Volcanic Fissure Berserker Build

Stats

Life
5,288
Energy Shield
57
Mana
741
eHP
22,270
Resistances
83% Fire / 81% Cold / 81% Lightning / 42% Chaos

Character

Level
95 Berserker
Attributes
341 Str / 168 Dex / 145 Int
Movement speed
+30%
Charges
1/6 Endurance / 0/4 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Armour
11,884
Physical reduction
67%
Max hit
10.1k Physical / 30.9k Fire / 28.1k Cold / 28.1k Lightning / 10.2k Chaos

Recovery

Life regen
217/s
Mana regen
13/s
Life leech
667/s

Skills

Volcanic Fissure of Snaking 20/20
1.34/s · 12.8% / 286% crit
624k Total DPS
Hit
602k
Ignite
21.4k
Trinity 21/20TrinitySupportLevel: 21Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageOverexertion 20/20OverexertionWarcry, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supported Attacks deal (7-10)% more Damage for each Warcry Exerting themSupported Attacks deal (10-14)% more Damage if ExertedAdditional Effects From 1-20% Quality:Supported Attacks deal (1-20)% increased Damage if ExertedAwakened Elemental Damage with Attacks 5/20Awakened Elemental Damage with AttacksAttack, SupportLevel: 5Quality: +20%Supports attack skills.Supported Attack Skills deal (35-39)% more Elemental DamageElemental Damage from Supported Skills cannot be ReflectedAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsPulverise 20/20PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectAwakened Melee Physical Damage 5/20Awakened Melee Physical DamageMelee, Physical, Support, AttackLevel: 5Quality: +20%Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical DamageSupported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have (0-10)% chance to Intimidate Enemies for (0-4) seconds on HitSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedElemental Damage with Attacks 20Elemental Damage with AttacksAttack, SupportLevel: 20Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills
Sunder 20/2SunderAttack, AoE, Melee, SlamLevel: 20Quality: +2%Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Shockwaves deal 40% less DamageWave Areas gain +0.2 metres to radius for each previous Area in WaveWave Damages 5 AreasWave cannot stop before Damaging 2 AreasWave causes Shockwaves from up to 5 Enemies in each AreaAdditional Effects From 1-20% Quality:Wave Areas gain (0.005-0.1) metres to radius for each previous Area in Wave
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeBlood and Sand 6Blood and SandSpell, StanceLevel: 6Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Elemental Weakness 10/20Elemental WeaknessSpell, AoE, Duration, Curse, HexLevel: 10Quality: +20%Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Elemental ResistancesAdditional Effects From 1-20% Quality:(1-20)% increased Duration of Elemental Ailments on Cursed enemies
Molten Shell 5Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 5Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Frostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceBlood Rage 13Blood RageSpell, Duration, PhysicalLevel: 13Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Autoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedBattlemage's Cry 20/20Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateAssassin's Mark 19/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 19Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitInfernal Cry 20/20Infernal CryWarcry, AoE, Duration, Fire, Attack, Melee, TriggerLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBase Debuff Duration is (2.50-3.40) secondsExplosion deals Base Fire Damage equal to 8% of the Monster's maximum LifeBuff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 PowerExerts the next 6 Melee Attacks you performDamage cannot be ReflectedCounts total Power of Enemies in RangeExerted Attacks Trigger Combust the first time they deal a Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Autoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedRallying Cry 20/20Rallying CryWarcry, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%Exerts the next 5 Melee Attacks you performBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsCounts total Power of Enemies and Allies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSeismic Cry 20/20Seismic CryWarcry, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 6 Melee Slam Attacks you performBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of EffectKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in Range200% increased Knockback DistanceAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateIntimidating Cry 20/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateHerald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateEnlighten 4EnlightenExceptional, SupportLevel: 4Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Hit chance
94%
Cost
34 mana, 46 mana/s

Equipment

Phoenix SplitterVaal Axe
Weapon 1 · Warlord
Quality: +20%
Item Level: 84
Sockets: B-R-R-R-R-R
Requires: Level 64
8% increased Explicit Physical Modifier magnitudes crafted
25% chance to Maim on Hit
178% increased Physical Damage
Adds 46 to 88 Physical Damage
24% increased Attack Speed
+82 to Accuracy Rating
22% chance to cause Bleeding on Hit
25% increased Attack Speed if you've Killed Recently
22% increased Attack Speed while a Rare or Unique Enemy is Nearby crafted
Beast HornSamnite Helmet
Helmet
Quality: +20%
Armour: 575
Item Level: 84
Sockets: R-R-B-R
Requires: Level 55
6% of Physical Damage from Hits taken as Fire Damage
21% reduced Mana Cost of Attacks
+44 to Armour
31% increased Armour
+142 to maximum Life
+38% to Cold Resistance
12% increased Stun and Block Recovery
Skills have +3% to Critical Strike Chance for each Warcry Exerting them
+15% to Fire and Chaos Resistances crafted
Onslaught WardRoyal Plate
Body Armour
Quality: +20%
Armour: 4218
Item Level: 86
Sockets: R-R-R-B-R-R
Split
Requires: Level 84
10% of Physical Damage from Hits taken as Fire Damage
+2% to maximum Fire Resistance
+20 to Strength
+330 to Armour
108% increased Armour
8% additional Physical Damage Reduction
+15% to Cold and Chaos Resistances crafted
Plague GripZealot Gloves
Gloves
Quality: +20%
Armour: 211
Energy Shield: 44
Item Level: 85
Sockets: R-R B-G
Requires: Level 43
15% of Physical Damage Converted to Cold Damage
8% increased Attack Speed
+406 to Accuracy Rating
91% increased Armour and Energy Shield
+128 to maximum Life
+32% to Chaos Resistance
0.3% of Physical Attack Damage Leeched as Life
24% of Physical Damage Converted to Cold Damage crafted
Woe UrgeDragonscale Boots
Boots
Quality: +20%
Armour: 216
Evasion: 244
Item Level: 79
Sockets: R-R-G B
Requires: Level 65
7% increased Life Regeneration rate
Drops Sapped Ground while moving, lasting 2 seconds
+51 to Armour
+74 to Evasion Rating
+119 to maximum Life
Regenerate 12 Life per second
+35% to Lightning Resistance
30% increased Movement Speed
+29% to Cold Resistance crafted
Yoke of SufferingOnyx Amulet
Amulet
Item Level: 86
Requires: Level 70
Allocates Whispers of Doom crafted
+16 to all Attributes
+20% to Fire Resistance
+20% to Cold Resistance
+39% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
6% chance to Shock
Enemies take 10% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Dragon EyeRuby Ring
Ring 1
Item Level: 83
Requires: Level 65
+30% to Fire Resistance
+62 to Intelligence
22% increased Fire Damage
+429 to Accuracy Rating
+107 to maximum Life
+65 to maximum Mana
Non-Channelling Skills have -7 to Total Mana Cost crafted
Beast FingerAmethyst Ring
Ring 2
Item Level: 72
Requires: Level 64
+23% to Chaos Resistance
Adds 6 to 15 Physical Damage to Attacks
+107 to maximum Life
+15% to all Elemental Resistances
+33% to Fire Resistance
+23% to Lightning Resistance
Non-Channelling Skills have -7 to Total Mana Cost crafted
HeadhunterLeather Belt
Belt
Item Level: 80
Requires: Level 40
+40 to maximum Life
+43 to Strength
+48 to Dexterity
+58 to maximum Life
22% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Wine of the ProphetGold Flask
Flask 1
Quality: +20%
Item Level: 85
Requires: Level 33
Used when Charges reach full crafted
+60 to Maximum Charges
25% increased Charges per use
Grants a random Divination Buff for 20 seconds when Used
Analyst's Quicksilver Flask of the Hare
Flask 2
Quality: +20%
Item Level: 80
Requires: Level 28
Used when Charges reach full crafted
24% increased Duration
7% increased Movement Speed during Effect
Masochist's Granite Flask of the Kakapo
Flask 3
Quality: +20%
Item Level: 84
Requires: Level 52
Used when Charges reach full crafted
Gain 2 Charges when you are Hit by an Enemy
54% reduced Effect of Curses on you during Effect
Perceptive Prismatic Tincture of Overpowering
Flask 4
Quality: +20%
Item Level: 85
Requires: Level 68
120% increased Elemental Damage with Melee Weapons
24% increased Cooldown Recovery Rate
Melee Weapon Damage Penetrates 20% Elemental Resistances
Effusive Divine Life Flask of Assuaging
Flask 5
Quality: +20%
Item Level: 84
Requires: Level 64
47% reduced Amount Recovered
135% increased Recovery rate
50% of Recovery applied Instantly
Grants Immunity to Bleeding for 17 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 17 seconds if used while affected by Corrupted Blood
The Balance of TerrorCobalt Jewel
Jewel
Item Level: 85
Limited to: 1
+15% to all Elemental Resistances
Gain 37% of Physical Damage as a Random Element if you've cast Elemental Weakness in the past 10 seconds
Immune to Curses if you've cast Despair in the past 10 seconds
The Balance of Terror
Damnation WoundLarge Cluster Jewel
Jewel
Item Level: 83
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Damage with Two Handed Weapons crafted
Added Small Passive Skills also grant: +3 to Intelligence
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Graceful Execution
1 Added Passive Skill is Martial Prowess
Damnation Wound
Spirit VesselCrimson Jewel
Jewel
Item Level: 69
4% increased Attack Speed while holding a Shield
6% increased maximum Life
4% increased Attack and Cast Speed
Spirit Vessel
Fulgent StarMedium Cluster Jewel
Jewel
Item Level: 84
Requires: Level 54
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage crafted
Added Small Passive Skills also grant: +4% to Chaos Resistance
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Warning Call
Fulgent Star
Damnation OrnamentCrimson Jewel
Jewel
Item Level: 69
10% increased Damage over Time
7% increased maximum Life
+13% to Fire Resistance
13% increased Damage with Two Handed Weapons
Damnation Ornament
Cataclysm HeartCrimson Jewel
Jewel
Item Level: 58
10% increased Melee Damage
+18% to Critical Strike Multiplier with Fire Skills
7% increased maximum Life
+13% to Chaos Resistance
Cataclysm Heart
Spirit WoundCrimson Jewel
Jewel
Item Level: 83
12% increased Melee Damage
7% increased maximum Life
13% increased Damage with Two Handed Weapons
Spirit Wound
Bramble ScarLarge Cluster Jewel
Jewel
Item Level: 62
Requires: Level 40
Adds 9 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Damage with Two Handed Weapons crafted
Added Small Passive Skills also grant: +3% to Cold Resistance
1 Added Passive Skill is Brutal Infamy
1 Added Passive Skill is Graceful Execution
1 Added Passive Skill is Martial Prowess
Bramble Scar