Cast on Critical Strike Inquisitor Build

Battered Foil
Weapon 1
Quality: +30%
Sockets: G-G-G
Requires: Level 61
Quality does not increase Physical Damage crafted
Grants 1% increased Area of Effect per 4% Quality crafted
+25% to Global Critical Strike Multiplier
27% increased Attack Speed
38% increased Critical Strike Chance
Can have up to 3 Crafted Modifiers crafted
56% increased Fire Damage crafted
19% chance to Ignite crafted
Hits can't be Evaded crafted
Titanium Spirit Shield
Weapon 2
Quality: +20%
Energy Shield: 92
Sockets: B-B-B
Requires: Level 68
91% increased Fire Damage
+104 to maximum Life
+2% to all maximum Resistances
7% chance to deal Double Damage custom
15% chance to deal Double Damage while Focused crafted
Nightmare Bascinet
Helmet · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 224
Evasion: 322
Sockets: G-G-G-G
Requires: Level 68
+1% to maximum Lightning Resistance exarch
7% of Physical Damage from Hits taken as Fire Damage eater
+14% chance to Suppress Spell Damage
+99 to maximum Life
Regenerate 128 Life per second
+29% to Chaos Resistance
8% of Physical Damage from Hits taken as Fire Damage crafted
Sadist Garb
Body Armour · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 1851
Energy Shield: 405
Sockets: B-B-B-B-B-B
Requires: Level 68
Determination has 21% increased Aura Effect eater
14% increased effect of Non-Curse Auras from your Skills exarch
+19% chance to Suppress Spell Damage
+354 to Evasion Rating
99% increased Evasion and Energy Shield
+78 to maximum Energy Shield
+22% to Lightning Resistance
+24% to Chaos Resistance
6% of Physical Damage from Hits taken as Fire Damage crafted
6% of Physical Damage from Hits taken as Lightning Damage crafted
Dragonscale Gauntlets
Gloves · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 167
Evasion: 167
Sockets: G-G-G-G
Requires: Level 68
0.2% of Fire Damage Leeched as Life eater
Adds 7 to 12 Cold Damage to Attacks exarch
+14% chance to Suppress Spell Damage
+89 to maximum Life
+44% to Lightning Resistance
+29% to Chaos Resistance
+1 to Level of Socketed AoE Gems crafted
10% increased Area of Effect crafted
Ghoul PaceHydrascale Boots
Boots
Quality: +20%
Armour: 136
Evasion: 155
Item Level: 85
Sockets: R-G-R-R
Requires: Level 59
6% increased Cooldown Recovery Rate
Drops Brittle Ground while moving, lasting 2 seconds
+48% to Lightning Resistance fractured
+16 to Evasion Rating
+20 to maximum Life
+48% to Fire Resistance
+46% to Cold Resistance
28% increased Movement Speed
16% chance to gain Onslaught for 4 seconds on Kill
+66 to maximum Life crafted
Yoke of SufferingOnyx Amulet
Amulet
Requires: Level 70
Allocates Ash, Frost and Storm crafted
+16 to all Attributes
+15% to Fire Resistance
+15% to Cold Resistance
+30% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
8% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Polaric DevastationOpal Ring
Ring 1
Item Level: 85
Requires: Level 80
25% increased Elemental Damage
23% increased Global Critical Strike Chance
+37% to Fire Resistance
+39% to Cold Resistance
19% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
Amethyst Ring
Ring 2
Requires: Level 57
+23% to Chaos Resistance
+43% to Fire Resistance
+44% to Cold Resistance
+58 to maximum Life custom
Regenerate 5.3 Mana per second custom
Non-Channelling Skills have -7 to Total Mana Cost crafted
33% increased Fire Damage custom
Heavy Belt
Belt · Shaper
Catalyst: Intrinsic +20%
Requires: Level 68
+35 to Strength
+69 to Strength
+99 to maximum Life
+29% to Chaos Resistance
17% increased Cooldown Recovery Rate
+250 to Armour and Evasion Rating crafted
Panicked Divine Life Flask of Allaying
Flask 1
Quality: +20%
Requires: Level 64
12% reduced Amount Recovered
Instant Recovery when on Low Life
Grants Immunity to Bleeding for 14 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 14 seconds if used while affected by Corrupted Blood
Surgeon's Diamond Flask of the Armadillo
Flask 2
Quality: +20%
Requires: Level 67
34% chance to gain a Flask Charge when you deal a Critical Strike
58% increased Armour during Effect
Flagellant's Granite Flask of the Ibex
Flask 3
Quality: +20%
Requires: Level 64
Gain 3 Charges when you are Hit by an Enemy
54% increased Evasion Rating during Effect
Bottomless Quicksilver Flask of the Sanderling
Flask 4
Quality: +20%
Requires: Level 50
43% increased Charge Recovery
58% reduced Effect of Shock on you during Effect
Surgeon's Silver Flask
Flask 5
Quality: +20%
Requires: Level 64
34% chance to gain a Flask Charge when you deal a Critical Strike
Regenerate 3% of Life per second during Effect crafted
Endgame AS MultiCobalt Jewel
Jewel
5% increased Attack Speed
6% increased Attack Speed while holding a Shield
+17% to Critical Strike Multiplier with Fire Skills
Endgame AS Multi
The Red DreamCrimson Jewel
Jewel
Radius: Large
Gain 10% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
The Red Dream
Large Cluster Jewel
Jewel
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Fire Damage crafted
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Sadist
Large Cluster Jewel
Endgame Life MultiCobalt Jewel
Jewel
+17% to Critical Strike Multiplier with Fire Skills
+14% to Critical Strike Multiplier with Elemental Skills
7% increased maximum Life
Endgame Life Multi
Large Cluster Jewel
Jewel
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Fire Damage crafted
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Sadist
Large Cluster Jewel
Endgame Life MultiCobalt Jewel
Jewel
+17% to Critical Strike Multiplier with Fire Skills
+14% to Critical Strike Multiplier with Elemental Skills
7% increased maximum Life
Endgame Life Multi
Endgame Life MultiCobalt Jewel
Jewel
+17% to Critical Strike Multiplier with Fire Skills
+14% to Critical Strike Multiplier with Elemental Skills
7% increased maximum Life
Endgame Life Multi
Endgame Damage MultiCobalt Jewel
Jewel
16% increased Fire Damage
+11% to Global Critical Strike Multiplier
+17% to Critical Strike Multiplier with Fire Skills
Endgame Damage Multi
Watcher's EyePrismatic Jewel
Jewel
Limited to: 1
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Mana
7% additional Physical Damage Reduction while affected by Determination
Gain 25 Life per Enemy Hit while affected by Vitality
Watcher's Eye

Character

Level
100 Inquisitor
Attributes
270 Str / 170 Dex / 339 Int
Movement speed
+110%
Charges
0/3 Endurance / 3/3 Frenzy / 3/3 Power
Bandit
Kill all
Pantheon
The Brine King, Shakari

Defence

Life
5,089
Energy shield
1,229
Mana
1,180
Armour
24,820
Physical reduction
82%
Evasion
25,970
Spell suppression
100%
Evade
78%
Resistances
77% Fire / 77% Cold / 78% Lightning / 74% Chaos
Effective HP
92,121
Max hit
20.8k Physical / 46.1k Fire / 46.1k Cold / 48.0k Lightning / 41.8k Chaos

Recovery

Life regen
1,028/s
ES regen
1,028/s
Mana regen
26/s
Life leech
1,270/s

Offence

Detonate Dead of Chain Reaction
5.0M DPS
Per hit
497k
Speed
10.10/s
Crit
100.0% × 6.37
Cost
43 mana
Full DPS
30.2M

Calculated with

chilled enemy recently · enemy shocked · power charges · shocked enemy recently · warcry power 20 · frenzy charges · enemy ignited · enemy on brittle ground · detonate dead corpse life 70,000 · enemy burning

Desecrate 20DesecrateSpell, AoE, Duration, ChaosLevel: 20Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedDetonate Dead of Chain Reaction 20/20Detonate Dead of Chain ReactionSpell, AoE, FireLevel: 20Quality: +20%Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with a shorter delay between each one, until it runs out of corpses or has destroyed 8 corpses. Cannot be supported by Spell Cascade.Deals (6-287) to (8-431) Fire DamageBase radius is (2-2.4) metresExplosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum LifeAdditional Effects From 1-20% Quality:Base radius is (0.01-0.2) metresLancing Steel of Spraying 21/20Lancing Steel of SprayingAttack, ProjectileLevel: 21Quality: +20%Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Fires (6-8) ProjectilesHits after the first on each Enemy deal 90% less DamageProjectiles Pierce all TargetsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesIncreased Critical Strikes 20/20Increased Critical StrikesCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance · Increased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier · Awakened Cast On Critical Strike 5/20Awakened Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 5Quality: +20%Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike Chance
Shield Charge 20/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Arcanist Brand 20/20Arcanist BrandTrigger, Spell, Duration, BrandLevel: 20Quality: +20%Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequencyDesecrate 20/20DesecrateSpell, AoE, Duration, ChaosLevel: 20Quality: +20%Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast Speed
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceAssassin's Mark 20/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Vaal Haste 20Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDivine Blessing 20/10Divine BlessingSupport, Aura, Duration, BlessingLevel: 20Quality: +10%Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Auras from Supported Skills have a base duration of (9.00-10.90) secondsSupported Skills have (10-29)% increased Aura effectSupported Skills Cost +(90-233) ManaSupported Skills also count as Blessing SkillsYou can only have one Aura on you from your Blessing SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect · Increased Duration 20/20
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectVitality 19VitalityAura, Spell, AoELevel: 19Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDefiance Banner 20Defiance BannerAoE, Spell, Duration, AuraLevel: 20You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 8% increased Movement Speed to You and AlliesBanner grants +8% chance to Suppress Spell Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsGrace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Enduring Cry 20Enduring CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Molten Shell 10Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 10Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger