Raise Zombie Necromancer Build

Character Level 81 Necromancer
Attributes 410 Str 105 Dex 210 Int
Pools 3,006 Life 492 Energy Shield 1,005 Mana
Defences 1,548 Armour 13% physical reduction
Resistances 65% Fire 75% Cold 75% Lightning -40% Chaos
Charges 0/3 Endurance 0/3 Frenzy 0/3 Power
Movement +9% movement speed
Calculated with feeding frenzy feeding frenzy active
Golem Ruin Spiny Maul
Weapon 1
Item Level: 50
Sockets: B-B-R-B-R
Requires: Level 48
30% increased Stun Duration on Enemies
0.29% of Physical Attack Damage Leeched as Mana
+5 Life gained for each Enemy hit by Attacks
Minions deal 74% increased Damage
Attacks have 25% chance to cause Bleeding
32% increased Damage with Bleeding
Weapon 2
empty
The Baron Close Helmet
Helmet
Quality: +20%
Item Level: 56
Sockets: B-R R-B
Requires: Level 26
+2 to Level of Socketed Minion Gems
+36 to Strength
Minions have 20% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 300 Strength
With at least 1000 Strength, 2% of Damage dealt by your Raised Zombies is Leeched to you as Life
Hate Hide Loricated Ringmail
Body Armour
Quality: +20%
Item Level: 72
Sockets: B-R-B-R-B
Requires: Level 58
70% increased Armour and Energy Shield
+79 to maximum Life
Regenerate 2.2 Life per second
+20% to Cold Resistance
+16 to Strength crafted
Behemoth Clutches Ambush Mitts
Gloves
Item Level: 47
Sockets: B-R-B-G
Requires: Level 45
Trigger Word of Spite when Hit crafted
Adds 1 to 5 Lightning Damage to Attacks
+9 to maximum Energy Shield
+18 to maximum Life
Regenerate 8.9 Life per second
+14 to maximum Mana
7% increased Rarity of Items found
+26% to Cold Resistance
Bones of Ullr Silk Slippers
Boots
Quality: +20%
Item Level: 71
Sockets: G-G-B-B
Requires: Level 22
55% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
+1 to Level of all Raise Zombie Gems
+1 to Level of all Raise Spectre Gems
11% increased Movement Speed
Apocalypse Braid Citrine Amulet
Amulet
Item Level: 53
Requires: Level 38
+21 to Strength and Dexterity
+18 to Intelligence
+19 to maximum Energy Shield
+12% to all Elemental Resistances
+28% to Lightning Resistance
Death Twirl Two-Stone Ring
Ring 1
Item Level: 30
Requires: Level 24
+15% to Cold and Lightning Resistances
+10 to Dexterity
Adds 3 to 4 Physical Damage to Attacks
+33 to Evasion Rating
+59 to maximum Life
Regenerate 2.2 Life per second
7% increased Rarity of Items found
Fate Knot Two-Stone Ring
Ring 2
Item Level: 39
Requires: Level 28
+13% to Fire and Cold Resistances
Adds 1 to 34 Lightning Damage to Attacks
5% increased Attack Speed
+3 to maximum Energy Shield
+9% to all Elemental Resistances
Victory Shackle Heavy Belt
Belt
Item Level: 45
Requires: Level 35
+27 to Strength
+77 to maximum Life
+7% to Fire Resistance
+22% to Lightning Resistance
17% increased Stun and Block Recovery
Reflects 1 Physical Damage to Melee Attackers
Bubbling Eternal Life Flask of Reflexes
Flask 1
Item Level: 66
Requires: Level 65
50% reduced Amount Recovered
135% increased Recovery rate
50% of Recovery applied Instantly
82% increased Evasion Rating during Flask effect
Bubbling Divine Life Flask of Infliction
Flask 2
Item Level: 62
Requires: Level 60
50% reduced Amount Recovered
135% increased Recovery rate
50% of Recovery applied Instantly
23% chance to Freeze, Shock and Ignite during Flask effect
Enduring Divine Mana Flask of Reflexes
Flask 3
Quality: +12%
Item Level: 62
Requires: Level 60
61% increased Evasion Rating during Flask effect
25% reduced Duration
Flask Effect is not removed at Full Mana
Ample Silver Flask of Steadiness
Flask 4
Item Level: 40
Requires: Level 22
+20 to Maximum Charges
45% increased Block and Stun Recovery during Flask effect
Chemist's Quicksilver Flask of Staunching
Flask 5
Item Level: 15
Requires: Level 11
22% reduced Charges used
Immunity to Bleeding during Flask effect
Removes Bleeding on use
Efficient Training Crimson Jewel
Jewel
Item Level: 36
Radius: Large
+18 to Strength
Intelligence from Passives in Radius is Transformed to Strength
Efficient Training Crimson Jewel
Jewel
Item Level: 43
Radius: Large
+18 to Strength
Intelligence from Passives in Radius is Transformed to Strength
Weapon 1 Swap Raise Zombie 17
Weapon 2 Swap Raise Zombie 17
Gloves Flame Dash 18 Cast when Damage Taken 1 Spirit Offering 8 Desecrate 7
Weapon 1 Raise Zombie 19 Minion Damage 19 Melee Physical Damage 18 Feeding Frenzy 18 Multistrike 17
Boots Vaal Cyclone 18 Desecrate 18 Spirit Offering 18 Cast while Channelling 17
Helmet Purity of Elements 18 Summon Stone Golem 18
Helmet Summon Skitterbots 18
Body Armour Vaal Summon Skeletons 18 Melee Physical Damage 18 Feeding Frenzy 18 Melee Splash 19 Minion Damage 17