Burning Arrow Ascendant Build

Character Level 90 Ascendant Bandit: Kill all
Attributes 175 Str 205 Dex 265 Int
Pools 7,249 Life 61 Energy Shield 1,939 Mana
Defences 10,236 Armour 63% physical reduction 10,753 Evasion
Resistances 18% Fire -12% Cold -30% Lightning -40% Chaos
Avoidance 44% Evade
Burning Arrow 312 DPS 2.27/s 73% hit chance 3.7% crit × 1.00 costs 29 mana PoB's numbers for this skill group
Short Bow
Weapon 1
Quality: +20%
Sockets: G-G-G-G-G-G
Requires: Level 40
+1 to Level of Socketed Gems
26% increased Elemental Damage with Attack Skills
+2 to Level of Socketed Fire Gems custom
Penetrating Arrow Quiver
Weapon 2
Requires: Level 36
Arrows Pierce an additional Target
+62 to maximum Life
30% increased Elemental Damage with Attack Skills
Ursine Pelt
Helmet
Quality: +20%
Sockets: G-G-G-G
Requires: Level 55
+18 to Evasion Rating
+121 to maximum Life
Belly of the Beast Full Wyrmscale
Body Armour
Requires Level 46, 68 Str, 68 Dex
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra Gore
Slink Gloves
Gloves
Quality: +20%
Sockets: G-G-G-G
Requires: Level 70
+20 to Evasion Rating
+90 to maximum Life
Bubonic Trail Murder Boots
Boots
Requires Level 69, 82 Dex, 42 Int
Has 1 Abyssal Socket
Has 2 Abyssal Sockets
Triggers level 20 Death Walk when Equipped
4% increased maximum Life
30% increased Movement Speed
10% increased Damage for each type of Abyssal Jewel affecting you
Araku Tiki Coral Amulet
Amulet
(2-4) Life Regenerated per second
You gain 100 Evasion Rating when on Low Life
+(30-50) to maximum Life
+(20-30)% to Fire Resistance
1% of Life Regenerated per Second while on Low Life
Opal Ring
Ring 1
Requires: Level 80
25% increased Elemental Damage
+60 to maximum Life
36% increased Elemental Damage with Attack Skills
Opal Ring
Ring 2
Requires: Level 80
25% increased Elemental Damage
+60 to maximum Life
36% increased Elemental Damage with Attack Skills
Stygian Vise
Belt
Sockets: A
Requires: Level 64
Has 1 Abyssal Socket
+81 to maximum Life
40% increased Elemental Damage with Attack Skills
Catalysed Eternal Life Flask of Staunching
Flask 1
Quality: +20%
Requires: Level 65
50% increased Recovery rate
Immunity to Bleeding during Flask effect
Removes Bleeding on use
Chemist's Basalt Flask of Grounding
Flask 2
Quality: +20%
Requires: Level 40
25% reduced Charges used
Immunity to Shock during Flask effect
Removes Shock on use
Chemist's Jade Flask of Heat
Flask 3
Quality: +20%
Requires: Level 27
25% reduced Charges used
Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
Chemist's Granite Flask of Iron Skin
Flask 4
Quality: +20%
Requires: Level 27
25% reduced Charges used
100% increased Armour during Flask effect
Alchemist's Quicksilver Flask of Adrenaline
Flask 5
Quality: +20%
Requires: Level 16
30% increased Movement Speed during Flask effect
25% increased effect
33% reduced Duration
Searching Eye Jewel
Jewel
Requires: Level 59
+40 to maximum Life
12% increased Damage over Time while wielding a Two Handed Weapon
18% increased Damage if you've Killed Recently
Searching Eye Jewel
Jewel
Requires: Level 59
+40 to maximum Life
12% increased Damage over Time while wielding a Two Handed Weapon
18% increased Damage if you've Killed Recently
Searching Eye Jewel
Jewel
Requires: Level 59
+40 to maximum Life
12% increased Damage over Time while wielding a Two Handed Weapon
18% increased Damage if you've Killed Recently
Pitch Darkness Viridian Jewel
Jewel
Radius: Medium
(5-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
Pitch Darkness Viridian Jewel
Jewel
Radius: Medium
(5-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
Pitch Darkness Viridian Jewel
Jewel
Radius: Medium
(5-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
Searching Eye Jewel
Jewel
Requires: Level 59
+40 to maximum Life
12% increased Damage over Time while wielding a Two Handed Weapon
18% increased Damage if you've Killed Recently
Pitch Darkness Viridian Jewel
Jewel
Radius: Medium
(5-15)% increased Fire Damage
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Burning Ground if it Ignites an Enemy.
With at least 40 Dexterity in Radius, Burning Arrow has a 10% chance to spread Tar if it does not Ignite an Enemy.
Burning Arrow Burning Arrow 20 Empower 3 Burning Damage 20 Elemental Damage with Attacks 20 Damage on Full Life 20 Chance to Ignite 20
Bubonic Trail DeathWalk 20
Clarity Clarity 1