Blade Flurry 21/20
7.22/s, 60.0% / 407% crit
1.0M
Total DPS
General's Cry 21/20General's CryWarcry, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsImpale 21/20ImpaleAttack, Physical, SupportLevel: 21Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale EffectPulverise 21/20PulveriseAoE, Support, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectAwakened Melee Physical Damage 5/20Awakened Melee Physical DamageMelee, Physical, Support, AttackLevel: 5Quality: +20%Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical DamageSupported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have (0-10)% chance to Intimidate Enemies for (0-4) seconds on HitSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageAwakened Brutality 5/20Awakened BrutalityPhysical, SupportLevel: 5Quality: +20%Supports any skill that deals damage.Supported Skills deal (40-44)% more Physical DamageSupported Skills have (0-10)% chance to Crush Enemies for (0-4) seconds on HitSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Blood and Sand 7Blood and SandSpell, StanceLevel: 7Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateMolten Shell 14/20Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 14Quality: +20%Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 8/20Cast when Damage TakenSupport, Spell, TriggerLevel: 8Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Ancestral Protector 20/20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Quality: +20%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeVaal Ancestral Warchief 20Vaal Ancestral WarchiefAttack, Totem, Melee, AoE, Vaal, SlamLevel: 20Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 6 seconds50% increased Totem Placement speed32% more Melee Damage while Totem is Active+1 to maximum number of Summoned TotemsSummons a Totem which uses this SkillModifiers to Totem Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Totem DamageMultiple Totems 20Multiple TotemsTotem, SupportLevel: 20Supports skills which summon totems.Supported Skills deal (40-21)% less DamageSupported Skills have +2 to maximum number of Summoned TotemsSupported Skills Summon two Totems instead of oneAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speed
Blood Rage 20/20Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedBerserk 21/20BerserkSpellLevel: 21Quality: +20%Consumes Rage at an accelerating rate to increase the effects of Rage.(40-59)% increased Rage EffectAt least 5 Rage required to start BerserkingLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateLeap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeDread Banner 21/20Dread BannerAoE, Spell, Duration, AuraLevel: 21Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Cyclone 20/20CycloneAttack, AoE, Melee, Movement, ChannellingLevel: 20Quality: +20%Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(30-20)% less Movement Speed15% increased Area of Effect per 0.1 metre additional Melee Strike RangeAdditional Effects From 1-20% Quality:(0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike RangeDesecrate 1DesecrateSpell, AoE, Duration, ChaosLevel: 1Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedInfused Channelling 20/20Infused ChannellingSupport, ChannellingLevel: 20Quality: +20%Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from HitsAwakened Cast While Channelling 5Awakened Cast While ChannellingSupport, Channelling, Spell, TriggerLevel: 5Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.34-0.30) seconds while Channelling Supported SkillsIgnore Stuns while Using Supported SkillsAdditional Effects From 1-20% Quality:Supported Channelling Skills deal (0.5-10)% increased Damage
Determination 21DeterminationAura, Spell, AoE, PhysicalLevel: 21Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPride 21/20PrideSpell, AoE, Aura, PhysicalLevel: 21Quality: +20%Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPrecision 30/20PrecisionAura, Critical, Spell, AoELevel: 30Quality: +20%Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectEnlighten 4EnlightenExceptional, SupportLevel: 4Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience