High-Impact Mine Support Inquisitor Build

Plague WeaverPlatinum Sceptre
Weapon 1
Item Level: 76
Sockets: R-B-R
Requires: Level 62
30% increased Elemental Damage
+29 to Strength
36% increased Spell Damage
Adds 11 to 179 Lightning Damage to Spells
75% increased Critical Strike Chance for Spells
+1 to Level of all Cold Spell Skill Gems
+25% to Global Critical Strike Multiplier crafted
Golem EmblemHarmonic Spirit Shield
Weapon 2
Quality: +20%
Energy Shield: 78
Item Level: 85
Sockets: W-W-B
Requires: Level 65
12% increased Spell Damage
106% increased Critical Strike Chance for Spells fractured
91% increased Spell Damage
+57 to maximum Life
+27 to maximum Mana
42% increased Mana Regeneration Rate
+10% chance to Suppress Spell Damage crafted
Crown of the Inward EyeProphet Crown
Helmet
Quality: +28%
Armour: 1152
Energy Shield: 166
Item Level: 86
Sockets: B-B-B B
Requires: Level 63
333% increased Armour and Energy Shield
19% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Skin of the LordsSimple Robe
Body Armour
Quality: +20%
Item Level: 80
Sockets: B-G-G-B-B-R
Corrupted
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Wicked Ward
Kraken PawTitan Gauntlets
Gloves
Quality: +20%
Armour: 361
Item Level: 77
Sockets: R-R-R-B
Requires: Level 69
+5% chance to Suppress Spell Damage
+28 to Dexterity
+23 to Armour
+109 to maximum Life
+46% to Cold Resistance
35% increased Damage with Hits against Chilled Enemies
+20% to Fire and Cold Resistances crafted
Atziri's StepSlink Boots
Boots
Quality: +20%
Evasion: 792
Item Level: 72
Sockets: G-B R-G
Requires: Level 69
+24% chance to Suppress Spell Damage
180% increased Evasion Rating
+68 to maximum Life
30% increased Movement Speed
Sol PendantJade Amulet
Amulet
Item Level: 80
Requires: Level 60
Allocates Hearty crafted
+25 to Dexterity
+31% to Global Critical Strike Multiplier
+42% to Fire Resistance
0.63% of Physical Attack Damage Leeched as Mana
Gain 2 Life per Enemy Hit with Attacks
+1 to Level of all Cold Skill Gems
+50 to maximum Life crafted
Mark of the ShaperOpal Ring
Ring 1 · Shaper
Item Level: 86
Requires: Level 80
22% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds 16 to 54 Lightning Damage to Spells
7% increased maximum Energy Shield
10% increased maximum Life
71% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Brood CoilTwo-Stone Ring
Ring 2 · Elder
Item Level: 85
Requires: Level 64
+15% to Fire and Lightning Resistances
+20% to Global Critical Strike Multiplier
+9 to maximum Energy Shield
+30% to Cold Resistance
+36% to Lightning Resistance
Gain 20 Life per Enemy Hit with Attacks
+55 to maximum Life crafted
Behemoth CordHeavy Belt
Belt
Item Level: 83
Requires: Level 60
+30 to Strength
+114 to Armour
+45 to maximum Energy Shield
+57 to maximum Life
+43% to Fire Resistance
+38% to Lightning Resistance
+20% to Cold and Lightning Resistances crafted
Endless Granite Flask of the Pangolin
Flask 1
Quality: +20%
Item Level: 76
Requires: Level 46
27% increased Charge Recovery
51% increased Armour during Flask effect
Medic's Basalt Flask of the Walrus
Flask 2
Item Level: 63
Requires: Level 40
Taunts nearby Enemies on use
11% chance to gain a Flask Charge when you deal a Critical Strike
41% less Duration
Immunity to Freeze and Chill during Flask Effect
Experimenter's Diamond Flask of the Opossum
Flask 3
Quality: +20%
Item Level: 84
Requires: Level 67
39% increased Duration
35% less Duration
Immunity to Poison during Flask Effect
Practitioner's Quicksilver Flask of the Lynx
Flask 4
Quality: +20%
Item Level: 68
Requires: Level 52
21% reduced Charges per use
10% increased Movement Speed during Flask effect
Effusive Eternal Life Flask of Sealing
Flask 5
Quality: +2%
Item Level: 66
Requires: Level 65
47% reduced Amount Recovered
135% increased Recovery rate
50% of Recovery applied Instantly
Grants Immunity to Bleeding for 7 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Viper ShardSmall Cluster Jewel
Jewel
Item Level: 73
Requires: Level 58
Adds 2 Passive Skills crafted
Added Small Passive Skills grant: 15% increased Armour crafted
Added Small Passive Skills also grant: +4 to All Attributes
Added Small Passive Skills also grant: +8 to Maximum Energy Shield
1 Added Passive Skill is Enduring Composure
Viper Shard
Bramble ShardCobalt Jewel
Jewel
Item Level: 79
14% increased Spell Damage while holding a Shield
+14% to Critical Strike Multiplier for Spell Damage
5% increased maximum Life
Attacks have 5% chance to cause Bleeding
12% increased Bleeding Duration
Bramble Shard
Pandemonium HeartCobalt Jewel
Jewel
Item Level: 83
16% increased Spell Damage while holding a Shield
+10% to Global Critical Strike Multiplier
5% increased maximum Life
+12% to Lightning Resistance
Pandemonium Heart
Soul JoyMedium Cluster Jewel
Jewel
Item Level: 77
Requires: Level 54
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 12% increased Trap Damage crafted
Added Small Passive Skills grant: 12% increased Mine Damage
Added Small Passive Skills also grant: +3% to Cold Resistance
Added Small Passive Skills also grant: +2 to Strength
1 Added Passive Skill is Arcane Pyrotechnics
1 Added Passive Skill is Guerilla Tactics
Soul Joy
Honour HopeCobalt Jewel
Jewel
Item Level: 79
10% increased Spell Damage
16% increased Spell Damage while holding a Shield
6% increased maximum Life
19% increased Damage with Bleeding
Honour Hope

Character

Level
91 Inquisitor
Attributes
178 Str / 121 Dex / 367 Int
Movement speed
+29%
Charges
0/3 Endurance / 3/3 Frenzy / 5/5 Power
Bandit
Kill all

Defence

Life
4,441
Energy shield
1,059
Mana
957
Armour
19,216
Physical reduction
64%
Evasion
2,018
Evade
11%
Resistances
75% Fire / 75% Cold / 75% Lightning / -52% Chaos
Effective HP
52,169
Max hit
34.2k Physical / 41.0k Fire / 41.0k Cold / 41.0k Lightning / 7.1k Chaos

Recovery

Life regen
942/s
ES regen
1,047/s
Mana regen
37/s

Offence

Eye of Winter
846k DPS
Per hit
176k
Speed
4.80/s
Crit
100.0% × 5.32
Cost
35 mana

Calculated with

Pinnacle boss · mine detonated recently 20 · flame wall added damage · frenzy charges · enemy chilled · on consecrated ground · power charges · enemy on consecrated ground · thrown trap or mine recently · enemy shocked

Eye of Winter 21Eye of WinterSpell, Projectile, ColdLevel: 21Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold DamageProjectiles continuously gain Damage, up to 200% more Damage by the time they dissipateFires 8 Shard Projectiles in a Spiral when Projectile endsModifiers to number of Projectiles only apply to the final SpiralAdditional Effects From 1-20% Quality:Fires (0.1-2) Shard Projectiles in a Spiral when Projectile endsSwift Assembly 20/20Swift AssemblySupport, Trap, MineLevel: 20Quality: +20%Supports skills which throw Traps or Mines.Supported Skills have (9-18)% chance to throw up to 1 additional Trap or MineSupported Skills have (6-12)% chance to throw up to 2 additional Traps or MinesSupported Skills have (3-6)% chance to throw up to 3 additional Traps or MinesSupported Skills throw Traps randomly around targeted locationAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Mine Throwing SpeedSupported Skills have (0.25-5)% increased Trap Throwing Speed · Trap and Mine Damage 20/20Trap and Mine DamageSupport, Trap, MineLevel: 20Quality: +20%Supports skills which throw Traps or Mines.Supported Skills deal (30-49)% more Trap and Mine DamageSupported Skills have 10% less Trap Throwing SpeedSupported Skills have 10% less Mine Throwing SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage · Charged Mines 20/20Charged MinesCritical, Support, MineLevel: 20Quality: +20%Supports skills which throw mines.(20-30)% chance to gain a Frenzy Charge when a Mine from SupportedSkills is Detonated targeting an Enemy(20-30)% chance to gain a Power Charge when a Mine from SupportedSkills is Detonated targeting an EnemySupported Skills have 8% increased Mine Throwing Speed per Frenzy ChargeSupported Skills have 20% increased Critical Strike Chance perPower Charge when used by MinesAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage · High-Impact Mine 21/20High-Impact MineMine, Support, AoE, AuraLevel: 21Quality: +20%Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Skills deal (60-55)% less DamageMine lasts 5 secondsEach Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills gain a Base Reservation equal to Base Mana and Life CostAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage · Empower 3/20EmpowerExceptional, SupportLevel: 3Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Purity of Elements 20Purity of ElementsAura, Spell, AoELevel: 20Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesHigh-Impact Mine 20High-Impact MineMine, Support, AoE, AuraLevel: 20Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Skills deal (60-55)% less DamageMine lasts 5 secondsEach Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%Supported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills gain a Base Reservation equal to Base Mana and Life CostAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage
Charged Mines 20Charged MinesCritical, Support, MineLevel: 20Supports skills which throw mines.(20-30)% chance to gain a Frenzy Charge when a Mine from SupportedSkills is Detonated targeting an Enemy(20-30)% chance to gain a Power Charge when a Mine from SupportedSkills is Detonated targeting an EnemySupported Skills have 8% increased Mine Throwing Speed per Frenzy ChargeSupported Skills have 20% increased Critical Strike Chance perPower Charge when used by MinesAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage
Blastchain Mine 20Blastchain MineSupport, MineLevel: 20Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Skills deal (60-55)% less DamageMine lasts 5 secondsSupported Skills deal 5% more Damage for each prior Mine in Detonation SequenceSupported Skills have a Base Mine Detonation Time of 0.25 secondsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills gain a Base Reservation equal to Base Mana and Life CostAdditional Effects From 1-20% Quality:(0.5-10)% increased Mine Damage
Zealotry 20ZealotryAura, Critical, Spell, AoELevel: 20Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.You and nearby allies deal (10-15)% more Spell DamageYou and nearby allies have (20-39)% increased Spell Critical Strike Chance+(0-1.9) metres to radiusYou and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radius
Arcanist Brand 20Arcanist BrandTrigger, Spell, Duration, BrandLevel: 20Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequencyAssassin's Mark 20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitFlame Wall 20Flame WallSpell, AoE, Duration, FireLevel: 20Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Vaal Righteous Fire 19Vaal Righteous FireSpell, AoE, Fire, Vaal, DurationLevel: 19Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is increased while under this effect.Sacrifices 60% of your total Energy Shield and LifeDeals (120-158)% of Sacrificed Energy Shield and Life as Fire Damage per secondGrants (10-19)% more Spell DamageBase duration is 4.00 secondsBase radius is 3 metresModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metres
Vitality 21VitalityAura, Spell, AoELevel: 21Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFrost Shield 19Frost ShieldCritical, Spell, AoE, Duration, ColdLevel: 19Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Frost Shield has (190-910) maximum Life per StageYou lose (150-730) Energy Shield per secondYou gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldMaximum 4 Stages60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy ShieldGains 1 Stage every 0.3 seconds while you are losing Energy ShieldBase duration is 10.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Effect of Cold AilmentsArrogance 19ArroganceAura, SupportLevel: 19Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Molten Shell 13Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 13Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationDetermination 20/10DeterminationAura, Spell, AoE, PhysicalLevel: 20Quality: +10%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectSummon Skitterbots 20Summon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, AuraLevel: 20Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Skitterbots grant 10% more Trap and Mine DamageMaximum 1 Summoned Skitterbot of each typeShocking Skitterbot's Aura Shocks Enemies near itChilling Skitterbot's Aura Chills Enemies near itAdditional Effects From 1-20% Quality:(2-40)% increased Minion Movement SpeedCast when Damage Taken 6Cast when Damage TakenSupport, Spell, TriggerLevel: 6Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Zealotry 20/9ZealotryAura, Critical, Spell, AoELevel: 20Quality: +9%Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.You and nearby allies deal (10-15)% more Spell DamageYou and nearby allies have (20-39)% increased Spell Critical Strike Chance+(0-1.9) metres to radiusYou and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectInspiration 20InspirationCritical, SupportLevel: 20Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Divine Blessing 19Divine BlessingSupport, Aura, Duration, BlessingLevel: 19Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Auras from Supported Skills have a base duration of (9.00-10.90) secondsSupported Skills have (10-29)% increased Aura effectSupported Skills Cost +(90-233) ManaSupported Skills also count as Blessing SkillsYou can only have one Aura on you from your Blessing SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Flame Dash 19/20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 19Quality: +20%Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Defiance Banner 20Defiance BannerAoE, Spell, Duration, AuraLevel: 20You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 8% increased Movement Speed to You and AlliesBanner grants +8% chance to Suppress Spell Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsBear Trap 2Bear TrapTrap, Spell, Duration, PhysicalLevel: 2Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical DamageTrap lasts 4 secondsEnemies take 25% increased Damage from Trap or Mine HitsEnemies have 80% less Movement Speed when the Debuff startsBase duration is 3.00 secondsLocks enemy in placeTraps do not Trigger at the end of their DurationAdditional Effects From 1-20% Quality:Base duration is (0.05-1) seconds