Blade Flurry Gladiator Build

DreamfeatherEternal Sword
Weapon 1
Requires Level 66, 104 Str, 122 Dex
Implicits: 2
18% increased Accuracy Rating
+475 to Accuracy Rating
Adds (15-30) to (35-50) Physical Damage
Adds (20-40) to (55-70) Physical Damage
Adds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
DreamfeatherEternal Sword
Weapon 2
Requires Level 66, 104 Str, 122 Dex
Implicits: 2
18% increased Accuracy Rating
+475 to Accuracy Rating
Adds (15-30) to (35-50) Physical Damage
Adds (20-40) to (55-70) Physical Damage
Adds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Accuracy Rating
+(180-200) to Evasion Rating
3% increased Movement Speed
1% increased Attack Damage per 450 Evasion Rating
Alpha's HowlSinner Tricorne
Helmet
Quality: +20%
Requires: Level 64
40% increased Blade Flurry Damage crafted
+2 to Level of Socketed Aura Gems
90% increased Evasion Rating
+25% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
8% reduced Mana Reserved
Queen of the ForestDestiny Leather
Body Armour
Requires Level 59, 160 Dex
(240-380)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating
-(50-40) Physical Damage taken when hit by Animals
Armour GlovesSpiked Gloves
Gloves
Quality: +20%
Requires: Level 73
18% increased Melee Damage
Adds 6 to 10 Physical Damage to Attacks
16% increased Attack Speed
+42 to Armour
+117 to maximum Life
Evasion BootsSlink Boots
Boots
Quality: +20%
Requires: Level 69
+42 to Evasion Rating
100% increased Evasion Rating
+117 to maximum Life
7 Life Regenerated per second
Carnage HeartOnyx Amulet
Amulet
Requires Level 20
+(10-16) to all Attributes
+(20-40) to all Attributes
25% reduced maximum Life
25% reduced maximum Energy Shield
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
(30-40)% increased Damage while Leeching
50% increased Life Leeched per second
Extra Gore
RingSteel Ring
Ring 1
Requires: Level 80
Adds 4 to 14 Physical Damage to Attacks
Adds 9 to 15 Physical Damage to Attacks
+35 to Intelligence
7% increased Attack Speed
+170 to Evasion Rating
+79 to maximum Life
RingSteel Ring
Ring 2
Requires: Level 80
Adds 4 to 14 Physical Damage to Attacks
Adds 9 to 15 Physical Damage to Attacks
7% increased Attack Speed
+170 to Evasion Rating
+79 to maximum Life
BeltLeather Belt
Belt
Requires: Level 66
+25 to maximum Life
+460 to Armour
+99 to maximum Life
7 Life Regenerated per second
Lion's RoarGranite Flask
Flask 1
Requires Level 27
Implicits: 0
Adds Knockback during Flask effect
75% chance to cause Enemies to Flee on use
(70-100)% increased Charges used
30% more Melee Physical Damage during effect
(30-35)% more Melee Physical Damage during effect
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area on Flask use
Rumi's ConcoctionGranite Flask
Flask 2
Requires Level 68
(30-40)% Chance to Block during Flask effect
(20-30)% Chance to Block during Flask effect
(14-20)% Chance to Block during Flask effect
(15-20)% Chance to Block Spells during Flask effect
(10-15)% Chance to Block Spells during Flask effect
(6-10)% Chance to Block Spells during Flask effect
Experimenter's Jade Flask of Reflexes
Flask 3
Quality: +20%
Requires: Level 27
100% increased Evasion Rating during Flask effect
40% increased Duration
Experimenter's Stibnite Flask of Staunching
Flask 4
Quality: +20%
Requires: Level 16
Creates a Smoke Cloud on Use
Immunity to Bleeding during Flask effect
Removes Bleeding on use
40% increased Duration
1Cobalt Jewel
Jewel
10% increased Damage
16% increased Physical Damage
7% increased maximum Life
1
1Cobalt Jewel
Jewel
10% increased Damage
16% increased Physical Damage
7% increased maximum Life
1
1Cobalt Jewel
Jewel
10% increased Damage
16% increased Physical Damage
7% increased maximum Life
1
1Cobalt Jewel
Jewel
10% increased Damage
16% increased Physical Damage
7% increased maximum Life
1
1Cobalt Jewel
Jewel
10% increased Damage
16% increased Physical Damage
7% increased maximum Life
1

Character

Level
93 Gladiator
Attributes
439 Str / 179 Dex / 155 Int
Bandit
Oak

Defence

Life
6,599
Mana
670
Armour
6,793
Physical reduction
38%
Evasion
41,571
Evade
70%
Resistances
-26% Fire / 16% Cold / -24% Lightning / -60% Chaos

Recovery

Life leech
2,178/s

Offence

Blade Flurry
422k DPS
Speed
12.31/s
Cost
12 mana
Blade Flurry 20/20Blade FlurryAttack, AoE, Channelling, MeleeLevel: 20Quality: +20%Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stageMaximum 6 StagesAdditional Effects From 1-20% Quality:(1-20)% more Damage while at maximum StagesFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Brutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Melee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage · Chance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Increased Area of Effect 20/20Increased Area of EffectSupport, AoELevel: 20Quality: +20%Supports any skill with an area of effect.Supported Skills have (30-49)% increased Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Blade Flurry 20/20Blade FlurryAttack, AoE, Channelling, MeleeLevel: 20Quality: +20%Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stageMaximum 6 StagesAdditional Effects From 1-20% Quality:(1-20)% more Damage while at maximum StagesFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Brutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Melee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage · Chance to Bleed 20/20Chance to BleedAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Concentrated Effect 20/20Concentrated EffectSupport, AoELevel: 20Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Summon Flame Golem 20/20Summon Flame GolemFire, Minion, Spell, GolemLevel: 20Quality: +20%Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Golems grant (20-29)% increased DamageMaximum 1 Summoned GolemGolems grant 20% increased Area of EffectAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectBlood Rage 20/20Blood RageSpell, Duration, PhysicalLevel: 20Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedAncestral Protector 20/20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Quality: +20%Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike Range
Whirling Blades 20/20Whirling BladesAttack, Melee, Movement, TravelLevel: 20Quality: +20%Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Blood Magic 20/20 · Fortify 20/20FortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Grace 20/20GraceAura, Spell, AoELevel: 20Quality: +20%Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectVulnerability 20/20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Quality: +20%Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingBlasphemy 20/20BlasphemySupport, Hex, AuraLevel: 20Quality: +20%Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.25% less Effect of Supported CursesSupported Curse Skills apply their Curses as AurasSupported Curse Skills also count as Aura SkillsUsing Supported Skills is InstantAdditional Effects From 1-20% Quality:(1-20)% increased Area of Effect of Supported Curse Skills
Immortal Call 20/20Immortal CallSpell, Duration, GuardLevel: 20Quality: +20%Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateVaal Haste 20/20Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 20Quality: +20%Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCast when Damage Taken 20/20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger · Increased Duration 20/20
Summon Flame Golem 20/20Summon Flame GolemFire, Minion, Spell, GolemLevel: 20Quality: +20%Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Golems grant (20-29)% increased DamageMaximum 1 Summoned GolemGolems grant 20% increased Area of EffectAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectMinion Life 20/20Minion LifeSupport, MinionLevel: 20Quality: +20%Supports skills which create Minions.Supported Skills have (30-49)% more Minion maximum LifeAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Minion maximum Life · Cast when Damage Taken 20/20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger