Venom Gyre Deadeye Build

Stats

Life
3,638
Mana
841
eHP
26,408
Resistances
67% Fire / 75% Cold / 66% Lightning / 18% Chaos

Point BlankKeystoneProjectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther

Character

Level
92 Deadeye
Attributes
143 Str / 272 Dex / 143 Int
Movement speed
+57%
Charges
1/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Physical reduction
4%
Evasion
13,440
Block
45%
Spell suppression
100%
Evade
65%
Max hit
7.8k Physical / 20.1k Fire / 25.8k Cold / 19.6k Lightning / 8.5k Chaos

Recovery

Mana regen
15/s
Life leech
1,112/s

Skills

Vaal Venom Gyre 19
4.70/s, 50.5% / 285% crit
153k Total DPS
Hit
150k
Ignite
3.2k
Added Lightning Damage 20Added Lightning DamageLightning, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning DamageFork 19/20ForkSupport, ProjectileLevel: 19Quality: +20%Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Supported Skills deal 9% more Projectile DamageProjectiles from Supported Skills ForkAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageNightblade 19/20NightbladeAttack, Critical, SupportLevel: 19Quality: +20%Supports attack skills. Cannot support skills which create minions.(0-38)% increased Effect of Elusive from Supported SkillsSupported Skills have +(0.7-1)% to Critical Strike Chance while ElusiveElusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier forSkills Supported by NightbladeSupported Skills grant Elusive on Critical StrikeSupported Skills can only be used with Claws or DaggersAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageElemental Damage with Attacks 19/20Elemental Damage with AttacksAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills
Whirling Blades 20Whirling BladesAttack, Melee, Movement, TravelLevel: 20Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedFortify 19/20FortifyAttack, Support, MeleeLevel: 19Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification DurationPower Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Steelskin 18SteelskinSpell, Duration, GuardLevel: 18Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePrecision 20PrecisionAura, Critical, Spell, AoELevel: 20Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectAnger 20AngerAura, Spell, AoE, FireLevel: 20Casts an aura that adds fire damage to the attacks and spells of you and your allies.You and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCast when Damage Taken 19Cast when Damage TakenSupport, Spell, TriggerLevel: 19Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Flesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateViper Strike of the Mamba 17/20Viper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 17Quality: +20%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with Poison
Viper Strike of the Mamba 17/20Viper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 17Quality: +20%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with Poison
Viper Strike of the Mamba 17/20Viper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 17Quality: +20%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with PoisonSwift Affliction 17/20Swift AfflictionSupport, DurationLevel: 17Quality: +20%Supports any skill that has a duration, or can hit enemies to inflict ailments on them.Supported Skills deal (25-39)% more Damage over Time25% less Duration of Supported Skills and Damaging Ailments they inflictAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over TimeVoid Manipulation 17/20Void ManipulationChaos, SupportLevel: 17Quality: +20%Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos DamageSupported Skills deal no Elemental DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Chaos Damage
Sniper's Mark 20Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsMark On Hit 20Mark On HitSupport, Mark, TriggerLevel: 20Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetap 19LifetapSupport, DurationLevel: 19Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Frostblink 18FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 18Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceHerald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radius
Blood Rage 18/20Blood RageSpell, Duration, PhysicalLevel: 18Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Hit chance
99%

Equipment

FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 18Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceHerald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusBlood RageSpell, Duration, PhysicalLevel: 18Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Golem SongImperial Claw
Weapon 1
Item Level: 80
Sockets: B-G G
Requires: Level 68
Grants 46 Life per Enemy Hit
Adds 90 to 153 Fire Damage fractured
+26 to Dexterity
Adds 94 to 162 Cold Damage
Adds 12 to 212 Lightning Damage
34% increased Critical Strike Chance
19% increased Attack Speed crafted
Fractured Item
Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsMark On HitSupport, Mark, TriggerLevel: 20Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported SkillsLifetapSupport, DurationLevel: 19Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Fate MarkGolden Buckler
Weapon 2
Quality: +20%
Evasion: 451
Item Level: 76
Sockets: G-R-G
Requires: Level 54
6% increased Movement Speed
66% increased Chance to Block
+10% chance to Suppress Spell Damage
+133 to maximum Life
+29% to Chaos Resistance
33% chance to Avoid Elemental Ailments
Reflects 12 Physical Damage to Melee Attackers
Whirling BladesAttack, Melee, Movement, TravelLevel: 20Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedFortifyAttack, Support, MeleeLevel: 19Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification DurationPower Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeFaster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Rat's NestUrsine Pelt
Helmet
Quality: +20%
Evasion: 837
Item Level: 76
Sockets: R-B-G-G
Requires: Level 55
15% increased Attack Speed
74% increased Global Critical Strike Chance
150% increased Evasion Rating
20% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Vaal Venom GyreAttack, Projectile, Chaos, Duration, VaalLevel: 19Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Maximum 50 caught ProjectilesCreates up to 50 caught Projectiles immediatelyCreates 15 caught Projectiles per second60% of Physical Damage Converted to Chaos Damage40% chance to Poison on Hit40% chance to keep each caught Projectile fired with Whirling BladesBase duration is 12.00 secondsBase secondary duration is 6.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Poison DurationAdded Lightning DamageLightning, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning DamageForkSupport, ProjectileLevel: 19Quality: +20%Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Supported Skills deal 9% more Projectile DamageProjectiles from Supported Skills ForkAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageNightbladeAttack, Critical, SupportLevel: 19Quality: +20%Supports attack skills. Cannot support skills which create minions.(0-38)% increased Effect of Elusive from Supported SkillsSupported Skills have +(0.7-1)% to Critical Strike Chance while ElusiveElusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier forSkills Supported by NightbladeSupported Skills grant Elusive on Critical StrikeSupported Skills can only be used with Claws or DaggersAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceTrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageElemental Damage with AttacksAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills
Oblivion VeilExquisite Leather
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 2564
Item Level: 73
Sockets: B-G-G-G-B-R
Requires: Level 62
10% of Physical Damage from Hits taken as Cold Damage
Gain an Endurance Charge every 15 seconds
+8 to Dexterity
+306 to Evasion Rating
25% increased Evasion Rating
+21% to Fire Resistance
+43% to Cold Resistance
11% increased Stun and Block Recovery
67% increased Evasion Rating crafted
SteelskinSpell, Duration, GuardLevel: 18Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCast when Damage TakenSupport, Spell, TriggerLevel: 19Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerPrecisionAura, Critical, Spell, AoELevel: 20Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectAngerAura, Spell, AoE, FireLevel: 20Casts an aura that adds fire damage to the attacks and spells of you and your allies.You and nearby allies deal (16-109) to (23-155) additional Fire Damage with AttacksYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Empyrean PalmVelour Gloves
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 783
Item Level: 87
Sockets: R-R-G-R
Requires: Level 84
10% of Physical Damage Converted to Cold Damage
Gain 1 Rage on Attack Hit
+47 to Strength
Adds 6 to 13 Fire Damage to Attacks
60% increased Evasion Rating
+16% to Fire Resistance
+29% to Chaos Resistance
+67 to maximum Life crafted
Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateViper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 17Quality: +20%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with PoisonViper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 17Quality: +20%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with Poison
Oblivion GoadVelour Boots
Boots
Quality: +20%
Evasion: 604
Item Level: 85
Sockets: R-G G G
Requires: Level 84
+35 to Intelligence
+137 to Evasion Rating
+117 to maximum Life
+23% to Cold Resistance
+36% to Lightning Resistance
23% increased Movement Speed crafted
Gale HeartOnyx Amulet
Amulet
Item Level: 72
Requires: Level 56
Allocates Disciple of the Unyielding crafted
+16 to all Attributes
+16 to Strength
19% increased maximum Energy Shield
+94 to maximum Life
+20% to Cold and Chaos Resistances
31% increased Elemental Damage with Attack Skills
+18 to Intelligence crafted
The TamingPrismatic Ring
Ring 1
Item Level: 20
Requires: Level 30
+10% to all Elemental Resistances
+25% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
39% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
The TamingPrismatic Ring
Ring 2
Item Level: 67
Requires: Level 30
+10% to all Elemental Resistances
+22% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
44% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
PrismweaveRustic Sash
Belt
Item Level: 30
Requires: Level 25
24% increased Global Physical Damage
Adds 16 to 32 Fire Damage to Attacks
Adds 12 to 26 Cold Damage to Attacks
Adds 1 to 67 Lightning Damage to Attacks
+15% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
Depleting Divine Life Flask of Alleviation
Flask 1
Item Level: 63
Requires: Level 60
48% increased Life Recovered
Removes 10% of Life Recovered from Mana when used
Grants Immunity to Bleeding for 10 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 10 seconds if used while affected by Corrupted Blood
Potent Prismatic Tincture of Anger
Flask 2
Item Level: 73
Requires: Level 25
112% increased Elemental Damage with Melee Weapons
35% increased effect
68% increased Mana Burn rate
+21% to Melee Weapon Critical Strike Multiplier
Dabbler's Diamond Flask of the Ibex
Flask 3
Item Level: 77
Requires: Level 46
Used when Charges reach full crafted
32% reduced Duration
25% increased effect
52% increased Evasion Rating during Effect
Alchemist's Jade Flask of Penetrating
Flask 4
Quality: +10%
Item Level: 85
Requires: Level 64
Used when Charges reach full crafted
26% reduced Duration
25% increased effect
45% increased Critical Strike Chance during Effect
Dabbler's Quicksilver Flask of the Mockingbird
Flask 5
Item Level: 58
Requires: Level 40
Used when you take a Savage Hit crafted
31% reduced Duration
25% increased effect
46% reduced Effect of Curses on you during Effect