Fire Trap Trickster Build

Character Level 90 Trickster Bandit: Kill all
Attributes 74 Str 143 Dex 283 Int
Pools 3,380 Life 327 Energy Shield 1,185 Mana
Defences 4,414 Evasion
Resistances -7% Fire -27% Cold -52% Lightning -40% Chaos
Avoidance 28% Evade
Fire Trap 60.5k DPS 38.0k per hit 1.59/s 16.8% crit × 1.00 costs 79 mana PoB's numbers for this skill group
Calculated with power charges frenzy charges
The Searing Touch Lathi
Weapon 1
Requires Level 60, 113 Str, 113 Int
Implicits: 2
12% Chance to Block
18% Chance to Block
+2 to Level of Socketed Fire Gems
(30-50)% increased Spell Damage
(20-40)% increased Fire Damage
(70-90)% increased Fire Damage
10% increased Cast Speed
70% increased Burning Damage
Weapon 2
empty
Helmet
empty
Tinkerskin Sadist Garb
Body Armour
Requires Level 68
159% increased Evasion and Energy Shield
+60 to maximum Life
22% increased Cooldown Recovery Speed for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
Gloves
empty
Atziri's Step Slink Boots
Boots
Requires Level 69, 120 Dex
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
(14-16)% Chance to Dodge Spell Damage
Amulet
empty
Ring 1
empty
Pyre Sapphire Ring
Ring 2
Requires Level 11
+(20-30)% to Cold Resistance
+(25-35)% to Fire Resistance
(25-35)% increased Burning Damage
(80-100)% increased Burning Damage
100% of Cold Damage Converted to Fire Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Belt
empty
Jewel Viridian Jewel
Jewel
16% increased Trap Damage
12% increased Damage over Time
7% increased maximum Life
5% increased Ignite Duration on Enemies
3% chance to Ignite
Jewel Viridian Jewel
Jewel
16% increased Trap Damage
12% increased Damage over Time
7% increased maximum Life
5% increased Ignite Duration on Enemies
3% chance to Ignite
Jewel Viridian Jewel
Jewel
16% increased Trap Damage
12% increased Damage over Time
7% increased maximum Life
5% increased Ignite Duration on Enemies
3% chance to Ignite
Choking Ash Viridian Jewel
Jewel
Limited to: 2
Radius: Medium
(10-15)% increased Fire Damage
Can have up to 1 additional Trap placed at a time
With at least 40 Dexterity in Radius, Fire Trap throws an additional Trap
Weapon 1 Fire Trap 20 Chance to Ignite 20 Trap and Mine Damage 20 Burning Damage 20 Swift Affliction 20 Efficacy 20
Helmet Blasphemy 20 Temporal Chains 20 Flammability 20
Scorching Ray Scorching Ray 1 Spell Totem 1 Efficacy 1 Burning Damage 13 Elemental Focus 18