Earthshatter Luminary Build

Stats

Life
5,211
Energy Shield
11
Mana
672
eHP
124,728
Resistances
90% Fire / 77% Cold / 77% Lightning / 75% Chaos

Character

Level
100 Luminary
Attributes
74 Str / 54 Dex / 37 Int
Movement speed
+54%
Charges
6/6 Endurance / 0/4 Frenzy / 3/3 Power
Bandit
Kill all

Defence

Armour
16,256
Physical reduction
90%
Block
68%
Spell block
65%
Max hit
17.3k Physical / 66.1k Fire / 35.7k Cold / 35.7k Lightning / 26.1k Chaos

Recovery

Life regen
138/s
Mana regen
16/s
Life leech
800/s

Skills

Earthshatter 21/20
1.43/s, 98.0% / 501% crit
50.6M Hit DPS
Fist of War 21/20Fist of WarSlam, Attack, Melee, AoE, SupportLevel: 21Quality: +20%Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Ancestrally Boosted Slams deal (70-98)% more Damage with Hits and AilmentsAncestrally Boosted Slams have (40-59)% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) secondsAncestral Boost does not apply to repeats of the AttackAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectOverexertion 21/20OverexertionWarcry, Support, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supported Attacks deal (7-10)% more Damage for each Warcry Exerting themSupported Attacks deal (10-14)% more Damage if ExertedAdditional Effects From 1-20% Quality:Supported Attacks deal (1-20)% increased Damage if ExertedPulverise 21/20PulveriseAoE, Support, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectMelee Physical Damage 21/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 21Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageIncreased Critical Damage 21/20Increased Critical DamageCritical, SupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Blood and Sand 7Blood and SandSpell, StanceLevel: 7Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFlesh and Stone 21Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 21Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateTempest Shield 21Tempest ShieldSpell, Lightning, ChainingLevel: 21Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemies
Infernal Cry 21/20Infernal CryWarcry, AoE, Duration, Fire, Attack, Melee, TriggerLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBase Debuff Duration is (2.50-3.40) secondsExplosion deals Base Fire Damage equal to 8% of the Monster's maximum LifeBuff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 PowerExerts the next 6 Melee Attacks you performDamage cannot be ReflectedCounts total Power of Enemies in RangeExerted Attacks Trigger Combust the first time they deal a Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateRallying Cry 20/23Rallying CryWarcry, AoE, DurationLevel: 20Quality: +23%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%Exerts the next 5 Melee Attacks you performBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsCounts total Power of Enemies and Allies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSeismic Cry 21/20Seismic CryWarcry, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 6 Melee Slam Attacks you performBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of EffectKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in Range200% increased Knockback DistanceAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateUrgent Orders 21/20Urgent OrdersWarcry, SupportLevel: 21Quality: +20%Supports warcry skills.Supported Skills have (50-69)% increased Warcry SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Warcry Speed
Shield Charge 1/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 1Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedBlood Rage 21/20Blood RageSpell, Duration, PhysicalLevel: 21Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Precision 5PrecisionAura, Critical, Spell, AoELevel: 5Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Poacher's Mark 21/20Poacher's MarkPhysical, Spell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Adds (3-30) to (4-45) Physical Damage to Hits against Cursed EnemiesCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionCursed enemies have a 100% chance to grant a Frenzy Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitAutoexertion 21/20AutoexertionWarcry, Trigger, SpellLevel: 21Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedBattlemage's Cry 21/20Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateIntimidating Cry 21/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Hit chance
98%
Cost
35 mana, 8 life, 50 mana/s

Equipment

Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 1Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedBlood RageSpell, Duration, PhysicalLevel: 21Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedPrecisionAura, Critical, Spell, AoELevel: 5Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
DawnbreakerColossal Tower Shield
Weapon 2
Quality: +20%
Armour: 2524
Sockets: R-R-R
Requires: Level 67
+20 to maximum Life
250% increased Armour
+25% Chance to Block
-1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
15% of Cold Damage taken as Fire Damage
15% of Lightning Damage taken as Fire Damage
20% of Physical Damage taken as Fire Damage
Scorch Enemies in Close Range when you Block
Infernal CryWarcry, AoE, Duration, Fire, Attack, Melee, TriggerLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBase Debuff Duration is (2.50-3.40) secondsExplosion deals Base Fire Damage equal to 8% of the Monster's maximum LifeBuff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 PowerExerts the next 6 Melee Attacks you performDamage cannot be ReflectedCounts total Power of Enemies in RangeExerted Attacks Trigger Combust the first time they deal a Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateRallying CryWarcry, AoE, DurationLevel: 20Quality: +23%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%Exerts the next 5 Melee Attacks you performBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsCounts total Power of Enemies and Allies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateUrgent OrdersWarcry, SupportLevel: 21Quality: +20%Supports warcry skills.Supported Skills have (50-69)% increased Warcry SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Warcry SpeedSeismic CryWarcry, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 6 Melee Slam Attacks you performBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of EffectKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in Range200% increased Knockback DistanceAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Mind DomeGiantslayer Helmet
Helmet, Searing Exarch, Eater of Worlds
Quality: +28%
Armour: 1508
Item Level: 85
Sockets: R-R-R-R
Requires: Level 84
8% of Physical Damage from Hits taken as Cold Damage
30% increased Mana Cost Efficiency
+582 to Accuracy Rating
+22 to Armour
+163 to maximum Life
+48% to Lightning Resistance
74% increased Armour crafted
Skills have +2.99% to Critical Strike Chance for each Warcry Exerting them fractured
Fractured Item
EarthshatterAttack, AoE, Melee, Slam, DurationLevel: 21Quality: +20%Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Shattering Spikes deal 30% less damageCreates 5 fissuresMaximum 15 SpikesBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:Creates (0.05-1) fissures(0.15-3) Maximum SpikesFist of WarSlam, Attack, Melee, AoE, SupportLevel: 21Quality: +20%Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Ancestrally Boosted Slams deal (70-98)% more Damage with Hits and AilmentsAncestrally Boosted Slams have (40-59)% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) secondsAncestral Boost does not apply to repeats of the AttackAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectOverexertionWarcry, Support, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supported Attacks deal (7-10)% more Damage for each Warcry Exerting themSupported Attacks deal (10-14)% more Damage if ExertedAdditional Effects From 1-20% Quality:Supported Attacks deal (1-20)% increased Damage if ExertedPulveriseAoE, Support, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectMelee Physical DamageMelee, Physical, Support, AttackLevel: 21Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageIncreased Critical DamageCritical, SupportLevel: 21Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Corruption SalvationRoyal Plate
Body Armour, Searing Exarch, Eater of Worlds
Quality: +29%
Armour: 5174
Item Level: 87
Sockets: R-R-G-R-W-R
Requires: Level 84
8% increased Explicit Defence Modifier magnitudes crafted
Melee Hits have 11% chance to Fortify
+3% to maximum Fire Resistance
+508 to Armour
116% increased Armour
+188 to maximum Life
+47% to Cold Resistance
8% additional Physical Damage Reduction
+35% to Lightning Resistance crafted
Poacher's MarkPhysical, Spell, Curse, MarkLevel: 21Quality: +20%Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Adds (3-30) to (4-45) Physical Damage to Hits against Cursed EnemiesCursed enemies grant (15-50) Life when Hit by AttacksCursed enemies grant (8-25) Mana when Hit by AttacksCursed enemies have -20% to Physical Damage ReductionCursed enemies have a 100% chance to grant a Frenzy Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitAutoexertionWarcry, Trigger, SpellLevel: 21Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedBattlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateIntimidating CryWarcry, AoE, Duration, PhysicalLevel: 21Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
FacebreakerStrapped Mitts
Gloves
Quality: +20%
Evasion: 47
Energy Shield: 11
Sockets: G-G-G-G
Requires: Level 16
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
1000% more Physical Damage with Unarmed Melee Attacks
Extra gore
Blood and SandSpell, StanceLevel: 7Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 21Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateTempest ShieldSpell, Lightning, ChainingLevel: 21Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemies
Wrath UrgeLeviathan Greaves
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Armour: 470
Item Level: 86
Sockets: R-R-R A
Requires: Level 84
Intimidating Cry has 20% increased Cooldown Recovery Rate
5% increased Action Speed
+129 to maximum Life
+47% to Lightning Resistance
+32% to Chaos Resistance
29% increased Movement Speed
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen crafted
Has 1 Abyssal Socket fractured
Fractured Item
Rhex Talisman
Amulet
Requires: Level 67
100% of Cold and Lightning Damage from Hits taken as Fire Damage enchant
+38% to Global Critical Strike Multiplier
+129 to maximum Life
+48% to Fire Resistance
27% increased Global Critical Strike Chance crafted
Amethyst Ring
Ring 1
Requires: Level 67
+20% to Chaos Resistance
+114 to maximum Life
+16% to all Elemental Resistances
+48% to Cold Resistance
+35% to Chaos Resistance
Amethyst Ring
Ring 2
Requires: Level 67
+20% to Chaos Resistance
+114 to maximum Life
+48% to Fire Resistance
+35% to Chaos Resistance
Ryslatha's CoilStudded Belt
Belt
Catalyst: Abrasive +20%
Requires: Level 20
25% increased Stun Duration on Enemies
+30 to Strength
40% more Maximum Physical Attack Damage
40% less Minimum Physical Attack Damage
Adds 1 to 20 Physical Damage to Attacks
+100 to maximum Life
Gain 50 Life when you Stun an Enemy
Seething Divine Life Flask of Sealing
Flask 1
Quality: +26%
Item Level: 74
Requires: Level 60
Recovers 1028 Life over 3,50 Seconds
66% reduced Amount Recovered
Instant Recovery
Grants Immunity to Bleeding for 8 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Perpetual Ruby Flask of Incision
Flask 2
Quality: +20%
Requires: Level 66
50% increased Charge Recovery
55% increased Critical Strike Chance during Effect
Wine of the ProphetGold Flask
Flask 3
Quality: +20%
Requires: Level 27
+60 to Maximum Charges
20% increased Charges per use
Grants a random Divination Buff for 20 seconds when Used
Lion's RoarGranite Flask
Flask 4
Quality: +20%
Requires: Level 27
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
Adds Knockback to Melee Attacks during Effect
10% more Melee Physical Damage during effect
StormbloodTopaz Flask
Flask 5
Quality: +20%
Requires: Level 36
35% chance to gain a Flask Charge when you deal a Critical Strike
All Damage from Critical Strike can apply Lightning Ailments during effect
50% reduced Duration
Forbidden FleshCobalt Jewel
Jewel
Item Level: 86
Limited to: 1
Corrupted
Requires Class Scion
Implicits: 0
Allocates Juggernaut if you have the matching modifier on Forbidden Flame
Forbidden Flesh
Hypnotic EyeLarge Cluster Jewel
Jewel
Item Level: 74
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield crafted
Added Small Passive Skills also grant: +4% to Chaos Resistance
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Prodigious Defence
Hypnotic Eye
Impossible EscapeViridian Jewel
Jewel
Item Level: 87
Limited to: 1
Radius: Small
Corrupted
Passive Skills in Radius of Avatar of Fire can be Allocated
without being connected to your tree
Passage
Impossible Escape
Empyrean JoyLarge Cluster Jewel
Jewel
Item Level: 83
Requires: Level 54
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Attack Damage while holding a Shield crafted
Added Small Passive Skills also grant: 5% increased Mana Regeneration Rate
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Precise Retaliation
1 Added Passive Skill is Prodigious Defence
Empyrean Joy
Medium Cluster Jewel
Jewel
Requires: Level 40
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage crafted
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Provocateur
Medium Cluster Jewel
Elegant HubrisTimeless Jewel
Jewel
Item Level: 84
Radius: Large
Commissioned 91680 coins to commemorate Caspiro
Passives in radius are Conquered by the Eternal Empire
Historic
Elegant Hubris
Watcher's EyePrismatic Jewel
Jewel
Item Level: 87
Limited to: 1
4% increased maximum Energy Shield
6% increased maximum Life
6% increased maximum Mana
58% increased Attack Damage while affected by Precision
14% increased Attack Speed while affected by Precision
6% of Damage taken from Mana before Life while affected by Clarity
Watcher's Eye
Crimson Jewel
Jewel
+15% to Melee Critical Strike Multiplier
7% increased maximum Life
+2% to maximum Fire Resistance
Crimson Jewel
Crimson Jewel
Jewel
+15% to Melee Critical Strike Multiplier
7% increased maximum Life
+2% to maximum Fire Resistance
Crimson Jewel
Might of the MeekCrimson Jewel
Jewel
Item Level: 83
Radius: Large
Corrupted
Corrupted Blood cannot be inflicted on you
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
Might of the Meek
Honour SliverMedium Cluster Jewel
Jewel
Item Level: 84
Requires: Level 67
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 15% increased Critical Strike Chance crafted
Added Small Passive Skills also grant: +3% to Critical Strike Multiplier
Added Small Passive Skills also grant: +5% to Chaos Resistance
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Provocateur
Honour Sliver
Unnatural InstinctViridian Jewel
Jewel
Item Level: 84
Limited to: 1
Radius: Small
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
Unnatural Instinct
Forbidden FlameCrimson Jewel
Jewel
Item Level: 86
Limited to: 1
Corrupted
Requires Class Scion
Implicits: 0
Allocates Juggernaut if you have the matching modifier on Forbidden Flesh
Forbidden Flame
Intuitive LeapViridian Jewel
Jewel
Item Level: 83
Radius: Small
Corrupted
2% increased Reservation Efficiency of Skills
Passive Skills in Radius can be Allocated without being connected to your tree
Passage
Intuitive Leap
The Light of MeaningPrismatic Jewel
Jewel
Item Level: 85
Limited to: 1
Radius: Large
Passive Skills in Radius also grant 6% increased Physical Damage
The Light of Meaning