +20%
BrawnCrimson Jewel
Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
Brawn
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
BrawnCrimson Jewel
Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
Brawn
BrawnCrimson Jewel
Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
Brawn
BrawnCrimson Jewel
Jewel
(4-6)% increased Dexterity
(4-6)% increased Strength
(10-15)% reduced Intelligence
Brawn
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
Emperor's MasteryPrismatic Jewel
Jewel
Limited to: 1
4% increased maximum Life
3% increased Character Size
5% increased Defences
(5-7)% increased Attributes
Emperor's Mastery
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
Rain of SplintersCrimson Jewel
Jewel
Limited to: 1
(30-50)% reduced Totem Damage
Totems Fire 2 additional Projectiles
Rain of Splinters
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
Fluid MotionViridian Jewel
Jewel
Radius: Large
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Fluid Motion
Emperor's CunningViridian Jewel
Jewel
Limited to: 1
20% increased Accuracy Rating
3% increased Character Size
(4-6)% increased Dexterity
Emperor's Cunning