Kinetic Fusillade 17/20
2.69/s, 81.3% / 373% crit
289k
Total DPS
Ballista Totem 17Ballista TotemBow, Projectile, Support, TotemLevel: 17Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Skills deal (36-30)% less DamageTotem lasts 8 secondsSupported Skills have 50% less Attack SpeedSupported Skills have +2 to maximum number of Summoned Ballista TotemsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills will summon a Ballista Totem which uses that SkillAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speedLess Duration 17Less DurationSupport, DurationLevel: 17Supports any skill that has a duration.Supported Skills have (40-49)% less Skill Effect DurationSupported Skills deal (10-19)% more DamageAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% less Skill Effect DurationGreater Volley 14Greater VolleySupport, ProjectileLevel: 14Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills deal (30-21)% less Projectile DamageSupported Skills also fire Projectiles from up to 4 points on each side of youSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (1-20)% increased Projectile DamageElemental Damage with Attacks 17Elemental Damage with AttacksAttack, SupportLevel: 17Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills
Rolling Magma 17Rolling MagmaSpell, AoE, Fire, Projectile, ChainingLevel: 17Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (5-1215) to (7-1822) Fire DamageChains +(2-3) Times+(0-0.4) metres to radiusProjectiles can Chain when impacting the groundProjectiles do not change direction when ChainingAdditional Effects From 1-20% Quality:Chains +(0.1-2) TimesElemental Proliferation 17Elemental ProliferationCold, Fire, Lightning, Support, AoELevel: 17Supports any skill that hits enemies, or could otherwise apply elemental ailments.Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres(0-19)% increased Duration of Elemental Ailments on EnemiesSupported Skills have 20% chance to Freeze, Shock and IgniteAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Elemental Ailments on EnemiesCombustion 17CombustionFire, SupportLevel: 17Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire DamageSupported Skills have 25% chance to IgniteEnemies Ignited by Supported Skills have -10% to Fire ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage
Precision 11PrecisionAura, Critical, Spell, AoELevel: 11Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectWrath 16WrathAura, Spell, AoE, LightningLevel: 16Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks+(0-1.9) metres to radiusYou and nearby allies deal (15-21)% more Spell Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Sigil of Power 16Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 16Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum Stages
Summon Stone Golem 16Summon Stone GolemMinion, Spell, Golem, PhysicalLevel: 16Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Golems grant (33-105) Life Regenerated per secondMaximum 1 Summoned GolemGolems grant 20% increased DefencesAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Flame Dash 17Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 17Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Tempest Shield 17Tempest ShieldSpell, Lightning, ChainingLevel: 17Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemies
Sniper's Mark 12Sniper's MarkSpell, Curse, MarkLevel: 12Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsFrenzy 9FrenzyAttack, Projectile, BowLevel: 9Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeFlame Wall 17Flame WallSpell, AoE, Duration, FireLevel: 17Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a timeCast On Critical Strike 9Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 9Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike Chance
Arcanist Brand 7Arcanist BrandTrigger, Spell, Duration, BrandLevel: 7Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequencyTornado 1TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedFaster Casting 10Faster CastingSupport, SpellLevel: 10Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed
Frostblink 17FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 17Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceShield Charge 8Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 8Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 17Faster AttacksAttack, SupportLevel: 17Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Elemental Weakness 16Elemental WeaknessSpell, AoE, Duration, Curse, HexLevel: 16Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Elemental ResistancesAdditional Effects From 1-20% Quality:(1-20)% increased Duration of Elemental Ailments on Cursed enemiesCursed Ground 12Cursed GroundAoE, Duration, Support, HexLevel: 12Supports non-aura hex curse skills.Supported Skills create Cursed Ground with a base Duration of (15-34) secondsHexes from Supported Skills have no DurationEnemies on the Cursed Ground from a Supported Skill are Cursed with that HexMaximum 1 area of Cursed GroundAdditional Effects From 1-20% Quality:(0.5-10)% increased Area of Effect of Supported Curse Skills
Anger 16AngerAura, Spell, AoE, FireLevel: 16Casts an aura that adds fire damage to the attacks and spells of you and your allies.You and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect