Manaforged Arrows Warden Build

Spine Bow
Weapon 1
Quality: +20%
Sockets: G-G-G-G-G-B
Requires: Level 64
Adds 32 to 529 Lightning Damage
16% increased Attack Speed
Adds 159 to 292 Cold Damage custom
+24 to Strength and Intelligence crafted
25% increased Critical Strike Chance crafted
Broadhead Arrow Quiver
Weapon 2
Requires: Level 49
10% increased Attack Speed
+34% to Critical Strike Multiplier with Bows
+129 to maximum Life
12% increased Attack Speed crafted
Adds 10 to 146 Lightning Damage to Attacks custom
HeatshiverLeather Hood
Helmet
Quality: +20%
Evasion: 290
Sockets: R-G-G
Requires: Level 20
90% increased Evasion Rating
60% increased Mana Regeneration Rate
+25% to Fire Resistance
+25% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
Hyrri's IreZodiac Leather
Body Armour
Quality: +20%
Evasion: 3300
Sockets: G-B-R-B-R-G
Requires: Level 65
+30% chance to Suppress Spell Damage
+45 to Dexterity
180% increased Evasion Rating
25% increased Chill Duration on Enemies
125 to 180 Added Cold Damage with Bow Attacks
Slink Gloves
Gloves · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 334
Sockets: G-G-B-B
Requires: Level 70
Gain 1 Rage on Attack Hit exarch
+7% chance to Suppress Spell Damage eater
+114 to maximum Life
+45% to Lightning Resistance
18% increased Attack Speed custom
+20% to Fire and Cold Resistances crafted
Slink Boots
Boots · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 340
Sockets: B-R-R-R
Requires: Level 69
5% increased Action Speed exarch
20% increased Cooldown Recovery Rate of Travel Skills eater
+114 to maximum Life
+45% to Lightning Resistance
20% increased Movement Speed crafted
12% chance to gain Onslaught for 4 seconds on Kill crafted
+45% to Fire Resistance custom
Fury ValveTurquoise Amulet
Amulet
Requires: Level 40
Allocates Lethality crafted
+20 to Dexterity and Intelligence
20% increased Evasion Rating
+18% to all Elemental Resistances
Skills fire 2 additional Projectiles
25% increased Projectile Speed
Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards
WinterweaveCoral Ring
Ring 1
Catalyst: Abrasive +20%
Requires: Level 24
+30 to maximum Life
Adds 14 to 28 Fire Damage to Attacks
Adds 14 to 28 Cold Damage to Attacks
+30 to maximum Life
+30% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Death RushAmethyst Ring
Ring 2
Requires: Level 46
+23% to Chaos Resistance
Recover 5% of Life on Kill
Gain Adrenaline for 3 seconds on kill
Maligaro's RestraintChain Belt
Belt
Requires: Level 44
+20 to maximum Energy Shield
Adds 1 to 40 Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
The Writhing JarHallowed Hybrid Flask
Flask 1
Quality: +20%
Requires: Level 60
20% reduced Charges per use
70% reduced Amount Recovered
Instant Recovery
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
Concentrated Rosethorn Tincture of Mastery
Flask 2
Item Level: 85
Requires: Level 68
243% increased Critical Strike Chance with Melee Weapons
Inflicts Mana Burn every 0.42 Seconds
8 Second Cooldown when Deactivated
'35% increased effect
'Quality: 20%
68% increased Mana Burn rate
46% increased Melee Weapon Attack Speed
Specialist's Divine Life Flask of Allaying
Flask 3
Quality: +20%
Requires: Level 60
30% chance to gain a Flask Charge when you deal a Critical Strike
Grants Immunity to Bleeding for 14 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 14 seconds if used while affected by Corrupted Blood
Concentrated Prismatic Tincture of Overpowering
Flask 4
Item Level: 85
Requires: Level 68
162% increased Elemental Damage with Melee Weapons
Inflicts Mana Burn every 0.42 Seconds
8 Second Cooldown when Deactivated
'35% increased effect
'Quality: 20
68% increased Mana Burn rate
Melee Weapon Damage Penetrates 30% Elemental Resistances
Doedre's ElixirGreater Mana Flask
Flask 5
Quality: +20%
Requires: Level 12
275% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain 2 Endurance Charge on use
Gain 2 Frenzy Charge on use
Gain 2 Power Charge on use
Amethyst Ring
Ring 3
Requires: Level 38
+23% to Chaos Resistance
+114 to maximum Life
+14% to all Elemental Resistances
+15% to Cold and Chaos Resistances crafted
+55 to Intelligence custom
Amethyst Ring
Lioneye's FallViridian Jewel
Jewel
Radius: Medium
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Lioneye's Fall
The Light of MeaningPrismatic Jewel
Jewel
Limited to: 1
Radius: Large
Passive Skills in Radius also grant 6% increased Cold Damage
The Light of Meaning
Viridian Jewel
Jewel
+14% to Critical Strike Multiplier with Elemental Skills
6% increased maximum Life
34% reduced Effect of Shock on you
Viridian Jewel

Character

Level
94 Warden
Attributes
98 Str / 297 Dex / 133 Int
Movement speed
+165%
Charges
3/3 Endurance / 3/3 Frenzy / 3/3 Power
Bandit
Kill all
Pantheon
The Brine King, Garukhan

Defence

Life
3,552
Energy shield
23
Mana
850
Physical reduction
22%
Evasion
15,762
Spell suppression
100%
Evade
73%
Resistances
75% Fire / 75% Cold / 75% Lightning / 1% Chaos
Effective HP
20,115
Max hit
7.2k Physical / 22.8k Fire / 22.8k Cold / 22.8k Lightning / 5.6k Chaos

Recovery

Mana regen
24/s

Offence

Full DPS
32.4M
Storm Rain of the Conduit 1/20Storm Rain of the ConduitAttack, AoE, Lightning, Projectile, BowLevel: 1Quality: +20%Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.Arrows fire Beams every 0.30 seconds50% of Physical Damage Converted to Lightning DamageEach Arrow can fire 6 BeamsMaximum 10 Arrows in the groundAdditional Effects From 1-20% Quality:Each Arrow can fire (0.1-2) BeamsTornado 1/20TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Quality: +20%Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedSniper's Mark 19/20Sniper's MarkSpell, Curse, MarkLevel: 19Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsHydrosphere 1/20HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyManaforged Arrows 19/20Manaforged ArrowsBow, Support, TriggerLevel: 19Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery Rate · Cast On Critical Strike 19Cast On Critical StrikeCritical, Support, Spell, TriggerLevel: 19Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an EnemyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Attack Critical Strike Chance
Vaal Ice Shot of Penetration 19/20Trinity 19/20TrinitySupportLevel: 19Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental Damage · Inspiration 19/20InspirationCritical, SupportLevel: 19Quality: +20%Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Returning Projectiles 19/20Returning ProjectilesSupport, ProjectileLevel: 19Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile Speed · Elemental Damage with Attacks 19/20Elemental Damage with AttacksAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills · Increased Critical Damage 19/20Increased Critical DamageCritical, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Ensnaring Arrow 19/20Ensnaring ArrowAttack, Projectile, AoE, BowLevel: 19Quality: +20%Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack HitsEach Snare applies 40% less Movement Speed to Normal or Magic EnemiesEach Snare applies 30% less Movement Speed to Rare EnemiesEach Snare applies 25% less Movement Speed to Unique EnemiesMaximum 3 Snares per EnemyAdditional Effects From 1-20% Quality:(1-20)% increased Debuff EffectManaforged Arrows 19/20Manaforged ArrowsBow, Support, TriggerLevel: 19Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery Rate · Power Charge On Critical 19/20Power Charge On CriticalCritical, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical Strike · Bonechill 19BonechillCold, SupportLevel: 19Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Lightning Arrow 19/20Lightning ArrowAttack, AoE, Projectile, Lightning, BowLevel: 19Quality: +20%Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.Shocks Enemies as though dealing (100-290)% more Damage50% of Physical Damage Converted to Lightning DamageHits up to 3 additional enemies near the targetAdditional Effects From 1-20% Quality:Hits up to (0.1-2) additional enemies near the targetManaforged Arrows 19/20Manaforged ArrowsBow, Support, TriggerLevel: 19Quality: +20%Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less DamageSupported Skills Trigger once total Mana Spent on other BowAttacks exceeds 300% of their Mana CostSupported Skills deal 1% more Damage with Hits and Ailments per 1 Mana CostAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cooldown Recovery Rate · Overcharge 19/20OverchargeLightning, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills Shock Enemies as though dealing (500-690)% more DamageSupported Skills have 50% chance to ShockSupported Skills deal 25% less DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Shock Duration on Enemies · Coursing Current 2Coursing CurrentExceptional, Cold, Lightning, SupportLevel: 2Supports any skill that hits enemies.(20-28)% increased Effect of Chill inflicted with Supported Skills(20-28)% increased Effect of Shock inflicted with Supported SkillsShock enemies when they are Chilled by Hits from Supported Skills, increasing Damage taken by Chill EffectChill enemies when they are Shocked by Hits from Supported Skills, reducing Action Speed by Shock EffectAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported Skills
Flame Dash 1/20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 1Quality: +20%Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Vaal Haste 19Vaal HasteAura, Spell, AoE, Duration, VaalLevel: 19Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (25-31)% increased Attack SpeedYou and nearby allies gain (24-31)% increased Cast SpeedYou and nearby allies gain (16-20)% increased Movement Speed+(0-1.9) metres to radiusBase duration is 4.00 secondsModifiers to Buff Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHerald of Ice 19/20Herald of IceSpell, AoE, Cold, HeraldLevel: 19Quality: +20%Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusFlesh and Stone 19/1Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 19Quality: +1%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate