Spectral Helix 4Spectral HelixAttack, ProjectileLevel: 4Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 timesModifiers to number of Projectiles instead apply to the number of BouncesSpirals through 4.25 rotationsAdditional Effects From 1-20% Quality:Projectiles that have Pierced deal (1-20)% more DamageChance to Bleed 8Chance to BleedAttack, Physical, SupportLevel: 8Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Faster Attacks 2Faster AttacksAttack, SupportLevel: 2Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Splitting Steel 1Splitting SteelAttack, Projectile, AoE, PhysicalLevel: 1Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Base radius is (0.8-1.2) metresProjectiles Split towards (2-5) targets40% chance to Impale Enemies on HitModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towardsProjectiles can Split without hitting a targetAdditional Effects From 1-20% Quality:(2-40)% increased Impale Effect
Spectral Helix 4Spectral HelixAttack, ProjectileLevel: 4Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 timesModifiers to number of Projectiles instead apply to the number of BouncesSpirals through 4.25 rotationsAdditional Effects From 1-20% Quality:Projectiles that have Pierced deal (1-20)% more DamageChance to Bleed 8Chance to BleedAttack, Physical, SupportLevel: 8Supports attack skills.Supported Attacks deal (10-29)% more Damage with BleedingSupported Attacks have 25% chance to cause BleedingAdditional Effects From 1-20% Quality:Supported Attacks deal (0.5-10)% increased Damage with Bleeding · Faster Attacks 2Faster AttacksAttack, SupportLevel: 2Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Maim 5MaimAttack, Physical, SupportLevel: 5Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Spectral Helix 20Spectral HelixAttack, ProjectileLevel: 20Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 timesModifiers to number of Projectiles instead apply to the number of BouncesSpirals through 4.25 rotationsAdditional Effects From 1-20% Quality:Projectiles that have Pierced deal (1-20)% more DamageBrutality 20BrutalityPhysical, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Lifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds · Vicious Projectiles 20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Impale 20ImpaleAttack, Physical, SupportLevel: 20Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale Effect · Faster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateDread Banner 20Dread BannerAoE, Spell, Duration, AuraLevel: 20You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsSplitting Steel 20Splitting SteelAttack, Projectile, AoE, PhysicalLevel: 20Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Projectiles from this skill cannot return. Requires a Sword or Axe.Base radius is (0.8-1.2) metresProjectiles Split towards (2-5) targets40% chance to Impale Enemies on HitModifiers to number of Projectiles instead apply to the number of targets Projectile Splits towardsProjectiles can Split without hitting a targetAdditional Effects From 1-20% Quality:(2-40)% increased Impale Effect
Berserk 20BerserkSpellLevel: 20Consumes Rage at an accelerating rate to increase the effects of Rage.(40-59)% increased Rage EffectAt least 5 Rage required to start BerserkingLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateEnduring Cry 20Enduring CryWarcry, AoE, DurationLevel: 20Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateFlesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateAncestral Protector 20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeVulnerability 20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 20Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingMaim 20MaimAttack, Physical, SupportLevel: 20Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Molten Shell 10Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 10Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationPortal 1PortalSpellLevel: 1Creates a portal to the current area's town.Additional Effects From 1-20% Quality:(3-60)% increased Cast SpeedCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger · Cast on Death 20Cast on DeathSupport, Spell, TriggerLevel: 20Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.100% chance to Trigger Supported Non-Minion Spells on DeathSupported Skills Cost nothingAdditional Effects From 1-20% Quality:Supported Skills have (3-60)% increased Area of Effect while Dead
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeBlood Rage 20Blood RageSpell, Duration, PhysicalLevel: 20Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Lifetap 20LifetapSupport, DurationLevel: 20Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds