Static Strike Assassin Build

Endgame ClawImperial Claw
Weapon 1
Quality: +20%
Sockets: G-G-G
Requires: Level 68
Grants 46 Life per Enemy Hit
Adds 121 to 210 Fire Damage
Adds 111 to 189 Cold Damage
Adds 21 to 344 Lightning Damage
27% increased Attack Speed
+38% to Global Critical Strike Multiplier
20% chance to deal Double Damage while Focused custom
Endgame ShieldSupreme Spiked Shield
Weapon 2 · Redeemer
Quality: +20%
Evasion: 694
Energy Shield: 155
Sockets: G-G-G
Requires: Level 70
+5% chance to Suppress Spell Damage
+20% chance to Suppress Spell Damage
+300 to Evasion Rating
+72 to maximum Energy Shield
+159 to maximum Life
32% chance to Avoid Elemental Ailments
40% increased Elemental Damage with Attack Skills
20% chance to deal Double Damage while Focused custom
Endgame HelmetTorturer's Mask
Helmet · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 1330
Energy Shield: 312
Sockets: G-G-G-G
Requires: Level 84
24% reduced Mana Cost of Attacks exarch
8% of Physical Damage from Hits taken as Cold Damage eater
+45 to Dexterity
+60 to Intelligence
+145 to Evasion Rating
100% increased Evasion and Energy Shield
+48 to maximum Energy Shield
+144 to maximum Life
+29% to Chaos Resistance
Endgame ChestNecrotic Armour
Body Armour · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 3647
Energy Shield: 747
Sockets: G-G-G-G-G-G
Requires: Level 84
+27% to Critical Strike Multiplier for Attack Damage exarch
Melee Hits have 13% chance to Fortify eater
+19% chance to Suppress Spell Damage
+375 to Evasion Rating
152% increased Evasion and Energy Shield
+80 to maximum Energy Shield
+47% to Cold Resistance
17% increased Stun and Block Recovery
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby crafted
Endgame GlovesPhantom Mitts
Gloves · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 552
Energy Shield: 110
Sockets: G-G-G-G
Requires: Level 84
Non-Vaal Strike Skills target 2 additional nearby Enemies exarch
Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance eater
16% increased Attack Speed
+577 to Accuracy Rating
95% increased Evasion and Energy Shield
+129 to maximum Life
50% increased Attack and Cast Speed while Focused custom
43% increased Damage while Leeching crafted
Endgame BootsPhantom Boots
Boots · Searing Exarch · Eater of Worlds
Quality: +20%
Evasion: 566
Energy Shield: 113
Sockets: G-G-G-G
Requires: Level 84
Drops Brittle Ground while moving, lasting 6 seconds exarch
20% chance to Avoid Elemental Ailments eater
100% increased Evasion and Energy Shield
+129 to maximum Life
+48% to Fire Resistance
+48% to Lightning Resistance
35% increased Movement Speed
35% chance to Avoid Elemental Ailments custom
Double Curse Yoke of SufferingOnyx Amulet
Amulet
Catalyst: Intrinsic +20%
Requires: Level 70
Allocates Whispers of Doom crafted
+16 to all Attributes
+17% to Fire Resistance
+18% to Cold Resistance
+34% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
8% chance to Shock
Enemies take 10% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
The TamingPrismatic Ring
Ring 1
Catalyst: Turbulent +20%
Requires: Level 30
+10% to all Elemental Resistances
+30% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
40% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
Endgame RingAmethyst Ring
Ring 2
Catalyst: Abrasive +20%
Requires: Level 67
+23% to Chaos Resistance
+55 to Intelligence
+114 to maximum Life
+48% to Fire Resistance
+35% to Chaos Resistance
50% increased Elemental Damage with Attack Skills
Adds 12 to 16 Cold Damage crafted
Adds 1 to 24 Lightning Damage crafted
Endgame BeltStygian Vise
Belt · Redeemer
Sockets: A
Catalyst: Fertile +20%
Requires: Level 68
Has 1 Abyssal Socket
+172 to maximum Life
+48% to Cold Resistance
+35% to Chaos Resistance
40% increased Damage with Hits against Chilled Enemies
50% increased Elemental Damage with Attack Skills
+15% to Lightning and Chaos Resistances crafted
Endgame JewelMurderous Eye Jewel
Jewel
Corrupted
Requires: Level 66
Corrupted Blood cannot be inflicted on you
Adds 13 to 26 Cold Damage to Attacks
Adds 4 to 48 Lightning Damage to Attacks
+33 to maximum Energy Shield
+40 to maximum Life
15 to 28 Added Cold Damage with Claw Attacks
8% increased Attack Speed if you've dealt a Critical Strike Recently
Endgame Jewel
Endgame Abyss JewelMurderous Eye Jewel
Jewel
Corrupted
Requires: Level 66
Damage Penetrates 1% Lightning Resistance
Adds 11 to 20 Cold Damage to Attacks
Adds 2 to 45 Lightning Damage to Attacks
+38 to maximum Life
14 to 24 Added Fire Damage with Claw Attacks
14 to 26 Added Cold Damage with Claw Attacks
8% increased Attack Speed if you've dealt a Critical Strike Recently
Endgame Abyss Jewel
Lethal Pride 14559; 11.281; Wind DancerTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Commanded leadership over 14559 warriors under Kaom
Passives in radius are Conquered by the Karui
Historic
Lethal Pride 14559; 11.281; Wind Dancer

Character

Level
96 Assassin
Attributes
228 Str / 216 Dex / 181 Int
Movement speed
+107%
Charges
3/3 Endurance / 5/5 Frenzy / 5/5 Power
Bandit
Kill all

Defence

Life
4,574
Energy shield
1,980
Mana
837
Physical reduction
12%
Evasion
16,176
Block
24%
Spell suppression
100%
Evade
74%
Resistances
75% Fire / 65% Cold / 73% Lightning / 75% Chaos
Effective HP
81,400
Max hit
15.3k Physical / 52.1k Fire / 38.4k Cold / 48.7k Lightning / 35.9k Chaos

Recovery

Life regen
134/s
Mana regen
15/s
Life leech
396/s

Offence

Static Strike of Gathering Lightning
9.8M DPS
With ailments
10.9M
Speed
5.21/s
Crit
100.0% × 7.66
Cost
20 mana, 104 mana/s
Full DPS
16.9M
Static Strike of Gathering Lightning 21/30Static Strike of Gathering LightningAttack, Melee, Strike, Duration, Lightning, ChainingLevel: 21Quality: +30%Attack with a melee weapon, gaining a Gathering Lightning buff for a duration if you hit an enemy. While you have Gathering Lightning, attacks with this skill will cause chaining beams of lightning, which chain additional times the more Gathering Lightning you have.50% of Physical Damage Converted to Lightning DamageBase duration is 4.00 secondsMaximum 10 Gathering LightningGain 1 Gathering Lightning on Melee hit1 maximum Beam Target8% more Damage with Hits and Ailments per Gathering LightningAdditional Effects From 1-20% Quality:(0.1-2) to Maximum Gathering LightningTrinity 21/20TrinitySupportLevel: 21Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental Damage · Nightblade 21/20NightbladeAttack, Critical, SupportLevel: 21Quality: +20%Supports attack skills. Cannot support skills which create minions.(0-38)% increased Effect of Elusive from Supported SkillsSupported Skills have +(0.7-1)% to Critical Strike Chance while ElusiveElusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier forSkills Supported by NightbladeSupported Skills grant Elusive on Critical StrikeSupported Skills can only be used with Claws or DaggersAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance · Elemental Damage with Attacks 21/20Elemental Damage with AttacksAttack, SupportLevel: 21Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack Skills · Ruthless 21/20RuthlessSlam, Support, Melee, Attack, StrikeLevel: 21Quality: +20%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage · Energy Leech 21/20Energy LeechSupportLevel: 21Quality: +20%Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy ShieldSupported Skills deal (15-24)% more Damage while on Full Energy ShieldAdditional Effects From 1-20% Quality:Supported Skills deal (1-20)% increased Damage while Leeching Energy Shield
Whirling Blades 20/20Whirling BladesAttack, Melee, Movement, TravelLevel: 20Quality: +20%Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.+0.6 seconds to Attack TimeWhen Dual Wielding, Deals 75% Damage from each Weapon combinedAdditional Effects From 1-20% Quality:(0.5-10)% increased Attack SpeedElemental Weakness 20/20Elemental WeaknessSpell, AoE, Duration, Curse, HexLevel: 20Quality: +20%Curses all targets in an area, lowering their elemental resistances.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Elemental ResistancesAdditional Effects From 1-20% Quality:(1-20)% increased Duration of Elemental Ailments on Cursed enemiesFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Steelskin 18SteelskinSpell, Duration, GuardLevel: 18Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateArctic Armour 21Arctic ArmourSpell, Duration, ColdLevel: 21Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Buff grants (11-21)% less Physical Damage taken from Hits while stationaryBuff grants (11-20)% less Fire Damage taken from Hits while stationaryBase duration is (2.50-4.40) secondsChill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%Buff grants Immunity to FreezeAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 14Cast when Damage TakenSupport, Spell, TriggerLevel: 14Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Wrath 21WrathAura, Spell, AoE, LightningLevel: 21Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks+(0-1.9) metres to radiusYou and nearby allies deal (15-21)% more Spell Lightning DamageAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFlesh and Stone 21Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 21Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateHerald of Ice 20/20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Quality: +20%Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusEnlighten 3EnlightenExceptional, SupportLevel: 3Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Vaal Lightning Strike 20Vaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, ProjectileLevel: 20Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Fires (5-9) Projectiles50% of Physical Damage Converted to Lightning DamageBase duration is 6.00 secondsCan't be EvadedModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:Fires (0.05-1) ProjectilesSigil of Power 20/20Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 20Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesRage 21/20RageSupport, Melee, AttackLevel: 21Quality: +20%Supports melee attack skills. Minions cannot gain rage.Supported Skills have (10-19)% increased Attack Speed while you have at least 10 RageGain 3 Rage on Attack HitAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage · More Duration 21/20More DurationSupport, DurationLevel: 21Quality: +20%Supports any skill with a duration.Supported Skills have (30-39)% more Skill Effect DurationAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% more Skill Effect Duration
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceEnduring Cry 18/20Enduring CryWarcry, AoE, DurationLevel: 18Quality: +20%Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsGrants 1 Endurance Charge per 5 Power to you and Allied PlayersBuff grants 2% of Life Regenerated per second per5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateBlood Rage 21/20Blood RageSpell, Duration, PhysicalLevel: 21Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedBonechill 20BonechillCold, SupportLevel: 20Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported SkillsSupported Skills deal (5-14)% more Cold DamageEnemies Chilled by Supported Skills increase Cold Damage taken by Chill EffectEnemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Cold Damage
Assassin's Mark 30Assassin's MarkCritical, Spell, Curse, MarkLevel: 30Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit