Toxic Rain 20Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: 20Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per secondBase duration is 1.00 secondFires 5 Arrows60% of Physical Damage Converted to Chaos DamageEach Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%Modifiers to Projectile Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.01-0.2) secondsEfficacy 20/20EfficacySupport, DurationLevel: 20Quality: +20%Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over Time · Vicious Projectiles 20Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 20Supports projectile attack skills.Supported Skills deal (30-49)% more Physical Projectile Attack DamageSupported Skills deal (30-49)% more Physical Damage over TimeSupported Skills deal (30-49)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Mirage Archer 20Mirage ArcherBow, Attack, Support, DurationLevel: 20Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage · Void Manipulation 20Void ManipulationChaos, SupportLevel: 20Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos DamageSupported Skills deal no Elemental DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Chaos Damage · Empower 2/20EmpowerExceptional, SupportLevel: 2Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyExplosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Lifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Despair 20DespairSpell, AoE, Duration, Chaos, Curse, HexLevel: 20Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Chaos ResistanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Effect of Curse
Explosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyVaal Grace 20Vaal GraceAura, Spell, AoE, Duration, VaalLevel: 20Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.You and nearby allies have +15% chance to Evade Attack HitsBase duration is 6.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionSuppressed Spell Damage dealt to you is UnluckyAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectSteelskin 21SteelskinSpell, Duration, GuardLevel: 21Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateExplosive Arrow 18/20Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 18Quality: +20%Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Spark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesLifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Spark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesSpark 19/20SparkSpell, Projectile, Duration, LightningLevel: 19Quality: +20%Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesIncreased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier · Increased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Flame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Blood Rage 20Blood RageSpell, Duration, PhysicalLevel: 20Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Malevolence 20MalevolenceAura, Spell, AoELevel: 20Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.You and nearby allies deal (14-20)% more Damage over Time+(0-1.9) metres to radiusYou and nearby allies have (10-19)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Increased Critical Damage 18/20Increased Critical DamageCritical, SupportLevel: 18Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Righteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metresRighteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metres
Righteous Fire 18/20Righteous FireSpell, AoE, FireLevel: 18Quality: +20%Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Base radius is (1.8-2.3) metresGrants (20-39)% more Spell DamageDeals 70% of your Maximum Life as Base Fire Damage per secondYou Burn for 90% of your Maximum Life per second as Fire DamageDeals 70% of your Maximum Energy Shield as Base Fire Damage per secondYou Burn for 70% of your Maximum Energy Shield per second as Fire DamageAdditional Effects From 1-20% Quality:Base radius is (0.015-0.3) metresExsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) secondsLifetap 19/20LifetapSupport, DurationLevel: 19Quality: +20%Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills deal (10-19)% more Damage while you have LifetapGain Lifetap after Spending a total of (23-273) Life on UpfrontCosts and Effects of a Supported SkillLifetap lasts 4 secondsSupported Skills Cost Life instead of ManaAdditional Effects From 1-20% Quality:Lifetap lasts (0.1-2) seconds
Exsanguinate 18/20ExsanguinateSpell, Chaining, Physical, DurationLevel: 18Quality: +20%Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical DamageDeals (26.8-1905.5) Base Physical Damage per secondFires tendrils at up to (7-9) TargetsBase duration is 1.00 secondModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:Base duration is (0.075-1.5) seconds
Determination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 18/20DeterminationAura, Spell, AoE, PhysicalLevel: 18Quality: +20%Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect