Hydrosphere Occultist Build

Entropy BaneOchre Sceptre
Weapon 1
Item Level: 25
Sockets: G-G-B
Requires: Level 24
16% increased Elemental Damage
16% increased Spell Damage
+15% to Global Critical Strike Multiplier
+64 to maximum Mana
+1 to Level of all Cold Spell Skill Gems
14% increased Cast Speed crafted
Gale ChantWalnut Spirit Shield
Weapon 2
Energy Shield: 85
Item Level: 43
Sockets: R-B-G
Requires: Level 37
8% increased Spell Damage
55% increased Critical Strike Chance for Spells
+31 to maximum Energy Shield
23% increased Energy Shield
+1 to Level of all Cold Spell Skill Gems
+15% to Fire Resistance
11% increased Stun and Block Recovery
+2% Chance to Block
Vortex CowlPig-Faced Bascinet
Helmet
Quality: +20%
Armour: 301
Evasion: 244
Item Level: 71
Sockets: R-R-R-G
Requires: Level 63
Hydrosphere has 20% increased Pulse Frequency crafted
+37 to Strength
+17 to Dexterity
+29 to Evasion Rating
+110 to maximum Life
+20% to Fire and Lightning Resistances crafted
Carcass JackVarnished Coat
Body Armour
Quality: +20%
Evasion: 1127
Energy Shield: 230
Item Level: 72
Sockets: B-R-B-B-G B
Requires: Level 62
147% increased Evasion and Energy Shield
+61 to maximum Life
+12% to all Elemental Resistances
42% increased Area of Effect
42% increased Area Damage
Extra gore
Storm PawAssassin's Mitts
Gloves
Evasion: 116
Energy Shield: 24
Item Level: 75
Sockets: B-B-B-B
Requires: Level 58
Regenerate 37.2 Life per second
+44 to maximum Mana
+38% to Fire Resistance
+44% to Lightning Resistance
0.27% of Physical Attack Damage Leeched as Mana
+48 to maximum Life crafted
Grim SlippersAssassin's Boots
Boots
Quality: +20%
Evasion: 200
Energy Shield: 40
Item Level: 70
Sockets: B-G-B-G
Requires: Level 63
Adds 33 to 50 Cold Damage if you've been Hit Recently crafted
+31 to Dexterity
+19 to Intelligence
34% increased Evasion and Energy Shield
+73 to maximum Life
+40% to Cold Resistance
30% increased Movement Speed
14% increased Stun and Block Recovery
Dire BeadsTurquoise Amulet
Amulet
Item Level: 79
Requires: Level 63
+24 to Dexterity and Intelligence
+4 to maximum Life
+38 to maximum Mana
64% increased Mana Regeneration Rate
+13% to Cold Resistance
+1 to Level of all Cold Skill Gems
+11% to Cold and Chaos Resistances crafted
Beast GyreGold Ring
Ring 1
Item Level: 72
Requires: Level 40
14% increased Rarity of Items found
Adds 1 to 2 Physical Damage to Attacks
19% increased Cold Damage
+52 to maximum Life
Regenerate 9.9 Life per second
+9% to all Elemental Resistances
+24 to maximum Energy Shield crafted
Mark of SubmissionUnset Ring
Ring 2
Item Level: 66
Sockets: B
Requires: Level 5
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Carrion BondHeavy Belt
Belt
Item Level: 67
Requires: Level 51
+33 to Strength
+96 to maximum Life
Regenerate 7.5 Life per second
+24 to maximum Mana
+21% to Cold Resistance
+15% to Fire and Lightning Resistances crafted
Enduring Eternal Mana Flask of Convection
Flask 1
Item Level: 66
Requires: Level 65
66% reduced Amount Recovered
Effect is not removed when Unreserved Mana is Filled
Effect does not Queue
Grants Immunity to Chill for 8 seconds if used while Chilled
Grants Immunity to Freeze for 8 seconds if used while Frozen
Terrified Divine Life Flask of Sealing
Flask 2
Item Level: 63
Requires: Level 60
18% reduced Amount Recovered
Instant Recovery when on Low Life
Grants Immunity to Bleeding for 7 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Plentiful Diamond Flask of the Mockingbird
Flask 3
Item Level: 42
Requires: Level 27
+22 to Maximum Charges
42% reduced Effect of Curses on you during Effect
Constant Quicksilver Flask of Stiffness
Flask 4
Item Level: 4
Requires: Level 4
19% increased Charge Recovery
53% increased Block and Stun Recovery during Effect
Apprentice's Silver Flask of Penetrating
Flask 5
Quality: +10%
Item Level: 67
Requires: Level 52
14% reduced Charges per use
48% increased Critical Strike Chance during Effect
Whispering OculusHypnotic Eye Jewel
Jewel
Item Level: 68
Requires: Level 52
Adds 11 to 16 Physical Damage to Spells
+29 to maximum Life
1 to 18 Added Spell Lightning Damage while wielding a Two Handed Weapon
5% chance to gain Phasing for 4 seconds on Kill
Whispering Oculus
Fulgent BloodCrimson Jewel
Jewel
Item Level: 57
+11% to Global Critical Strike Multiplier
7% increased maximum Life
9% increased Totem Life
Fulgent Blood

Character

Level
89 Occultist
Attributes
144 Str / 156 Dex / 345 Int
Movement speed
+84%
Charges
0/3 Endurance / 3/3 Frenzy / 7/7 Power
Bandit
Kill all

Defence

Life
3,810
Energy shield
1,168
Mana
1,211
Physical reduction
3%
Evasion
8,501
Evade
69%
Resistances
67% Fire / 75% Cold / 58% Lightning / -41% Chaos
Effective HP
21,471
Max hit
6.8k Physical / 17.7k Fire / 22.4k Cold / 14.3k Lightning / 2.7k Chaos

Recovery

Life regen
49/s
Mana regen
55/s

Offence

Hydrosphere
500k DPS
Per hit
167k
Speed
2.90/s
Crit
76.8% × 4.34
Cost
34 mana, 99 mana/s

Calculated with

Pinnacle boss · enemy size preset medium · frenzy charges · enemy chilled · power charges · enemy chilled effect 20

Hydrosphere 20HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyInspiration 20InspirationCritical, SupportLevel: 20Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Increased Critical Damage 20Increased Critical DamageCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier · Increased Critical Strikes 20Increased Critical StrikesCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance · Cold Penetration 20Cold PenetrationCold, SupportLevel: 20Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.Supported Skills Penetrate (20-34)% Cold ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Shield Charge 17Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 17Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFlame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFaster Attacks 19Faster AttacksAttack, SupportLevel: 19Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Vaal Blade Vortex 19Vaal Blade VortexCritical, Spell, AoE, Duration, Vaal, PhysicalLevel: 19Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage+(0.8-1.2) metres to radiusBase duration is 5.00 secondsHits Enemies every 0.20 Seconds100% increased Critical Strike ChanceHas 10 bladesModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(0.25-5)% increased Hit Rate for each blade
Frost Bomb 20Frost BombSpell, AoE, Duration, Cold, OrbLevel: 20Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (10-1712) to (15-2568) Cold DamageBase radius is (2.4-3.1) metresBase duration is 2.00 secondsBase secondary duration is 5.00 secondsCold Exposure applies -15% to Cold Resistance75% reduced Life Regeneration rate25% chance to Freeze enemiesAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateFrost Shield 20Frost ShieldCritical, Spell, AoE, Duration, ColdLevel: 20Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Frost Shield has (190-910) maximum Life per StageYou lose (150-730) Energy Shield per secondYou gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldMaximum 4 Stages60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy ShieldGains 1 Stage every 0.3 seconds while you are losing Energy ShieldBase duration is 10.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Effect of Cold Ailments
Ice Spear 20Ice SpearCritical, Spell, Projectile, ColdLevel: 20Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold DamageSecond form has +(30-49)% to Critical Strike MultiplierSecond form has 600% increased Critical Strike ChanceSecond form has 300% more Projectile SpeedFires 2 ProjectilesAdditional Effects From 1-20% Quality:Second form has +(2-40)% to Critical Strike MultiplierGreater Multiple Projectiles 20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage
Added Cold Damage 20Added Cold DamageCold, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (4-152) to (6-228) added Cold DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Frostbite 20FrostbiteSpell, AoE, Duration, Cold, Curse, HexLevel: 20Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Cold ResistanceHits against Cursed Enemies have +25% chance to FreezeAdditional Effects From 1-20% Quality:Freezes on Cursed enemies have (1-20)% increased Duration
Herald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusHatred 20HatredAura, Spell, AoE, ColdLevel: 20Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectIncreased Critical Strikes 20Increased Critical StrikesCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance
Immortal Call 3Immortal CallSpell, Duration, GuardLevel: 3Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateGrace 19GraceAura, Spell, AoELevel: 19Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectCast when Damage Taken 1Cast when Damage TakenSupport, Spell, TriggerLevel: 1Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger · Increased Duration 19
Vaal Grace 10/7Vaal GraceAura, Spell, AoE, Duration, VaalLevel: 10Quality: +7%Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.You and nearby allies have +15% chance to Evade Attack HitsBase duration is 6.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionSuppressed Spell Damage dealt to you is UnluckyAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectSummon Ice Golem 20Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 20Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Power Charge On Critical 20Power Charge On CriticalCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical Strike
Vortex 20VortexSpell, AoE, Cold, Duration, NovaLevel: 20An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (48-933) to (72-1399) Cold DamageDeals (135.2-3245.7) Base Cold Damage per secondBase duration is 3.00 secondsBase radius is 2.3 metresBase secondary radius is 2.3 metres25% chance to Freeze enemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusArcane Surge 8Arcane SurgeArcane, Support, Spell, DurationLevel: 8Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage · Bonechill 19BonechillCold, SupportLevel: 19Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage · Increased Critical Strikes 20Increased Critical StrikesCritical, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance