Scourge Arrow 20Scourge ArrowAttack, Projectile, Channelling, Chaos, BowLevel: 20Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Thorn Arrows deal (60-50)% less DamageMaximum 5 StagesLeaves 1 Spore Pod per StageEach Spore Pod fires 9 Thorn Arrows60% of Physical Damage Converted to Chaos Damage150% more Damage with Hits and Ailments per StageArrows Pierce all TargetsAdditional Effects From 1-20% Quality:Each Spore Pod fires (0.1-2) Thorn ArrowsMirage Archer 20/20Mirage ArcherBow, Attack, Support, DurationLevel: 20Quality: +20%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage · Awakened Vicious Projectiles 5/20Awakened Vicious ProjectilesProjectile, Attack, Physical, Chaos, SupportLevel: 5Quality: +20%Supports projectile attack skills.Supported Skills deal (50-59)% more Physical Projectile Attack DamageSupported Skills deal (50-59)% more Physical Damage over TimeSupported Skills deal (50-59)% more Chaos Damage over TimeSupported Skills have 10% less Projectile Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Vile Toxins 20/20Vile ToxinsSupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (5-8)Supported Skills deal (10-19)% more Damage with PoisonAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Damage with Poison · Awakened Unbound Ailments 5/20Awakened Unbound AilmentsSupportLevel: 5Quality: +20%Supports any skill that hits enemies or inflicts ailments(55-69)% increased Duration of Ailments inflicted with Supported SkillsSupported Skills deal (20-22)% more Damage with AilmentsSupported Skills have (55-69)% increased Effect of non-Damaging Ailments on EnemiesAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported Skills · Awakened Added Chaos Damage 5/20Awakened Added Chaos DamageChaos, SupportLevel: 5Quality: +20%Supports any skill that hits enemies.Supported Skills have (167-189) to (251-284) added Chaos Damage+(0-1) to Level of Supported Skill GemsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Chaos Damage
Wither 20/20WitherSpell, AoE, Duration, Chaos, ChannellingLevel: 20Quality: +20%Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.(30-36)% reduced Movement Speed(0-19)% increased Area of Effect6% increased Chaos Damage takenBase duration is 0.50 secondsWithered lasts 2 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationMultiple Totems 20Multiple TotemsTotem, SupportLevel: 20Supports skills which summon totems.Supported Skills deal (40-21)% less DamageSupported Skills have +2 to maximum number of Summoned TotemsSupported Skills Summon two Totems instead of oneAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speed · Spell Totem 20Spell TotemSupport, Spell, TotemLevel: 20Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (55-50)% less DamageTotem lasts 8 secondsSupported Skills have 40% less Cast SpeedSupported Skills will summon a Totem which uses that SkillAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speed · Faster Casting 20Faster CastingSupport, SpellLevel: 20Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed
Malevolence 20MalevolenceAura, Spell, AoELevel: 20Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.You and nearby allies deal (14-20)% more Damage over Time+(0-1.9) metres to radiusYou and nearby allies have (10-19)% increased Skill Effect DurationAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Flame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Vaal Blight 20/8Vaal BlightSpell, Chaos, AoE, Duration, Vaal, Nova, ChannellingLevel: 20Quality: +8%Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.Deals (6.5-962.5) Base Chaos Damage per second+(0-0.9) metres to radiusBase duration is 6.00 secondsBase secondary duration is 3.00 seconds80% reduced Movement SpeedDebuff can have up to 20 layers of DamageHindered Enemies take 30% increased Chaos DamageModifiers to Spell Damage apply to this Skill's Damage Over Time effectModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:Base duration is (0.04-0.8) secondsWithering Step 20Withering StepTravel, AoE, Chaos, Movement, Blink, Spell, DurationLevel: 20Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.+(0-0.6) metres to radiusInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area(0-38)% increased Effect of Elusive from this SkillWithered lasts 3 secondsBuff grants PhasingThis Skill's Cooldown does not recover during its effectCannot be Cast or Triggered while ElusiveGrants ElusiveAdditional Effects From 1-20% Quality:Inflicts (0.1-2) Withered Debuffs the first time each Enemy enters the AreaIncreased Duration 20
Frenzy 20/20FrenzyAttack, Projectile, BowLevel: 20Quality: +20%Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeDespair 21/20DespairSpell, AoE, Duration, Chaos, Curse, HexLevel: 21Quality: +20%Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Chaos ResistanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Effect of CurseCurse On Hit 20/20 · Greater Multiple Projectiles 20/20Greater Multiple ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Pierce 20/20PierceSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Onslaught 20/20
Steelskin 20/11SteelskinSpell, Duration, GuardLevel: 20Quality: +11%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCast when Damage Taken 20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Clarity 1ClarityAura, Spell, AoELevel: 1Casts an aura that grants mana regeneration to you and your allies.You and nearby Allies Regenerate (2.9-33) Mana per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Precision 12PrecisionAura, Critical, Spell, AoELevel: 12Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect