Earthshatter 20/20EarthshatterAttack, AoE, Melee, Slam, DurationLevel: 20Quality: +20%Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Shattering Spikes deal 30% less damageCreates 5 fissuresMaximum 15 SpikesBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:Creates (0.05-1) fissures(0.15-3) Maximum SpikesOverexertion 20OverexertionWarcry, Support, Melee, AttackLevel: 20Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supported Attacks deal (7-10)% more Damage for each Warcry Exerting themSupported Attacks deal (10-14)% more Damage if ExertedAdditional Effects From 1-20% Quality:Supported Attacks deal (1-20)% increased Damage if Exerted · Pulverise 20PulveriseAoE, Support, Melee, AttackLevel: 20Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect · Brutality 20BrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Melee Physical Damage 20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
Autoexertion 20AutoexertionWarcry, Trigger, SpellLevel: 20Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedBattlemage's Cry 20Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 20Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateInfernal Cry 20Infernal CryWarcry, AoE, Duration, Fire, Attack, Melee, TriggerLevel: 20Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBase Debuff Duration is (2.50-3.40) secondsExplosion deals Base Fire Damage equal to 8% of the Monster's maximum LifeBuff grants gain 5% of Physical Damage asExtra Fire Damage per 5 power, counting a maximum of 25 PowerExerts the next 6 Melee Attacks you performDamage cannot be ReflectedCounts total Power of Enemies in RangeExerted Attacks Trigger Combust the first time they deal a Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateVulnerability 20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding
Intimidating Cry 20/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSeismic Cry 20Seismic CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 6 Melee Slam Attacks you performBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of EffectKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in Range200% increased Knockback DistanceAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateAutoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedGeneral's Cry 20General's CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage Warriors
Blood Rage 1Blood RageSpell, Duration, PhysicalLevel: 1Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedFrostblink 3FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 3Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceVaal Molten Shell 7Vaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, GuardLevel: 7Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Buff grants +(115-858) to Armour(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depletedBase duration is 9.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationEnduring Cry 20Enduring CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Leap Slam 1Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 1Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeRallying Cry 20Rallying CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%Exerts the next 5 Melee Attacks you performBuff grants Added Attack Damage equal to 4% of the Damage of your MainHand Weapon per 5 Power, counting a maximum of 30 PowerBuff has 100% more Effect on your MinionsCounts total Power of Enemies and Allies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateFaster Attacks 12/20Faster AttacksAttack, SupportLevel: 12Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Herald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery Rate