Toxic Rain Pathfinder Build

Viper WindThicket Bow
Weapon 1 · Hunter
Quality: +20%
Item Level: 74
Sockets: W-W-W-W-W-W
Requires: Level 56
+1 to Level of Socketed Gems
69% increased Chaos Damage over Time
17% increased Attack Speed
Can have up to 3 Crafted Modifiers crafted
+2 to Level of Socketed Support Gems crafted
+18% to Chaos Damage over Time Multiplier crafted
Maloney's MechanismOrnate Quiver
Weapon 2
Item Level: 70
Sockets: R-R B
Requires: Level 45
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
12% increased Attack Speed
+50 to maximum Life
5% chance to Blind Enemies on Hit with Attacks
Blood VisageNightmare Bascinet
Helmet
Quality: +20%
Armour: 310
Evasion: 314
Item Level: 77
Sockets: G G-G R
Requires: Level 67
+75 to Armour
+119 to maximum Life
+40% to Cold Resistance
+43% to Lightning Resistance
+15% to Lightning and Chaos Resistances crafted
Carcass JackVarnished Coat
Body Armour
Quality: +22%
Evasion: 1060
Energy Shield: 217
Item Level: 82
Sockets: R-B B-B-B-B
Requires: Level 62
125% increased Evasion and Energy Shield
+67 to maximum Life
+12% to all Elemental Resistances
42% increased Area of Effect
46% increased Area Damage
Extra gore
Grim FingersShagreen Gloves
Gloves · Hunter
Quality: +20%
Evasion: 254
Item Level: 83
Sockets: G-G-R-G
Requires: Level 54
+19% to Chaos Damage over Time Multiplier
Adds 4 to 9 Physical Damage to Attacks
+55 to maximum Life
Regenerate 71.2 Life per second
+15% to Fire and Chaos Resistances crafted
Honour LeagueSteelscale Boots
Boots
Quality: +20%
Armour: 90
Evasion: 90
Item Level: 78
Sockets: B R-R G
Requires: Level 36
0.6% of Damage Leeched as Life if you've Killed Recently crafted
+28 to Strength
16% increased Armour and Evasion
+59 to maximum Life
+44% to Cold Resistance
28% increased Movement Speed
15% chance to gain Onslaught for 4 seconds on Kill
+15% to Lightning and Chaos Resistances crafted
Zerphi's HeartPaua Amulet
Amulet
Item Level: 67
Requires: Level 70
Allocates Potency of Will crafted
26% increased Mana Regeneration Rate
Adds 49 to 60 Chaos Damage
Items and Gems have 50% increased Attribute Requirements
Chaos Damage can Ignite, Chill and Shock
Gain Soul Eater for 20 seconds when you use a Vaal Skill
Spirit CircleUnset Ring
Ring 1
Item Level: 67
Sockets: B
Requires: Level 5
Has 1 Socket
+79 to maximum Life fractured
+15% to Damage over Time Multiplier
+288 to Accuracy Rating
+15% to all Elemental Resistances
Non-Channelling Skills have -7 to Total Mana Cost crafted
Mark of SubmissionUnset Ring
Ring 2
Item Level: 43
Sockets: B
Requires: Level 5
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Skull LocketStygian Vise
Belt
Item Level: 73
Sockets: A
Has 1 Abyssal Socket
+71 to maximum Life
+29 to maximum Mana
+39% to Cold Resistance
+37% to Lightning Resistance
32% increased Flask Mana Recovery rate
+15% to Fire and Chaos Resistances crafted
Seething Divine Life Flask of Sealing
Flask 1
Quality: +20%
Item Level: 69
Requires: Level 60
66% reduced Amount Recovered
Instant Recovery
Grants Immunity to Bleeding for 7 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 7 seconds if used while affected by Corrupted Blood
Enduring Divine Mana Flask of Warding
Flask 2
Quality: +24%
Item Level: 74
Requires: Level 60
66% reduced Amount Recovered
Effect is not removed when Unreserved Mana is Filled
Effect does not Queue
Removes Curses on use
Dying SunRuby Flask
Flask 3
Quality: +20%
Item Level: 67
Requires: Level 68
Used when Charges reach full crafted
126% increased Charges per use
45% less Duration
15% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Dabbler's Jade Flask of the Ibex
Flask 4
Quality: +20%
Item Level: 81
Requires: Level 46
Used when Charges reach full crafted
30% reduced Duration
25% increased effect
54% increased Evasion Rating during Effect
Brewer's Quartz Flask of the Dove
Flask 5
Quality: +20%
Item Level: 83
Requires: Level 65
Used when Charges reach full crafted
25% reduced Charges per use
17% increased Attack Speed during Effect
Phoenix EyeMedium Cluster Jewel
Jewel
Item Level: 83
Requires: Level 54
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 12% increased Chaos Damage over Time crafted
Added Small Passive Skills also grant: 1% increased Damage over Time
Added Small Passive Skills also grant: Regenerate 0.15% of Life per Second
1 Added Passive Skill is Student of Decay
1 Added Passive Skill is Wicked Pall
Phoenix Eye
Elegant HubrisTimeless Jewel
Jewel
Item Level: 73
Radius: Large
Commissioned 86900 coins to commemorate Caspiro
Passives in radius are Conquered by the Eternal Empire
Historic
Elegant Hubris
Glyph CurioMedium Cluster Jewel
Jewel
Item Level: 76
Requires: Level 54
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 12% increased Chaos Damage over Time crafted
Added Small Passive Skills also grant: +2% to all Elemental Resistances
Added Small Passive Skills also grant: +5 to Intelligence
1 Added Passive Skill is Student of Decay
1 Added Passive Skill is Wicked Pall
Glyph Curio
Viper SplinterViridian Jewel
Jewel
Item Level: 54
+6% to Damage over Time Multiplier
18% increased Critical Strike Chance with Cold Skills
7% increased maximum Life
Viper Splinter
Loath EyeLarge Cluster Jewel
Jewel
Item Level: 50
Requires: Level 40
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Chaos Damage crafted
Added Small Passive Skills also grant: +3% to Chaos Resistance
1 Added Passive Skill is Unholy Grace
1 Added Passive Skill is Unwaveringly Evil
1 Added Passive Skill is Wicked Pall
Loath Eye
Dragon StoneCrimson Jewel
Jewel
Item Level: 66
+14 to Intelligence
+6% to Damage over Time Multiplier
7% increased maximum Life
Dragon Stone
Viper HopeLarge Cluster Jewel
Jewel
Item Level: 58
Requires: Level 40
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Chaos Damage crafted
Added Small Passive Skills also grant: +3% to Chaos Resistance
1 Added Passive Skill is Unholy Grace
1 Added Passive Skill is Unwaveringly Evil
1 Added Passive Skill is Wicked Pall
Viper Hope
Loath BlissCobalt Jewel
Jewel
Item Level: 79
+7% to Chaos Damage over Time Multiplier
5% increased Cast Speed while Dual Wielding
7% increased maximum Life
29% reduced Effect of Curses on you
Loath Bliss
Loath SkewerViridian Jewel
Jewel
Item Level: 80
+8% to Chaos Damage over Time Multiplier
6% increased Attack Speed with Claws
6% increased maximum Life
+15% to Fire Resistance
Loath Skewer
Brood SliverMedium Cluster Jewel
Jewel
Item Level: 72
Requires: Level 40
Adds 4 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: 12% increased Chaos Damage over Time crafted
Added Small Passive Skills also grant: +3 to Dexterity
Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
1 Added Passive Skill is Eternal Suffering
1 Added Passive Skill is Student of Decay
Brood Sliver
Blight EssenceViridian Jewel
Jewel
Item Level: 76
+6% to Damage over Time Multiplier
5% increased Attack Speed with One Handed Melee Weapons
7% increased maximum Life
Blight Essence

Character

Level
90 Pathfinder
Attributes
72 Str / 255 Dex / 53 Int
Movement speed
+65%
Charges
0/3 Endurance / 3/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Life
4,063
Energy shield
239
Mana
742
Physical reduction
6%
Evasion
13,160
Evade
77%
Resistances
75% Fire / 75% Cold / 75% Lightning / 65% Chaos
Effective HP
16,438
Max hit
9.2k Physical / 49.3k Fire / 36.5k Cold / 36.5k Lightning / 25.1k Chaos

Recovery

Life regen
70/s
Mana regen
17/s
Life leech
79/s

Offence

Toxic Rain
14.7k DPS
With ailments
2.9M
Speed
3.50/s
Hit chance
48%
Crit
2.4% × 1.50
Cost
34 mana, 119 mana/s

Calculated with

frenzy charges · None boss · used vaal skill recently · using flask · withered stack count 6 · enemy size preset medium · toxic rain pod overlap 4 · killed recently · onslaught

Toxic Rain 20Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: 20Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per secondBase duration is 1.00 secondFires 5 Arrows60% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.01-0.2) secondsEfficacy 20/20EfficacySupport, DurationLevel: 20Quality: +20%Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over Time · Vicious Projectiles 20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Mirage Archer 20Mirage ArcherBow, Attack, Support, DurationLevel: 20Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage · Void Manipulation 20Void ManipulationChaos, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos DamageSupported Skills deal no Elemental DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Chaos Damage · Empower 2/20EmpowerExceptional, SupportLevel: 2Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyExplosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Lifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Despair 20DespairSpell, AoE, Duration, Chaos, Curse, HexLevel: 20Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Chaos ResistanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Effect of Curse
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyVaal Grace 20Vaal GraceAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.You and nearby allies have +15% chance to Evade Attack HitsBase duration is 6.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionSuppressed Spell Damage dealt to you is UnluckyAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectSteelskin 21SteelskinSpell, Duration, GuardLevel: 21Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateExplosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Spark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesLifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Spark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesSpark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesIncreased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier · Increased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Flame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Blood Rage 20Blood RageSpell, Duration, PhysicalLevel: 20Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Malevolence 20MalevolenceAura, Spell, AoELevel: 20Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.You and nearby allies deal (14-20)% more Damage over Time+(0-1.9) metres to radiusYou and nearby allies have (10-19)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Increased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Righteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metresRighteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metres
Righteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metresExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsLifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Determination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect