Inquisitor Build

Corruption CharmProfane Wand
Weapon 1
Quality: +20%
Item Level: 87
Sockets: B-B-B
Requires: Level 70
Quality does not increase Physical Damage crafted
Grants 1% increased Elemental Damage per 2% Quality crafted
14% increased Cast Speed
97% increased Spell Damage
Adds 10 to 138 Lightning Damage to Spells
39% increased Projectile Speed
Can have up to 3 Crafted Modifiers crafted
21% increased Cast Speed crafted
Gain 8% of Lightning Damage as Extra Chaos Damage crafted
Kraken WatchCardinal Round Shield
Weapon 2 · Hunter
Quality: +28%
Armour: 285
Evasion: 285
Item Level: 84
Sockets: B-B G
Requires: Level 66
+26% chance to Suppress Spell Damage
+55 to Strength
+109 to maximum Life
10% increased maximum Life
+30% to Chaos Resistance
Gain 8% of Lightning Damage as Extra Chaos Damage crafted
Skull PeakPig-Faced Bascinet
Helmet
Quality: +20%
Armour: 340
Evasion: 210
Item Level: 87
Sockets: W-W-G-G
Requires: Level 63
Sigil of Power requires 20% reduced Mana Spent to gain a Stage crafted
While a Unique Enemy is in your Presence, 32% increased Spell Damage
While a Unique Enemy is in your Presence, 43% increased Critical Strike Chance for Spells
+19% chance to Suppress Spell Damage
+31 to Armour
+121 to maximum Life
16% increased Rarity of Items found
+42% to Fire Resistance
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown crafted
Glyph MantleFull Dragonscale
Body Armour
Quality: +28%
Armour: 750
Evasion: 595
Item Level: 82
Sockets: B-B-R-B-W-W
Requires: Level 63
Quality does not increase Defences crafted
Grants +1 to Strength per 2% Quality crafted
9% increased Life Recovery rate
Gain a Frenzy Charge every 15 seconds
+31% chance to Suppress Spell Damage
41% increased Armour and Evasion
+73 to maximum Life
+42% to Cold Resistance
+43% to Lightning Resistance
16% increased Stun and Block Recovery
Gain 10% of Maximum Life as Extra Maximum Energy Shield crafted
Algor MortisCarnal Mitts
Gloves
Quality: +20%
Evasion: 113
Energy Shield: 103
Item Level: 82
Sockets: R-R-R-G
Requires: Level 50
Trigger Commandment of Spite when Hit crafted
+66 to maximum Energy Shield
+19% to Cold and Lightning Resistances
27% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take 31% increased Lightning Damage
17% increased Effect of Non-Damaging Ailments
Agony TrailDragonscale Boots
Boots
Quality: +20%
Armour: 277
Evasion: 277
Item Level: 88
Sockets: W-R R G
Requires: Level 65
Adds 1 to 160 Lightning Damage if you haven't Killed Recently crafted
7% increased Life Regeneration rate
7% increased Movement Speed
+16% chance to Suppress Spell Damage
+37 to Dexterity
84% increased Armour and Evasion
+39% to Fire Resistance
30% increased Movement Speed
+68 to maximum Life crafted
Gloom CollarOnyx Amulet
Amulet
Item Level: 76
Requires: Level 64
Allocates Fury Bolts crafted
+16 to all Attributes
21% increased Cast Speed fractured
+33% to Global Critical Strike Multiplier
+77 to maximum Life
28% increased Mana Regeneration Rate
24% increased Projectile Speed
20% increased Projectile Damage
Non-Channelling Skills have -7 to Total Mana Cost crafted
Miracle GripVermillion Ring
Ring 1
Item Level: 82
Requires: Level 80
7% increased maximum Life
+64 to Dexterity
+43 to maximum Energy Shield
+76 to maximum Life
48% increased Mana Regeneration Rate
+31% to Chaos Resistance
Adds 12 to 14 Cold Damage crafted
Adds 1 to 22 Lightning Damage crafted
Dire BandVermillion Ring
Ring 2
Item Level: 83
Requires: Level 80
8% increased maximum Life
+54 to Strength
14% increased Cast Speed
+66 to maximum Life
Regenerate 6.4 Mana per second
76% increased Mana Regeneration Rate
Non-Channelling Skills have -8 to Total Mana Cost crafted
Ambush GirdleStygian Vise
Belt
Item Level: 78
Sockets: A
Has 1 Abyssal Socket
+78 to maximum Life
+42% to Cold Resistance
+26% to Lightning Resistance
20% reduced Flask Charges used
+264 to Armour crafted
+25 to maximum Energy Shield crafted
Cautious Divine Life Flask of Alleviation
Flask 1
Quality: +20%
Item Level: 82
Requires: Level 65
129% more Recovery if used while on Low Life
Grants Immunity to Bleeding for 9 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 9 seconds if used while affected by Corrupted Blood
Bountiful Quartz Flask of Tooth Moss
Flask 2
Quality: +20%
Item Level: 75
Requires: Level 35
Used when Charges reach full crafted
+24 to Maximum Charges
42% chance to Avoid being Shocked during Flask Effect
Plentiful Silver Flask of Depletion
Flask 3
Quality: +20%
Item Level: 73
Requires: Level 40
Used when Charges reach full crafted
+22 to Maximum Charges
0.5% of Spell Damage Leeched as Energy Shield during Flask effect
Practitioner's Granite Flask of the Goldfish
Flask 4
Quality: +20%
Item Level: 72
Requires: Level 38
Used when Charges reach full crafted
21% reduced Charges per use
36% chance to Avoid being Ignited during Flask Effect
Examiner's Quicksilver Flask of the Horsefly
Flask 5
Quality: +28%
Item Level: 83
Requires: Level 65
29% increased Duration
16% increased Cast Speed during Flask effect
Glorious VanityTimeless Jewel
Jewel
Item Level: 86
Radius: Large
15% reduced Effect of Shock on you
Bathed in the blood of 507 sacrificed in the name of Doryani
Passives in radius are Conquered by the Vaal
Historic
Glorious Vanity
Hypnotic LensCobalt Jewel
Jewel
Item Level: 83
10% increased Frenzy Charge Duration
3% increased Cast Speed with Lightning Skills
17% increased Critical Strike Chance with Cold Skills
+14% to Critical Strike Multiplier for Spell Damage
+13% to Critical Strike Multiplier with Elemental Skills
Hypnotic Lens

