Champion Build

Behemoth GnashJasper Chopper
Weapon 1
Item Level: 37
Sockets: G-R-R
Requires: Level 37
62% increased Physical Damage
Adds 14 to 34 Physical Damage
Adds 22 to 41 Cold Damage
10% increased Attack Speed
+4 Life gained for each Enemy hit by Attacks
+17% to Cold Resistance crafted
Skull GuardianReaver Helmet
Helmet
Item Level: 40
Sockets: R R-R
Requires: Level 40
+112 to Accuracy Rating
+20 to Armour
+22 to maximum Life
+10% to Fire Resistance
+12% to Lightning Resistance
Damnation CurtainInfantry Brigandine
Body Armour
Item Level: 36
Sockets: R-R-G-R
Requires: Level 21
+19 to Dexterity
60% increased Armour and Evasion
+53 to maximum Life
7% increased Stun and Block Recovery
+25% to Cold Resistance crafted
Beast GripFishscale Gauntlets
Gloves
Item Level: 26
Sockets: G-R-R-R
+15 to Strength
Adds 4 to 8 Fire Damage to Attacks
+15 to maximum Life
+9% to Cold Resistance
+2 Life gained for each Enemy hit by your Attacks
Dusk SparkIronscale Boots
Boots
Item Level: 18
Sockets: R R-G
Requires: Level 18
+13 to Dexterity
+37 to maximum Life
Regenerate 4.2 Life per second
+8% to Fire Resistance
Corpse LocketAmber Amulet
Amulet
Item Level: 15
Requires: Level 12
+28 to Strength
+15 to Strength
+17 to Intelligence
Adds 1 to 2 Physical Damage to Attacks
+8 to maximum Life
+19% to Lightning Resistance crafted
Two-Stone Ring of Craft
Ring 1
Item Level: 26
Requires: Level 20
+15% to Fire and Lightning Resistances
+20% to Cold Resistance crafted
Brimstone HoldTwo-Stone Ring
Ring 2
Item Level: 39
Requires: Level 23
+14% to Fire and Lightning Resistances
+16 to Strength
+11 to Evasion Rating
+18 to maximum Energy Shield
+31 to maximum Life
+8% to all Elemental Resistances
+7% to Lightning Resistance
Damnation LockHeavy Belt
Belt
Item Level: 34
Requires: Level 22
+25 to Strength
+32 to maximum Life
+17% to Lightning Resistance
18% increased Stun and Block Recovery
10% increased Flask Mana Recovery rate
+20% to Fire Resistance crafted
Flagellant's Hallowed Life Flask
Flask 1
Quality: +17%
Item Level: 43
Requires: Level 42
Gain 1 Charge when you are Hit by an Enemy
Jade Flask
Flask 2
Item Level: 38
Requires: Level 27
Chemist's Silver Flask of Quickening
Flask 3
Item Level: 39
Requires: Level 22
25% reduced Charges used
10% increased Cast Speed during Flask effect
Ample Quicksilver Flask of Heat
Flask 4
Item Level: 4
Requires: Level 3
+13 to Maximum Charges
Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
Sacred Mana Flask
Flask 5
Item Level: 39
Requires: Level 36

Character

Level
44 Champion
Attributes
272 Str / 105 Dex / 41 Int
Movement speed
+21%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Life
1,627
Energy shield
19
Mana
319
Armour
2,480
Physical reduction
61%
Evade
33%
Resistances
43% Fire / 47% Cold / 60% Lightning / -60% Chaos
Seismic Cry 8Seismic CryWarcry, AoE, DurationLevel: 8Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. The user and nearby allies gain a buff that increases their armour and stun threshold.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 6 Melee Slam Attacks you performBuff grants 5% more Armour per 5 Power, counting a maximum of 25 PowerBuff grants 15% increased Stun Threshold per 5 Power, counting a maximum of 25 PowerExerted Attacks have 50% more Area of EffectKnocks back and Interrupts Enemies in a smaller AreaCounts total Power of Enemies in Range200% increased Knockback DistanceAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateIntimidating Cry 10Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateEnduring Cry 10Enduring CryWarcry, AoE, DurationLevel: 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateSecond Wind 6Second WindSupportLevel: 6Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown UseAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
Dread Banner 6Dread BannerAoE, Spell, Duration, AuraLevel: 6You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Ancestral Warchief 6Ancestral WarchiefAttack, Totem, Melee, AoE, SlamLevel: 6Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.(8-18)% more Melee Damage while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speed+1 metre to Melee Strike RangeSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:(1.5-30)% increased Activation rangeMaim 10MaimAttack, Physical, SupportLevel: 10Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Earthshatter 9EarthshatterAttack, AoE, Melee, Slam, DurationLevel: 9Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Shattering Spikes deal 30% less damageCreates 5 fissuresMaximum 15 SpikesBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:Creates (0.05-1) fissures(0.15-3) Maximum SpikesFortify 6FortifyAttack, Support, MeleeLevel: 6Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration · Close Combat 8Close CombatSupport, Melee, Attack, DurationLevel: 8Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximitySupported Skills grant Combat Rush on HitCombat Rush lasts 2 seconds or until you use a Travel SkillCombat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close CombatSupported Skills can only be used with Axes or SwordsAdditional Effects From 1-20% Quality:(0.5-10)% increased Damage with Hits to Close Range Enemies · Fist of War 3Fist of WarSlam, Attack, Melee, AoE, SupportLevel: 3Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Ancestrally Boosted Slams deal (70-98)% more Damage with Hits and AilmentsAncestrally Boosted Slams have (40-59)% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) secondsAncestral Boost does not apply to repeats of the AttackAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect
Flesh and Stone 8Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 8Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Vitality 10VitalityAura, Spell, AoELevel: 10Casts an aura that grants life regeneration to you and your allies.You and nearby Allies Regenerate (10-193.2) Life per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectBlood Rage 2Blood RageSpell, Duration, PhysicalLevel: 2Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Smoke Mine 9Smoke MineMine, Spell, AoE, Duration, Movement, Travel, BlinkLevel: 9Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Base duration is (4.00-5.00) secondsBuff grants (20-29)% increased Movement SpeedMine lasts 8 secondsBase secondary duration is 1.00 secondsOnly one Mine of this type can Detonate in each Detonation SequenceMine Detonation is InstantIncreases and Reductions to Mine Duration also apply to this Skill's Buff DurationMines cannot be Re-armedAdditional Effects From 1-20% Quality:Buff grants (1-20)% increased Movement SpeedMolten Shell 11Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 11Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 2Cast when Damage TakenSupport, Spell, TriggerLevel: 2Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger