Steelskin 17SteelskinSpell, Duration, GuardLevel: 17Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCast when Damage Taken 17Cast when Damage TakenSupport, Spell, TriggerLevel: 17Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Dash 1DashSpell, Movement, Travel, BlinkLevel: 1Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.This Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateArrogance 1ArroganceAura, SupportLevel: 1Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effectSupported Skills Reserve Life instead of ManaAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Phase Run 16/20Phase RunSpell, Duration, Movement, Physical, TravelLevel: 16Quality: +20%Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.(30-39)% increased Movement Speed(20-30)% more Melee Physical Damage100% increased StealthBase duration is 1.80 secondsBase secondary duration is 0.20 seconds100% increased Skill Duration per Frenzy Charge removedGrants PhasingAdditional Effects From 1-20% Quality:(0.5-10)% increased Movement SpeedEfficacy 19EfficacySupport, DurationLevel: 19Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over TimeSupported Skills have (15-24)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage over Time · Increased Duration 18
Flesh and Stone 18Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 18Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Grace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect