Minion Damage 20/20Minion DamageSupport, MinionLevel: 20Quality: +20%Supports skills which create Minions.Minions from Supported Skills deal (25-39)% more DamageMinions from Supported Skills have 25% less Maximum LifeAdditional Effects From 1-20% Quality:Minions from Supported Skills deal (0.5-10)% increased DamagePhysical to Lightning 20/20Physical to LightningLightning, Physical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills gain (10-29)% of Physical Damage as Extra Lightning DamageSupported Skills have 50% of Physical Damage Converted to Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageSpell Echo 20/20Spell EchoSpell, SupportLevel: 20Quality: +20%Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills have (40-54)% more Cast SpeedSupported Skills Repeat an additional timeAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierIncreased Critical Strikes 20/20Increased Critical StrikesCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance
Determination 20/20DeterminationAura, Spell, AoE, PhysicalLevel: 20Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectPurity of Fire 21/20Purity of FireAura, Spell, AoE, FireLevel: 21Quality: +20%Casts an aura that grants fire resistance to you and your allies.You and nearby allies gain (22-41)% additional Fire ResistanceYou and nearby allies gain (0-4)% additional maximum Fire Resistance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:You and nearby allies gain (0.5-10)% additional Fire ResistanceZealotry 20ZealotryAura, Critical, Spell, AoELevel: 20Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.You and nearby allies deal (10-15)% more Spell DamageYou and nearby allies have (20-39)% increased Spell Critical Strike Chance+(0-1.9) metres to radiusYou and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectEnlighten 4EnlightenExceptional, SupportLevel: 4Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Summon Stone Golem 20/20Summon Stone GolemMinion, Spell, Golem, PhysicalLevel: 20Quality: +20%Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Golems grant (33-105) Life Regenerated per secondMaximum 1 Summoned GolemGolems grant 20% increased DefencesAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectFeeding Frenzy 20Feeding FrenzySupport, Minion, DurationLevel: 20Supports skills which create Minions.Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on HitFeeding Frenzy base Duration is (4-5.9) secondsMinions from Supported Skills are AggressiveAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Minion Movement SpeedMinion Life 20Minion LifeSupport, MinionLevel: 20Supports skills which create Minions.Supported Skills have (30-49)% more Minion maximum LifeAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Minion maximum LifeMeat Shield 20Meat ShieldSupport, MinionLevel: 20Supports skills which create Minions.Minions from Supported Skills take (15-24)% less DamageMinions from Supported Skills deal (20-30)% more Damage with Hits and Ailments to Enemies that are Near youSupported Skills have (10-29)% increased Minion Movement SpeedMinions from Supported Skills have 20% chance to Taunt on HitMinions from Supported Skills are DefensiveAdditional Effects From 1-20% Quality:Minions from Supported Skills take (0.25-5)% less Damage
Frostblink 12FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 12Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceFlesh and Stone 21Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 21Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePunishment 20PunishmentSpell, AoE, Duration, Curse, HexLevel: 20Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed Enemies take (30-58)% increased Damage while on Low LifeCursed Enemies are Debilitated for 2.00 Seconds when they HitAdditional Effects From 1-20% Quality:Cursed Enemies are Debilitated for (0.05-1) Seconds when they Hit
Desecrate 3DesecrateSpell, AoE, Duration, ChaosLevel: 3Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedSpirit Offering 20/20Spirit OfferingMinion, Spell, DurationLevel: 20Quality: +20%Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Grants Minions (110-148)% increased Critical Strike ChanceGrants Minions +(30-39)% to Critical Strike MultiplierBase duration is 5.00 secondsAdditional 1.00 seconds Base Duration per extra corpse ConsumedAdditional Effects From 1-20% Quality:(0.5-10)% increased Effect of OfferingAssassin's Mark 21/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Convocation 1ConvocationMinion, Spell, DurationLevel: 1Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Regenerate (0.7-1.65)% of Life per secondBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect Duration(1-20)% increased Cooldown Recovery RateMolten Shell 20/20Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 20Quality: +20%Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationAutomation 20/20AutomationTrigger, SpellLevel: 20Quality: +20%While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is overShield Charge 20/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement Speed
Summon Sentinel of Radiance 20
Summon Elemental Relic 20