Frenzy Warden Build

Stats

Life
7,138
Energy Shield
7
Mana
692
Resistances
75% Fire / 75% Cold / 75% Lightning / -25% Chaos

Character

Level
93 Raider
Attributes
368 Str / 329 Dex / 121 Int
Movement speed
+90%
Charges
0/3 Endurance / 7/7 Frenzy / 0/3 Power
Bandit
Oak

Defence

Armour
3,271
Physical reduction
27%
Evasion
11,740
Evade
58%

Recovery

Life leech
2,314/s

Calculated with

frenzy charges · enemy chilled · pinnacle boss · on consecrated ground · been hit recently · onslaught

Skills

Ice Crash 20/20
2.23/s
579k DPS
Concentrated Effect 20/20Concentrated EffectSupport, AoELevel: 20Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area DamageMelee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageElemental Damage with Attacks 20/20Elemental Damage with AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsElemental Focus 20/20Elemental FocusSupportLevel: 20Quality: +20%Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageCold Penetration 20/20Cold PenetrationCold, SupportLevel: 20Quality: +20%Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supported Skills Penetrate (20-34)% Cold ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Immortal Call 5/20Immortal CallSpell, Duration, GuardLevel: 5Quality: +20%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateBlood Rage 7Blood RageSpell, Duration, PhysicalLevel: 7Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedCast when Damage Taken 7Cast when Damage TakenSupport, Spell, TriggerLevel: 7Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Vitality 20VitalityAura, Spell, AoELevel: 20Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHatred 20/11HatredAura, Spell, AoE, ColdLevel: 20Quality: +11%Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectShield Charge 20/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFortify 20/20FortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Purifying Flame 10Purifying FlameFire, Spell, AoE, Duration, PhysicalLevel: 10A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1426) to (12-2139) Physical Damage+(0-0.4) metres to radius+(0-0.6) metres to radius of Consecrated Ground50% of Physical Damage Converted to Fire DamageShockwave deals 25% less DamageBase duration is 4.00 secondsAdditional Effects From 1-20% Quality:+(0.01-0.2) metres to radius+(0.015-0.3) metres to radius of Consecrated GroundFrostbite 20/20FrostbiteSpell, AoE, Duration, Cold, Curse, HexLevel: 20Quality: +20%Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Cold ResistanceHits against Cursed Enemies have +25% chance to FreezeAdditional Effects From 1-20% Quality:Freezes on Cursed enemies have (1-20)% increased DurationCurse On Hit 20/22Cast when Damage Taken 3Cast when Damage TakenSupport, Spell, TriggerLevel: 3Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Portal 1PortalSpellLevel: 1Creates a portal to the current area's town.Additional Effects From 1-20% Quality:(3-60)% increased Cast SpeedFaster Casting 20Faster CastingSupport, SpellLevel: 20Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed
Scorching Ray 20/20Scorching RaySpell, Fire, Duration, ChannellingLevel: 20Quality: +20%Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.Deals (13.7-914) Base Fire Damage per secondBase duration is 1.50 secondsAdditional Debuff stages add 80% of DamageBurning Debuff can have a maximum of 8 stagesFire Exposure applies -25% to Fire ResistanceModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Fire Exposure applies -(0.25-5)% to Fire ResistanceElemental Focus 20Elemental FocusSupportLevel: 20Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageBurning Damage 20Burning DamageFire, SupportLevel: 20Supports any skill that hits enemies, or can deal burning damage directly.Supported Skills deal (20-34)% more Burning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Burning Damage
Cold Snap 6Cold SnapSpell, AoE, Cold, DurationLevel: 6Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1717) to (51-2575) Cold DamageDeals (34.6-2736.4) Base Cold Damage per secondBurst Base radius is 1.5 metresChilled Ground Base initial radius is 1.5 metresChilled Ground Base final radius is 3 metresBase duration is 5.00 seconds25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25% chance to Freeze enemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(1-20)% more Effect of ChillArctic Armour 17Arctic ArmourSpell, Duration, ColdLevel: 17Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationBonechill 20/20BonechillCold, SupportLevel: 20Quality: +20%Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold DamageCast when Damage Taken 2Cast when Damage TakenSupport, Spell, TriggerLevel: 2Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Cost
39 mana

Equipment

Immortal CallSpell, Duration, GuardLevel: 5Quality: +20%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateBlood RageSpell, Duration, PhysicalLevel: 7Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedCast when Damage TakenSupport, Spell, TriggerLevel: 7Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Hate TowerCrusader Buckler
Weapon 2 · Elder
Quality: +29%
Item Level: 85
Sockets: R-G-R
Requires: Level 66
9% increased Movement Speed
+94 to maximum Life
9% increased maximum Life
+18% to all Elemental Resistances
+10% to Lightning Resistance
+17% to Cold and Lightning Resistances crafted
Deidbellow (+Arakali)Gilded Sallet
Helmet
Item Level: 75
Sockets: R-R-G-R
Requires: Level 33
+23 to Strength
+29 to Dexterity
Adds 10 to 20 Physical Damage to Attacks
+214 to Armour
20% increased Melee Damage
Cannot Leech when on Low Life
You and nearby allies have 20% increased Attack, Cast and Movement Speed if you've Warcried Recently
50% increased Life Recovery rate
Ice CrashAttack, AoE, Melee, Cold, SlamLevel: 20Quality: +20%Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold DamageSecond Stage deals 15% less DamageThird Stage deals 30% less DamageBase radius is 1.1 metresBase secondary radius is 2.1 metresBase tertiary radius is 3.1 metresAdditional Effects From 1-20% Quality:Gain (0.75-15)% of Physical Damage as Extra Cold DamageConcentrated EffectSupport, AoELevel: 20Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area DamageMelee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageElemental Damage with AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsElemental FocusSupportLevel: 20Quality: +20%Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageCold PenetrationCold, SupportLevel: 20Quality: +20%Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supported Skills Penetrate (20-34)% Cold ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
The Perfect FormZodiac Leather
Body Armour
Quality: +20%
Item Level: 72
Sockets: R-R-B-B-G-R
Corrupted
Requires: Level 65
+2 to Level of Socketed Projectile Gems
45% increased Evasion Rating
+79 to maximum Life
-30% to Cold Resistance
9% increased Dexterity
Arctic Armour has 100% reduced Mana Reservation
Evasion Rating is increased by Uncapped Cold Resistance
Phase Acrobatics
Facebreaker - 800%, +1 FrenzyStrapped Mitts
Gloves
Quality: +20%
Item Level: 65
Sockets: B-B-R-B
Corrupted
Requires: Level 16
+1 to Maximum Frenzy Charges
+60% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
800% more Physical Damage with Unarmed Attacks
Extra gore
Cold SnapSpell, AoE, Cold, DurationLevel: 6Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1717) to (51-2575) Cold DamageDeals (34.6-2736.4) Base Cold Damage per secondBurst Base radius is 1.5 metresChilled Ground Base initial radius is 1.5 metresChilled Ground Base final radius is 3 metresBase duration is 5.00 seconds25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area25% chance to Freeze enemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(1-20)% more Effect of ChillBonechillCold, SupportLevel: 20Quality: +20%Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold DamageArctic ArmourSpell, Duration, ColdLevel: 17Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage TakenSupport, Spell, TriggerLevel: 2Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Doom SoleTitan Greaves
Boots
Quality: +20%
Item Level: 77
Sockets: B-B-G-R
Requires: Level 68
Regenerate 2% of Life and Mana per second if you were Hit Recently crafted
+21 to Strength
+34 to Armour
+103 to maximum Life
+35% to Cold Resistance
25% increased Movement Speed
+19% to Fire and Lightning Resistances crafted
Ghoul CollarPrimal Skull Talisman
Amulet
Item Level: 73
Corrupted
Requires: Level 51
2% of Life Regenerated per second
+17 to Intelligence
Adds 10 to 19 Physical Damage to Attacks
13% increased Cast Speed
+78 to maximum Life
+26% to Cold Resistance
Corruption EyeSteel Ring
Ring 1
Item Level: 84
Requires: Level 80
Adds 4 to 14 Physical Damage to Attacks
Adds 10 to 16 Physical Damage to Attacks
48% increased Mana Regeneration Rate
+31% to Lightning Resistance
+2 Life gained for each Enemy hit by your Attacks
33% increased Elemental Damage with Attack Skills
+55 to maximum Life crafted
Tempest GyreSteel Ring
Ring 2
Item Level: 84
Requires: Level 80
Adds 4 to 14 Physical Damage to Attacks
+51 to Dexterity
Adds 9 to 14 Physical Damage to Attacks
+71 to maximum Life
+25% to Fire Resistance
+31% to Cold Resistance
22% increased Elemental Damage with Attack Skills crafted
Victory ThreadLeather Belt
Belt · Elder
Item Level: 85
Requires: Level 67
+40 to maximum Life
23% increased Fire Damage
+45 to maximum Life
+46% to Fire Resistance
27% increased Life Recovery from Flasks
20% increased Life Recovery rate
23% increased Elemental Damage with Attack Skills
Lion's Roar - 25%Granite Flask
Flask 1
Quality: +20%
Requires: Level 27
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
25% more Melee Physical Damage during effect
Knocks Back Enemies in an Area on Flask use
The Wise Oak - 15%Bismuth Flask
Flask 2
Quality: +20%
Requires: Level 8
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped
Elemental Resistance is lowest
Uncapped Elemental Resistance is highest
During Flask Effect, Damage Penetrates 15% Resistance of each Element for which your
Uncapped Elemental Resistance is highest
Atziri's PromiseAmethyst Flask
Flask 3
Quality: +20%
Item Level: 72
Requires: Level 68
2% of Chaos Damage Leeched as Life during Flask effect
Gain 25% of Physical Damage as Extra Chaos Damage during effect
Gain 15% of Elemental Damage as Extra Chaos Damage during effect
Taste of Hate - 20%Sapphire Flask
Flask 4
Quality: +20%
Requires: Level 18
20% of Physical Damage taken as Cold Damage during Flask effect
Gain 20% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Perpetual Sulphur Flask of Staunching
Flask 5
Item Level: 71
Requires: Level 35
Creates Consecrated Ground on Use
24% increased Charge Recovery
Immunity to Bleeding during Flask effect
Removes Bleeding on use
Morbid OrbSearching Eye Jewel
Jewel
Item Level: 83
Requires: Level 65
Adds 4 to 7 Physical Damage to Attacks
+49 to maximum Life
+9% to all Elemental Resistances
Adds 5 to 8 Physical Damage to Wand Attacks
Morbid Orb
Grim PrismSearching Eye Jewel
Jewel
Item Level: 83
Requires: Level 65
Adds 5 to 8 Physical Damage to Attacks
+50 to maximum Life
6 Life Regenerated per second
0.7% of Life Regenerated per second while moving
Grim Prism
Watcher's EyePrismatic Jewel
Jewel
Item Level: 86
Limited to: 1
5% increased maximum Energy Shield
4% increased maximum Life
6% increased maximum Mana
60% increased Cold Damage while affected by Hatred
1.26% of Fire Damage Leeched as Life while affected by Anger
25% increased Life Recovery Rate while affected by Vitality
Watcher's Eye
Morbid GnashMurderous Eye Jewel
Jewel
Item Level: 81
Requires: Level 59
Adds 5 to 7 Physical Damage to Attacks
+37 to maximum Life
+14% to Cold Resistance
Adds 17 to 29 Fire Damage to Axe Attacks
Morbid Gnash
Enthralling VisionMurderous Eye Jewel
Jewel
Item Level: 80
Requires: Level 48
Adds 5 to 7 Physical Damage to Attacks
Adds 11 to 20 Fire Damage to Sword Attacks
+11% to Fire and Lightning Resistances
Enthralling Vision
Might of the MeekCrimson Jewel
Jewel
Item Level: 73
Radius: Large
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
Might of the Meek
Hollow SphereMurderous Eye Jewel
Jewel
Item Level: 82
Requires: Level 65
Adds 4 to 8 Physical Damage to Attacks
+49 to maximum Life
6% chance to Avoid being Stunned
Hollow Sphere
Grim PortentMurderous Eye Jewel
Jewel
Item Level: 77
Requires: Level 48
Adds 4 to 8 Physical Damage to Attacks
+33 to maximum Life
+14% to Fire Resistance
Adds 10 to 20 Cold Damage to Dagger Attacks
Grim Portent