Holy Sweep Juggernaut Build

Stats

Life
7,199
Energy Shield
67
Mana
663
Resistances
76% Fire / 75% Cold / 75% Lightning / -36% Chaos

Character

Level
92 Juggernaut
Attributes
1,046 Str / 173 Dex / 153 Int
Movement speed
+121%
Charges
8/8 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Alira

Defence

Armour
13,287
Physical reduction
84%
Evade
5%

Recovery

Life leech
1,207/s

Calculated with

crit recently · pinnacle boss · endurance charges · frenzy charges 0 · brand attached to enemy · rage 0 · onslaught · fortify · enemy maimed

Skills

Leap Slam 20/20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFlesh and Stone 6Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 6Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateOnslaught 20/20Maim 20/20MaimAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim
Vengeance 20/20Vaal Earthquake 20Vaal EarthquakeAttack, AoE, Melee, Duration, Vaal, SlamLevel: 20Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Aftershock deals (350-407)% more Damage with Hits and AilmentsBase duration is 1.00 secondBase secondary duration is 12.00 secondsOngoing effect ends after 9 AftershocksModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:Aftershock deals (1.5-30)% more Damage with Hits and AilmentsBrutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamagePulverise 20PulveriseAoE, Support, Melee, AttackLevel: 20Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectMelee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
Dread Banner 20/20Dread BannerAoE, Spell, Duration, AuraLevel: 20Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsHerald of Purity 20/20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateBlood and Sand 6Blood and SandSpell, StanceLevel: 6Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateInfused Channelling 19Infused ChannellingSupport, ChannellingLevel: 19Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from Hits
Sweep 21/23Pulverise 20/20PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectBrutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageImpale 19/20ImpaleAttack, Physical, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale EffectIncreased Critical Strikes 19Increased Critical StrikesCritical, SupportLevel: 19Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceFortify 20/20FortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Immortal Call 20Immortal CallSpell, Duration, GuardLevel: 20Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateBlood Rage 19Blood RageSpell, Duration, PhysicalLevel: 19Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedCast when Damage Taken 20Cast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerIncreased Duration 20

Equipment

PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectBrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageImpaleAttack, Physical, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale EffectIncreased Critical StrikesCritical, SupportLevel: 19Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike ChanceFortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration
Pillar of the Caged GodIron Staff
Weapon 1
Quality: +20%
Item Level: 74
Sockets: R-R-R-G-B-R
Requires: Level 13
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Quality: +20%Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeMaimAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of MaimFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 6Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
AbyssusEzomyte Burgonet
Helmet
Quality: +20%
Item Level: 66
Sockets: G-R-R-R
Requires: Level 60
25% increased Righteous Fire Damage crafted
+24 to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+111% to Melee Critical Strike Multiplier
118% increased Armour
41% increased Physical Damage taken
BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamagePulveriseAoE, Support, Melee, AttackLevel: 20Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectMelee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageVaal EarthquakeAttack, AoE, Melee, Duration, Vaal, SlamLevel: 20Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Aftershock deals (350-407)% more Damage with Hits and AilmentsBase duration is 1.00 secondBase secondary duration is 12.00 secondsOngoing effect ends after 9 AftershocksModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:Aftershock deals (1.5-30)% more Damage with Hits and Ailments
Glyph WardAstral Plate
Body Armour
Quality: +20%
Item Level: 75
Sockets: R-R-R-R-R R
Requires: Level 62
+12% to all Elemental Resistances
+48 to Strength
+4 to Armour
+118 to maximum Life
9% increased maximum Life
+43% to Lightning Resistance
+20% to Fire and Cold Resistances crafted
Immortal CallSpell, Duration, GuardLevel: 20Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateCast when Damage TakenSupport, Spell, TriggerLevel: 20Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerBlood RageSpell, Duration, PhysicalLevel: 19Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack Speed
Brimstone NailsAncient Gauntlets
Gloves
Quality: +20%
Item Level: 70
Sockets: R-R-R-G
Requires: Level 47
+32 to Strength
Adds 4 to 7 Physical Damage to Attacks
13% increased Attack Speed
+40 to Armour
+99 to maximum Life
+34% to Cold Resistance crafted
Dread BannerAoE, Spell, Duration, AuraLevel: 20Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsInfused ChannellingSupport, ChannellingLevel: 19Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from HitsHerald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Quality: +20%Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateBlood and SandSpell, StanceLevel: 6Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Alberon's WarpathSoldier Boots
Boots
Item Level: 71
Sockets: R-B-R-R
Corrupted
Requires: Level 49
+1 to Maximum Endurance Charges
Adds 1 to 80 Chaos Damage to Attacks
+219 to Armour
+12% to Chaos Resistance
20% increased Movement Speed
+1 to maximum number of Skeletons
18% increased Strength
Blood ChokerOnyx Amulet
Amulet
Item Level: 85
Requires: Level 60
+15 to all Attributes
+27 to all Attributes
+37 to Dexterity
Adds 15 to 26 Physical Damage to Attacks
5% increased maximum Energy Shield
+29% to Fire Resistance
+48 to maximum Life crafted
Havoc KnuckleMoonstone Ring
Ring 1
Item Level: 75
Requires: Level 57
+16 to maximum Energy Shield
+40 to Strength
Adds 9 to 13 Physical Damage to Attacks
+43% to Fire Resistance
+20% to Lightning Resistance
+54 to maximum Life crafted
Hypnotic WhorlSteel Ring
Ring 2
Item Level: 78
Requires: Level 80
Adds 4 to 14 Physical Damage to Attacks
+50 to Strength
Adds 6 to 12 Physical Damage to Attacks
+31% to Cold Resistance
+44% to Lightning Resistance
+52 to maximum Life crafted
Hypnotic BuckleLeather Belt
Belt · Elder
Item Level: 75
Requires: Level 60
+39 to maximum Life
+47 to Strength
+16 to maximum Energy Shield
+91 to maximum Life
9% increased Attributes
+20% to Fire and Cold Resistances crafted
Perpetual Diamond Flask of Gluttony
Flask 1
Quality: +22%
Item Level: 59
Requires: Level 27
35% increased Charge Recovery
0.4% of Physical Attack Damage Leeched as Life during Flask effect
Lion's RoarGranite Flask
Flask 2
Quality: +20%
Requires: Level 27
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
23% more Melee Physical Damage during effect
Knocks Back Enemies in an Area on Flask use
Cautious Eternal Life Flask of Adrenaline
Flask 3
Quality: +22%
Item Level: 66
Requires: Level 65
100% increased Recovery when on Low Life
27% increased Movement Speed during Flask effect
Perpetual Quicksilver Flask of Staunching
Flask 4
Quality: +22%
Item Level: 42
Requires: Level 6
27% increased Charge Recovery
Immunity to Bleeding during Flask effect
Removes Bleeding on use
Chemist's Greater Mana Flask of Heat
Flask 5
Item Level: 16
Requires: Level 12
20% reduced Charges used
Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use
Damnation SolaceViridian Jewel
Jewel
Item Level: 68
+15% to Critical Strike Multiplier with Two Handed Melee Weapons
0.3% of Physical Attack Damage Leeched as Mana
18% increased Damage with Poison
Damnation Solace
Cataclysm CreedViridian Jewel
Jewel
Item Level: 76
+12 to Dexterity
+17% to Critical Strike Multiplier with Two Handed Melee Weapons
6% increased maximum Life
+12% to Cold and Lightning Resistances
Cataclysm Creed
Cataclysm ShineCrimson Jewel
Jewel
Item Level: 68
+17% to Critical Strike Multiplier with Two Handed Melee Weapons
5% increased maximum Life
+11% to Fire and Lightning Resistances
+12% to Cold and Lightning Resistances
Cataclysm Shine
Armageddon EmberCrimson Jewel
Jewel
Item Level: 75
15% increased Damage with Maces
+12% to Global Critical Strike Multiplier
5% increased maximum Life
Armageddon Ember