Lightning Tendrils 17
6.55/s, 36.2% / 100% crit
51.8k
Hit DPS
Controlled Destruction 16Controlled DestructionSpell, Critical, SupportLevel: 16Supports attack skills, or spell skills that deal damage.Supported Skills deal (25-39)% more Spell DamageSupported Skills have 80% less Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell DamageSpell Totem 17Spell TotemSupport, Spell, TotemLevel: 17Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (55-50)% less DamageTotem lasts 8 secondsSupported Skills have 40% less Cast SpeedSupported Skills will summon a Totem which uses that SkillAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speedLightning Penetration 16Lightning PenetrationLightning, SupportLevel: 16Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.Supported Skills Penetrate (20-34)% Lightning ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning DamageMultiple Totems 15Multiple TotemsTotem, SupportLevel: 15Supports skills which summon totems.Supported Skills deal (40-21)% less DamageSupported Skills have +2 to maximum number of Summoned TotemsSupported Skills Summon two Totems instead of oneAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speed
Lightning Tendrils of Eccentricity 16/7Lightning Tendrils of EccentricityCritical, Spell, AoE, Lightning, ChannellingLevel: 16Quality: +7%While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-48) to (3-916) Lightning DamageBase radius is (2.6-3.6) metresReleases a Stronger Pulse every 5 PulsesStronger Pulses always Critically StrikeStronger Pulses deal 500% more Damage with Hits and AilmentsStronger Pulses have 150% more Area of EffectAdditional Effects From 1-20% Quality:(2-40)% to Critical Strike Multiplier
Elemental Weakness 16Elemental WeaknessSpell, AoE, Duration, Curse, HexLevel: 16Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Elemental ResistancesAdditional Effects From 1-20% Quality:(1-20)% increased Duration of Elemental Ailments on Cursed enemiesArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Lightning Tendrils 17Lightning TendrilsCritical, Spell, AoE, Lightning, ChannellingLevel: 17While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals 1 to 6 Lightning DamageBase radius is 2.6 metresReleases a Stronger Pulse every 3 PulsesStronger Pulses always Critically StrikeAdditional Effects From 1-20% Quality:(2-40)% to Critical Strike MultiplierStorm Burst 16Storm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalLevel: 16Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-192) to (8-288) Physical Damage+(0-0.4) metres to radiusExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration50% of Physical Damage Converted to Lightning DamageOrbs jump every 0.4 secondsBase duration is 1.20 secondsAdditional Effects From 1-20% Quality:Base duration is (0.02-0.4) secondsLightning Tendrils 17Lightning TendrilsCritical, Spell, AoE, Lightning, ChannellingLevel: 17While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals 1 to 6 Lightning DamageBase radius is 2.6 metresReleases a Stronger Pulse every 3 PulsesStronger Pulses always Critically StrikeAdditional Effects From 1-20% Quality:(2-40)% to Critical Strike Multiplier
Storm Burst 16Storm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalLevel: 16Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-192) to (8-288) Physical Damage+(0-0.4) metres to radiusExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration50% of Physical Damage Converted to Lightning DamageOrbs jump every 0.4 secondsBase duration is 1.20 secondsAdditional Effects From 1-20% Quality:Base duration is (0.02-0.4) secondsStorm Burst 16Storm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalLevel: 16Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-192) to (8-288) Physical Damage+(0-0.4) metres to radiusExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration50% of Physical Damage Converted to Lightning DamageOrbs jump every 0.4 secondsBase duration is 1.20 secondsAdditional Effects From 1-20% Quality:Base duration is (0.02-0.4) seconds
Lightning Tendrils 17Lightning TendrilsCritical, Spell, AoE, Lightning, ChannellingLevel: 17While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals 1 to 6 Lightning DamageBase radius is 2.6 metresReleases a Stronger Pulse every 3 PulsesStronger Pulses always Critically StrikeAdditional Effects From 1-20% Quality:(2-40)% to Critical Strike Multiplier
Summon Lightning Golem 16Summon Lightning GolemLightning, Minion, Spell, GolemLevel: 16Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Golems grant (7.3-18) Mana Regenerated per secondMaximum 1 Summoned GolemGolems grant 10% increased Attack and Cast SpeedAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectPhysical to Lightning 16Physical to LightningLightning, Physical, SupportLevel: 16Supports any skill that hits enemies.Supported Skills gain (10-29)% of Physical Damage as Extra Lightning DamageSupported Skills have 50% of Physical Damage Converted to Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Lightning Tendrils of Escalation 16/10Lightning Tendrils of EscalationSpell, AoE, Lightning, ChannellingLevel: 16Quality: +10%While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.Deals (1-208) to (12-3949) Lightning DamageBase radius is (2.6-3.6) metresGains +1 metre to radius per second while Channelling, up to a maximum of +2 metresAdditional Effects From 1-20% Quality:(0.5-10)% to Maximum Effect of Shock
Frostblink 17FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 17Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Purity of Elements 16Purity of ElementsAura, Spell, AoELevel: 16Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesEternal Blessing 5Eternal BlessingSupport, Aura, BlessingLevel: 5Supports aura skills that reserve life or mana to create auras around you.Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on youSupported Skills also count as Blessing SkillsYou can only have one Aura on you from your Blessing SkillsSupported Skills have no ReservationAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Shield Charge 15Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 15Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 16Faster AttacksAttack, SupportLevel: 16Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentum 14MomentumAttack, Support, DurationLevel: 14Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
Wave of Conviction 16Wave of ConvictionSpell, AoE, Duration, Fire, Lightning, PhysicalLevel: 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical DamageBase duration is (0.50-0.69) seconds25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4.00 secondsExposure applies -15% to Elemental Resistance matching highest Damage takenAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesStorm Burst 16Storm BurstAoE, Spell, Lightning, Channelling, Duration, PhysicalLevel: 16Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in a small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-192) to (8-288) Physical Damage+(0-0.4) metres to radiusExploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration50% of Physical Damage Converted to Lightning DamageOrbs jump every 0.4 secondsBase duration is 1.20 secondsAdditional Effects From 1-20% Quality:Base duration is (0.02-0.4) secondsTrap 16TrapSupport, TrapLevel: 16Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Supported Skills have (0-19)% increased Trap Throwing SpeedSupported Skills deal (20-6)% less Trap DamageTrap lasts 4 secondsSupported Attack Skills cannot be used with Melee WeaponsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Trap Damage