Cast when Damage Taken Inquisitor Build

Character Level 92 Inquisitor Bandit: Alira
Attributes 225 Str 113 Dex 333 Int
Pools 5,519 Life 268 Energy Shield 1,859 Mana
Defences 3% physical reduction 1,524 Evasion
Resistances 75% Fire 75% Cold 75% Lightning -13% Chaos
Avoidance 14% Evade
Blade Vortex 24.4k DPS 7.3k per hit 2.76/s 91.3% crit × 4.49 costs 17 mana PoB's numbers for this skill group
Calculated with poison on enemy 1 crit recently enemy physical reduction -2 Shaper boss on consecrated ground attacked recently power charges enemy ignited ignited enemy recently enemy burning
FlameBurst Void Sceptre
Weapon 1 · Shaper
Quality: +20%
Sockets: B-B-B
Requires: Level 68
40% increased Elemental Damage
Socketed Gems are Supported by Level 20 Increased Critical Strikes
26% increased Spell Damage
76% increased Critical Strike Chance for Spells
9% reduced Enemy Stun Threshold
+74 to maximum Mana
10% chance to Cast Level 20 Fire Burst on Hit custom
42% increased Spell Damage crafted
Razor of the Seventh Sun Midnight Blade
Weapon 2
Requires Level 68, 113 Str, 113 Dex
Implicits: 2
18% increased Accuracy Rating
40% increased Accuracy Rating
Adds (65-75) to (110-130) Physical Damage
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Maximum Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Shaper(conc+immo) Fluted Bascinet
Helmet · Elder
Quality: +20%
Sockets: G-G-G-G
Requires: Level 65
Socketed Gems are Supported by Level 20 Immolate
Socketed Gems are Supported by Level 20 Concentrated Effect
+37% to Fire Resistance
+42% to Lightning Resistance
20% increased Ignite Duration on Enemies
25% increased Area Damage
+(55-64) to maximum Life crafted
Armor (Spell crit) Crimson Raiment
Body Armour · Shaper
Quality: +20%
Sockets: G-G-G-G-G-G
Requires: Level 68
104% increased Evasion and Energy Shield
+31% to Fire Resistance
+43% to Cold Resistance
Spells have +1.5% to Critical Strike Chance
+62 to maximum Life crafted
Multi Shaper glove Hydrascale Gauntlets
Gloves · Shaper
Quality: +20%
Sockets: G-G-G-G
Requires: Level 59
Socketed Gems are Supported by Level 16 Slower Projectiles
Socketed Gems are supported by Level 16 Blind
Socketed Gems are Supported by Level 15 Mana Leech
+42% to Cold Resistance
17% increased Projectile Damage
5% Global chance to Blind Enemies on hit
+(55-64) to maximum Life crafted
nnn Soldier Boots
Boots
Quality: +20%
Sockets: B-B-B-B
Requires: Level 49
Adds 1 to 160 Lightning Damage if you haven't Killed Recently crafted
+18 to Armour
+21 to maximum Life
+25% to Fire Resistance
+12% to Cold Resistance
+39% to Lightning Resistance
30% increased Movement Speed
+60 to maximum Life crafted
Eye of Innocence Citrine Amulet
Amulet
Requires Level 68
+(16-24) to Strength and Dexterity
10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
MOGH-1 Two-Stone Ring (Fire/Lightning)
Ring 1 · Shaper
Requires: Level 65
+14% to Fire and Lightning Resistances
33% increased Spell Damage
+64 to maximum Life
64% increased Mana Regeneration Rate
+3 Mana gained for each Enemy Hit by your Spells
+(21-25) to Dexterity crafted
MGOH curse Unset Ring
Ring 2 · Shaper
Sockets: G
Requires: Level 64
Has 1 Socket
+2 to Level of Socketed Gems
+18 to Strength
Curse Enemies with Level 12 Assassin's Mark on Hit
+3 Mana gained for each Enemy Hit by your Spells
+44 to maximum Life crafted
flask Stygian Vise
Belt
Sockets: A
Requires: Level 51
Has 1 Abyssal Socket
+93 to maximum Life
+27% to Cold Resistance
+34% to Lightning Resistance
14% reduced Flask Charges used
Atziri's Promise Amethyst Flask
Flask 1
Requires Level 68
2% of Chaos Damage Leeched as Life during Flask effect
Gain (22-25)% of Physical Damage as Extra Chaos Damage during effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (13-15)% of Elemental Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Chemist's Diamond Flask
Flask 2
Quality: +20%
Requires: Level 27
23% reduced Charges used
Chemist's Diamond Flask
Flask 3
Quality: +20%
Requires: Level 27
23% reduced Charges used
Chemist's Diamond Flask
Flask 4
Quality: +20%
Requires: Level 27
23% reduced Charges used
Abyss(Dual,+130) Hypnotic Eye Jewel
Jewel
Requires: Level 64
Adds 20 to 25 Fire Damage to Spells
Adds 4 to 29 Lightning Damage to Spells
Adds 23 to 29 Cold Damage to Spells while Dual Wielding
Abyss(Dual, Hinder+123) Hypnotic Eye Jewel
Jewel
Requires: Level 61
Adds 21 to 29 Fire Damage to Spells
Adds 17 to 23 Fire Damage to Spells while Dual Wielding
Adds 2 to 31 Lightning Damage to Spells while Dual Wielding
5% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
Watcher's Eye Prismatic Jewel
Jewel
Limited to: 1
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% chance to Recover 10% of Maximum Mana when you use a Skill while affected by Clarity
-(10-5) to Total Mana Cost of Skills while affected by Clarity
(5-8)% chance to Block while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
Unaffected by Vulnerability while affected by Determination
(5-8)% chance to Block Spells while affected by Discipline
(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attacks while affected by Grace
(6-10)% chance to Dodge Attacks while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spells while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
(8-12)% of Physical Damage taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(1-1.5)% of Damage leeched as Life while affected by Vitality
(100-140) Life Regenerated per Second while affected by Vitality
(20-30) Life gained for each Enemy Hit while affected by Vitality
(20-30)% increased Life Recovery Rate while affected by Vitality
(1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
Abyss(Dual,+136) Hypnotic Eye Jewel
Jewel
Requires: Level 64
Adds 5 to 41 Lightning Damage to Spells
Adds 23 to 28 Cold Damage to Spells while Dual Wielding
Adds 17 to 22 Fire Damage to Spells while Dual Wielding
29% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently
Abyss(Dual, +129) Hypnotic Eye Jewel
Jewel
Requires: Level 64
Adds 21 to 27 Cold Damage to Spells
Adds 1 to 29 Lightning Damage to Spells
Adds 19 to 32 Fire Damage to Spells while Dual Wielding
37Life+116 Hypnotic Eye Jewel
Jewel
Requires: Level 60
Adds 19 to 24 Cold Damage to Spells
Adds 2 to 40 Lightning Damage to Spells
+37 to maximum Life
Adds 2 to 29 Lightning Damage to Spells while Dual Wielding
Ring 2 Vitality 20/20
Body Armour Cast when Damage Taken 2/20 Immolate 20/20 Glacial Cascade 5/20 Increased Critical Strikes 20/20 Blade Vortex 8/20 Bladefall 5/20
Boots Cast when Damage Taken 1/20 Ball Lightning 4/20 Greater Multiple Projectiles 20/20 Unearth 7/20
Helmet Cast when Damage Taken 2/20 Firestorm 8/20 Increased Critical Strikes 20/20 Volatile Dead 8/20
Weapon 1 Increased Critical Strikes 20/20 Concentrated Effect 20/20 Controlled Destruction 20/20
Weapon 1 Whirling Blades 20/20 Faster Attacks 20/20 Enduring Cry 20/20
Gloves Greater Multiple Projectiles 20/20 Cremation 20/20 Storm Burst 20/20 Storm Barrier 20/20
FlameBurst FireBurstOnHit 20 Increased Critical Strikes 20/20 Concentrated Effect 20/20 Controlled Destruction 20/20 Faster Attacks 20/20
MGOH curse Assassin's Mark 12