Character

Level
98 Inquisitor
Attributes
292 Str / 155 Dex / 339 Int
Movement speed
+31%
Charges
0/3 Endurance / 0/3 Frenzy / 1/3 Power
Bandit
Kill all

Defence

Life
5,931
Energy shield
2,997
Mana
1,056
Armour
18,770
Physical reduction
56%
Evasion
14,996
Evade
64%
Resistances
44% Fire / 66% Cold / 66% Lightning / 9% Chaos
Effective HP
72,506

Calculated with

shock effect 25 · Sirus boss · projectile distance 1

Commandment of Spite 1
Spark 20SparkSpell, Projectile, Duration, LightningLevel: 20Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesPierce 20PierceSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Added Lightning Damage 20Added Lightning DamageLightning, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Spark 20SparkSpell, Projectile, Duration, LightningLevel: 20Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesPierce 20PierceSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Added Lightning Damage 20Added Lightning DamageLightning, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Orb of Storms 20Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: 20Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageOrb disappears after (10-29) StrikesStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbBeam Splits towards 3 additional targetsStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBase radius is 2.8 metresBeams Split towards targets within a base radius of 3.5 metresAdditional Effects From 1-20% Quality:Beam Splits towards (0.1-2) additional targetsFrost Bomb 20Frost BombSpell, AoE, Duration, Cold, OrbLevel: 20Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (10-1712) to (15-2568) Cold DamageBase radius is (2.4-3.1) metresBase duration is 2.00 secondsBase secondary duration is 5.00 secondsCold Exposure applies -15% to Cold Resistance75% reduced Life Regeneration rate25% chance to Freeze enemiesAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateOnslaught 20 · Added Lightning Damage 20Added Lightning DamageLightning, SupportLevel: 20Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Flame Wall 20Flame WallSpell, AoE, Duration, FireLevel: 20Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Holy Flame Totem 20Holy Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical, AoELevel: 20Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical DamageFires (3-6) ProjectilesTotem lasts 8 seconds50% of Physical Damage Converted to Fire DamageSummons a Totem which uses this SkillProjectiles Pierce all TargetsConsecrated Ground grants Immunity to Curses to you and AlliesAdditional Effects From 1-20% Quality:(2-40)% increased Projectile Speed
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceArcane Surge 20Arcane SurgeArcane, Support, Spell, DurationLevel: 20Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Herald of Thunder 20Herald of ThunderSpell, AoE, Duration, Lightning, HeraldLevel: 20Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Buff grants (2-19) to (7-76) Added Spell Lightning DamageBuff grants (2-19) to (7-76) Added Attack Lightning DamageDeals (1-23) to (31-1108) Lightning DamageBase duration is 6.00 secondsStorm Hits an Enemy every 0.25 SecondsCannot inflict ShockCreates a storm when you Kill a Shocked EnemyAdditional Effects From 1-20% Quality:Storms Hit Enemies with (1-20)% increased FrequencyHerald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radius
Spark 20SparkSpell, Projectile, Duration, LightningLevel: 20Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesFaster Casting 20Faster CastingSupport, SpellLevel: 20Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed · Inspiration 20InspirationCritical, SupportLevel: 20Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Pierce 20PierceSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage
Orb of Storms 20Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: 20Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageOrb disappears after (10-29) StrikesStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbBeam Splits towards 3 additional targetsStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBase radius is 2.8 metresBeams Split towards targets within a base radius of 3.5 metresAdditional Effects From 1-20% Quality:Beam Splits towards (0.1-2) additional targetsIce Bite 20Ice BiteCold, SupportLevel: 20Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge · Onslaught 20 · Elemental Proliferation 20Elemental ProliferationCold, Fire, Lightning, Support, AoELevel: 20Supports any skill that hits enemies, or could otherwise apply elemental ailments.Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres(0-19)% increased Duration of Elemental Ailments on EnemiesSupported Skills have 20% chance to Freeze, Shock and IgniteAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Elemental Ailments on Enemies
Flame Wall 20Flame WallSpell, AoE, Duration, FireLevel: 20Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Frostblink 20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 20Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceArcane Surge 20Arcane SurgeArcane, Support, Spell, DurationLevel: 20Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Herald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radiusHerald of Thunder 20Herald of ThunderSpell, AoE, Duration, Lightning, HeraldLevel: 20Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Buff grants (2-19) to (7-76) Added Spell Lightning DamageBuff grants (2-19) to (7-76) Added Attack Lightning DamageDeals (1-23) to (31-1108) Lightning DamageBase duration is 6.00 secondsStorm Hits an Enemy every 0.25 SecondsCannot inflict ShockCreates a storm when you Kill a Shocked EnemyAdditional Effects From 1-20% Quality:Storms Hit Enemies with (1-20)% increased Frequency
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Sniper's Mark 20Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
Tornado 20TornadoSpell, Duration, Physical, AoE, OrbLevel: 20Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement Speed
Shield Charge 20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFlame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Arcane Surge 20Arcane SurgeArcane, Support, Spell, DurationLevel: 20Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Spark 20SparkSpell, Projectile, Duration, LightningLevel: 20Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesFaster Casting 20Faster CastingSupport, SpellLevel: 20Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed · Inspiration 20InspirationCritical, SupportLevel: 20Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Pierce 20PierceSupport, ProjectileLevel: 20Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional TargetsSupported Skills deal (0-19)% more Projectile DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile Damage · Lightning Penetration 20Lightning PenetrationLightning, SupportLevel: 20Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.Supported Skills Penetrate (20-34)% Lightning ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Orb of Storms 20Orb of StormsLightning, Spell, AoE, Chaining, OrbLevel: 20Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning DamageOrb disappears after (10-29) StrikesStrikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the OrbBeam Splits towards 3 additional targetsStrikes every 0.50 seconds while Channelling a Lightning Skill near the OrbBase radius is 2.8 metresBeams Split towards targets within a base radius of 3.5 metresAdditional Effects From 1-20% Quality:Beam Splits towards (0.1-2) additional targetsIce Bite 20Ice BiteCold, SupportLevel: 20Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy ChargeSupported Skills have (8-69) to (12-103) added Cold DamageSupported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen EnemySupported Skills have 15% chance to FreezeAdditional Effects From 1-20% Quality:Supported Skills deal (0.1-2)% increased Damage per Frenzy Charge · Onslaught 20 · Elemental Proliferation 20Elemental ProliferationCold, Fire, Lightning, Support, AoELevel: 20Supports any skill that hits enemies, or could otherwise apply elemental ailments.Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres(0-19)% increased Duration of Elemental Ailments on EnemiesSupported Skills have 20% chance to Freeze, Shock and IgniteAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Elemental Ailments on Enemies
Shield Charge 20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 20Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFlame Dash 20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFaster Attacks 20Faster AttacksAttack, SupportLevel: 20Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Arcane Surge 20Arcane SurgeArcane, Support, Spell, DurationLevel: 20Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage
Grace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDefiance Banner 20Defiance BannerAoE, Spell, Duration, AuraLevel: 20You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 8% increased Movement Speed to You and AlliesBanner grants +8% chance to Suppress Spell Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsHerald of Ice 20Herald of IceSpell, AoE, Cold, HeraldLevel: 20Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Buff grants (4-38) to (5-56) Added Spell Cold DamageBuff grants (4-38) to (5-56) Added Attack Cold DamageDeals (18-308) to (26-462) Cold DamageBase radius is 1.2 metresDamage cannot be ReflectedAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radius
Vaal Molten Shell 20Vaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, GuardLevel: 20Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Buff grants +(115-858) to Armour(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depletedBase duration is 9.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Sniper's Mark 20Sniper's MarkSpell, Curse, MarkLevel: 20Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
Tornado 20TornadoSpell, Duration, Physical, AoE, OrbLevel: 20Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedSigil of Power 20Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 20Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesFrost Shield 20Frost ShieldCritical, Spell, AoE, Duration, ColdLevel: 20Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Frost Shield has (190-910) maximum Life per StageYou lose (150-730) Energy Shield per secondYou gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldMaximum 4 Stages60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy ShieldGains 1 Stage every 0.3 seconds while you are losing Energy ShieldBase duration is 10.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Effect of Cold Ailments