Gladiator Build

Stats

Life
6,863
Energy Shield
34
Mana
635
Resistances
80% Fire / 78% Cold / 78% Lightning / -60% Chaos

Call to ArmsKeystoneUsing Warcries is InstantWarcries share their CooldownCrimson DanceKeystoneYou can inflict Bleeding on an Enemy up to 8 timesYour Bleeding does not deal extra Damage while the Enemy is moving50% less Damage with BleedingResolute TechniqueKeystoneYour hits can't be EvadedNever deal Critical StrikesVersatile CombatantKeystone-25% to maximum Chance to Block Attack Damage-25% to maximum Chance to Block Spell Damage+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage

Character

Level
97 Gladiator
Attributes
306 Str / 96 Dex / 37 Int
Movement speed
+96%
Charges
3/3 Endurance / 3/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Armour
25,808
Physical reduction
90%

Recovery

Life leech
55/s

Calculated with

leeching · Sirus boss · challenger charges · blood sand stance blood · enemy blinded · killed recently · lifetap · frenzy charges · pride effect max · endurance charges

Skills

Shattering Steel 20/20
3.05/s
118k Total DPS
Hit
5.7k
Bleed
112k
Chance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with BleedingOnslaught 20/20Vicious Projectiles 20/20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Quality: +20%Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Splitting Steel 20/20Splitting SteelAttack, Projectile, AoE, PhysicalLevel: 20Quality: +20%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Base radius is (0.8-1.2) metresProjectiles Split towards (2-5) targets40% chance to Impale Enemies on HitModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towardsProjectiles can Split without hitting a targetAdditional Effects From 1-20% Quality:(2-40)% increased Impale EffectChance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with BleedingOnslaught 20/20
Splitting Steel 20/20Splitting SteelAttack, Projectile, AoE, PhysicalLevel: 20Quality: +20%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Base radius is (0.8-1.2) metresProjectiles Split towards (2-5) targets40% chance to Impale Enemies on HitModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towardsProjectiles can Split without hitting a targetAdditional Effects From 1-20% Quality:(2-40)% increased Impale EffectChance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with BleedingOnslaught 20/20
Dash 20/20DashSpell, Movement, Travel, BlinkLevel: 20Quality: +20%Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.This Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateLeap Slam 20/20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeSmoke Mine 20/20Smoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkLevel: 20Quality: +20%Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Base duration is (4.00-5.00) secondsBuff grants (20-29)% increased Movement SpeedMine lasts 8 secondsBase secondary duration is 1.00 secondsOnly one Mine of this type can Detonate in each Detonation SequenceMine Detonation is InstantIncreases and Reductions to Mine Duration also apply to this Skill's Buff DurationMines cannot be Re-armedAdditional Effects From 1-20% Quality:Buff grants (1-20)% increased Movement Speed
Ancestral Protector 20/20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Quality: +20%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeMaim 20/20MaimAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Shattering Steel 20/20Shattering SteelAttack, Projectile, AoE, PhysicalLevel: 20Quality: +20%Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.40% chance to Impale Enemies on HitFires 3 ProjectilesAdditional Effects From 1-20% Quality:(2-40)% increased Impale EffectChance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with BleedingOnslaught 20/20Vicious Projectiles 20/20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Quality: +20%Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Herald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateHerald of Ash 20/20Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 20Quality: +20%Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill DamageWar Banner 20/20War BannerAoE, Spell, Duration, Aura, PhysicalLevel: 20Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 4% more Physical Damage with Melee Skills to You and AlliesBanner grants 8% increased Accuracy Rating to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Leap Slam 20/20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeSmoke Mine 20/20Smoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkLevel: 20Quality: +20%Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Base duration is (4.00-5.00) secondsBuff grants (20-29)% increased Movement SpeedMine lasts 8 secondsBase secondary duration is 1.00 secondsOnly one Mine of this type can Detonate in each Detonation SequenceMine Detonation is InstantIncreases and Reductions to Mine Duration also apply to this Skill's Buff DurationMines cannot be Re-armedAdditional Effects From 1-20% Quality:Buff grants (1-20)% increased Movement SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Vulnerability 20/20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Quality: +20%Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding
Ancestral Protector 20/20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Quality: +20%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeMaim 20/20MaimAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Spectral Shield Throw 20/20Spectral Shield ThrowAttack, Projectile, PhysicalLevel: 20Quality: +20%Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.(56-243) to (84-364) Base Off Hand Physical Damage(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 3 additional ProjectilesShard Projectiles Deal 50% less DamagePrimary Projectile Chains +3 TimesAdditional Effects From 1-20% Quality:Fires (0.1-2) additional ProjectilesOnslaught 20/20Vicious Projectiles 20/20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Quality: +20%Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Spectral Shield Throw 20/20Spectral Shield ThrowAttack, Projectile, PhysicalLevel: 20Quality: +20%Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.(56-243) to (84-364) Base Off Hand Physical Damage(3-5) to (5-9) Added Physical Damage per 15 Armour or Evasion Rating on ShieldFires 3 additional ProjectilesShard Projectiles Deal 50% less DamagePrimary Projectile Chains +3 TimesAdditional Effects From 1-20% Quality:Fires (0.1-2) additional ProjectilesOnslaught 20/20Vicious Projectiles 20/20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Quality: +20%Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Shield Charge 20/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) secondsFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedFortify 20/20FortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Vulnerability 20/20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Quality: +20%Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingAncestral Protector 20/20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Quality: +20%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeMaim 20/20MaimAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Flame Dash 20/20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Pride 20/20PrideSpell, AoE, Aura, PhysicalLevel: 20Quality: +20%Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateWar Banner 20/20War BannerAoE, Spell, Duration, Aura, PhysicalLevel: 20Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 4% more Physical Damage with Melee Skills to You and AlliesBanner grants 8% increased Accuracy Rating to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Shield Crush 20/20Shield CrushAttack, Melee, AoE, PhysicalLevel: 20Quality: +20%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield+(0-0.6) metres to radiusAdditional Effects From 1-20% Quality:Deals up to (0.5-10)% more Damage with Hits to closer targetsMelee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageBrutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageMultistrike 20/20MultistrikeAttack, Melee, SupportLevel: 20Quality: +20%Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills have (35-44)% more Melee Attack SpeedSupported Skills deal (30-20)% less Attack DamageSupported Skills Repeat 2 additional timesFirst Repeat of Supported Skills deals 22% more DamageSecond Repeat of Supported Skills deals 44% more DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee DamageCruelty 20/20CrueltySupport, DurationLevel: 20Quality: +20%Supports any skill that hits enemies. Minions cannot gain Cruelty.(0-19)% increased Effect of Cruelty granted by Supported SkillsSupported Skills deal (15-24)% more Damage with HitsCruelty has a Base Duration of 4 secondsHits from Supported Skills grant CrueltyAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Cruelty granted by Supported SkillsLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Pride 20/20PrideSpell, AoE, Aura, PhysicalLevel: 20Quality: +20%Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectWar Banner 20/20War BannerAoE, Spell, Duration, Aura, PhysicalLevel: 20Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 4% more Physical Damage with Melee Skills to You and AlliesBanner grants 8% increased Accuracy Rating to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsBlood and Sand 7/20Blood and SandSpell, StanceLevel: 7Quality: +20%Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateHerald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery Rate
Shield Charge 20/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedLifetap 20/20LifetapSupport, DurationLevel: 20Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Vulnerability 1VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 1Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding
Corrupting Fever 21/20Corrupting FeverSpell, Duration, PhysicalLevel: 21Quality: +20%Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (8.1-411) Base Physical Damage per secondBuff Duration is refreshed after you spend a total of (26-205) LifeBase Debuff Duration is 1.50 secondsBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationEfficacy 20/20EfficacySupport, DurationLevel: 20Quality: +20%Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over TimeSwift Affliction 20/20Swift AfflictionSupport, DurationLevel: 20Quality: +20%Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time25% less Duration of Supported Skills and Damaging Ailments they inflictAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over TimeBrutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Vaal Molten Shell 10/20Vaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, GuardLevel: 10Quality: +20%Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Buff grants +(115-858) to Armour(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depletedBase duration is 9.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationBlood Rage 20/20Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedCast when Damage Taken 1/20Cast when Damage TakenSupport, Spell, TriggerLevel: 1Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Cost
15 mana
Full DPS
1.8M

Equipment

Arming Axe
Arming Axe
Weapon 1 · Warlord
Quality: +20%
Sockets: R-R-R
Requires: Level 65
88% increased Physical Damage over Time
+20% to Damage over Time Multiplier
Attacks have 25% chance to cause Bleeding
37% increased Damage with Bleeding
44% more Damage with Bleeding
Colossal Tower Shield
Weapon 2 · Shaper
Quality: +48%
Sockets: R-R-R
Requires: Level 68
+10 to maximum Life
+304 to Armour
152% increased Armour
17% increased Stun and Block Recovery
+13% to Quality
+5% Chance to Block crafted
Eternal Burgonet
Helmet
Quality: +20%
Sockets: R-R-R-R
Requires: Level 69
+36 to Armour
+120 to maximum Life
140% increased Duration of Ailments you inflict while Focused crafted
Astral Plate
Body Armour
Quality: +20%
Sockets: R-R-R-R-R-R
Requires: Level 62
+12% to all Elemental Resistances
+50 to Armour
+127 to maximum Life
6% Chance to Block Attack Damage crafted
30% Chance to Suppress Spell Damage
Apothecary's Gloves
Gloves
Quality: +20%
Sockets: B-B-B-B
Requires: Level 70
18% increased Damage over Time
+70 to maximum Life
Socketed Gems deal 30% more Damage over Time custom
Two-Toned Boots (Armour/Evasion)
Boots · Redeemer
Quality: +20%
Sockets: G-G-G-G
Requires: Level 70
+10% to Fire and Cold Resistances
+89 to maximum Life
30% increased Movement Speed
Unaffected by Chill
Onyx Amulet
Amulet
Catalyst: Fertile +20%
Requires: Level 43
Allocates Acrimony crafted
+13 to all Attributes
+99 to maximum Life
+500% to all Elemental Resistances
+23% to Physical Damge over Time Multiplier
Two-Stone Ring (Cold/Lightning)
Ring 1 · Warlord
Requires: Level 64
+14% to Cold and Lightning Resistances
+76 to maximum Life
Curse Enemies with Vulnerability on Hit, with 32% increased Effect
Vermillion Ring
Ring 2
Catalyst: Fertile +20%
Requires: Level 80
7% increased maximum Life
+62 to maximum Life
Shock nearby Enemies for 4 Seconds when you Focus crafted
+12% to Damage over Time Multiplier
Leather Belt
Belt
Requires: Level 51
+33 to maximum Life
+94 to maximum Life
Chemist's Granite Flask of Iron Skin
Flask 1
Quality: +20%
Requires: Level 27
20% reduced Charges used
60% increased Armour during Flask effect
Crimson Jewel
Jewel
+6% to Physical Damage over Time Multiplier
7% increased maximum Life
Crimson Jewel