General's Cry Berserker Build

ParadoxicaVaal Rapier
Weapon 1
Quality: +24%
Item Level: 84
Sockets: G-G-G
Requires: Level 66
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy crafted
91% increased Physical Damage crafted
16% increased Attack Speed crafted
17% chance to Impale Enemies on Hit with Attacks crafted
Redblade BannerPainted Tower Shield
Weapon 2
Quality: +20%
Item Level: 74
Sockets: R R-R
Requires: Level 35
+24 to maximum Life
99% increased Armour
+58 to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Rate
Warcries have infinite Power
Storm HornSamnite Helmet
Helmet
Quality: +20%
Item Level: 77
Sockets: B-R-R-R
Requires: Level 55
Berserk has 30% increased Buff Effect crafted
27% increased Armour
+95 to maximum Life
+41% to Fire Resistance
+21% to Cold Resistance
+14% to Chaos Resistance
5% of Physical Damage from Hits taken as Fire Damage crafted
55% less attack speed
29% less attack damage
Dire CarapaceAstral Plate
Body Armour · Elder
Quality: +30%
Item Level: 100
Sockets: W-W-W-W-W-W
Requires: Level 62
+12% to all Elemental Resistances
Item sells for much more to vendors
+125 to maximum Life
7% increased maximum Life
+44% to Lightning Resistance
+32% to Chaos Resistance
Attacks have +1.29% to Critical Strike Chance
32% chance to Avoid Elemental Ailments crafted
33% chance to Avoid being Stunned crafted
Rapture GraspShagreen Gloves
Gloves
Quality: +20%
Item Level: 85
Sockets: R-R-B-G
Requires: Level 54
+57 to Dexterity
Adds 5 to 10 Physical Damage to Attacks
+437 to Accuracy Rating
98% increased Evasion Rating
+87 to maximum Life
+44% to Fire Resistance
Blight UrgeHydrascale Boots
Boots · Elder
Quality: +20%
Item Level: 85
Sockets: B-B-G-G
Requires: Level 59
Adds 1 to 160 Lightning Damage if you haven't Killed Recently crafted
Socketed Gems are Supported by Level 20 Fortify
+44% to Lightning Resistance
+24% to Chaos Resistance
30% increased Movement Speed
8% chance to Dodge Spell Hits
Cannot be Frozen crafted
Soul ChokerCitrine Amulet
Amulet · Hunter
Item Level: 85
Requires: Level 60
Allocates Lucidity crafted
+24 to Strength and Dexterity
+16 to all Attributes
Adds 11 to 24 Physical Damage to Attacks
+31% to Global Critical Strike Multiplier
+67 to maximum Life
+12% to all Elemental Resistances
Channelling Skills have -2 to Total Mana Cost crafted
Kraken HoldSapphire Ring
Ring 1
Item Level: 78
Requires: Level 64
+28% to Cold Resistance
Adds 6 to 14 Physical Damage to Attacks
+68 to maximum Life
+23% to Fire Resistance
+40% to Cold Resistance
+17% to Lightning Resistance
Non-Channelling Skills have -9 to Total Mana Cost crafted
Dire HoldTwo-Stone Ring
Ring 2 · Warlord
Item Level: 85
Requires: Level 60
+18% to Fire and Cold Resistances
+45 to Dexterity
+64 to maximum Life
16% increased Rarity of Items found
Curse Enemies with Vulnerability on Hit, with 20% increased Effect
Adds 6 to 10 Physical Damage to Attacks crafted
Ryslatha's CoilStudded Belt
Belt
Item Level: 77
Requires: Level 32
30% increased Stun Duration on Enemies
+33 to Strength
48% more Maximum Physical Attack Damage
37% less Minimum Physical Attack Damage
Adds 1 to 21 Physical Damage to Attacks
+92 to maximum Life
Gain 50 Life when you Stun an Enemy
Lion's RoarGranite Flask
Flask 1
Quality: +20%
Item Level: 85
Requires: Level 27
Adds Knockback to Melee Attacks during Flask effect
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
25% more Melee Physical Damage during effect
Experimenter's Diamond Flask of Acceleration
Flask 2
Quality: +20%
Item Level: 70
Requires: Level 27
10% increased Attack Speed during Flask effect
39% increased Duration
Cinderswallow UrnSilver Flask
Flask 3
Quality: +20%
Item Level: 85
Requires: Level 48
Recharges 1 Charge when you Consume an Ignited corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover 3% of Life when you Kill an Enemy during Flask Effect
Recover 2% of Mana when you Kill an Enemy during Flask Effect
Recover 3% of Energy Shield when you Kill an Enemy during Flask Effect
76% increased Critical Strike Chance during Flask Effect crafted
Experimenter's Quicksilver Flask of Adrenaline
Flask 4
Quality: +20%
Item Level: 72
Requires: Level 16
28% increased Movement Speed during Flask effect
38% increased Duration
Experimenter's Diamond Flask
Flask 5
Quality: +20%
Requires: Level 27
40% increased Duration
80% increased Critical Strike Chance during Flask Effect crafted
Cataclysm JoyLarge Cluster Jewel
Jewel
Item Level: 68
Requires: Level 40
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Physical Damage crafted
Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skills
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Iron Breaker
1 Added Passive Skill is Master the Fundamentals
Cataclysm Joy
Spirit PrismMedium Cluster Jewel
Jewel
Item Level: 69
Requires: Level 40
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Channelling Skills deal 12% increased Damage crafted
Added Small Passive Skills also grant: 4% increased Mana Regeneration Rate
1 Added Passive Skill is Precise Focus
1 Added Passive Skill is Unwavering Focus
Spirit Prism
Watcher's EyePrismatic Jewel
Jewel
Item Level: 85
Limited to: 1
5% increased maximum Energy Shield
6% increased maximum Life
6% increased maximum Mana
+22 Energy Shield gained for each Enemy Hit while affected by Discipline
Impales you inflict last 2 additional Hits while using Pride
Watcher's Eye
Cataclysm PrismCrimson Jewel
Jewel
Item Level: 70
+10 to Dexterity and Intelligence
11% increased Damage over Time
+17% to Critical Strike Multiplier with One Handed Melee Weapons
7% increased maximum Life
Cataclysm Prism
Kitava's TeachingsSmall Cluster Jewel
Jewel
Item Level: 84
Corrupted
Requires: Level 32
You cannot be Maimed
Adds Disciple of Kitava
Kitava's Teachings
Ghoul CreedMedium Cluster Jewel
Jewel
Item Level: 82
Requires: Level 60
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage crafted
Added Small Passive Skills also grant: +4 to Intelligence
1 Added Passive Skill is Mob Mentality
1 Added Passive Skill is Provocateur
Ghoul Creed
Glyph ManglerViridian Jewel
Jewel
Item Level: 72
4% increased Attack Speed
+17% to Critical Strike Multiplier with One Handed Melee Weapons
7% increased maximum Life
7% increased Ignite Duration on Enemies
3% chance to Ignite
Glyph Mangler

Character

Level
90 Berserker
Attributes
385 Str / 216 Dex / 74 Int
Movement speed
+51%
Charges
3/3 Endurance / 3/3 Frenzy / 3/3 Power
Bandit
Kill all

Defence

Life
5,565
Mana
648
Armour
10,263
Physical reduction
59%
Evasion
1,396
Evade
9%
Resistances
76% Fire / 75% Cold / 75% Lightning / 10% Chaos

Recovery

Life leech
1,224/s

Offence

Blade Flurry
2.5M DPS
With ailments
5.8M
Speed
3.26/s
Hit chance
97%
Crit
78.0% × 4.05
Cost
7 mana

Calculated with

leeching · crit recently · channelling · fortify · consumed corpse recently · using flask · enemy taunted · taunted enemy recently · blitz charges · enemy awakening level 9

General's Cry 19/20General's CryWarcry, AoE, DurationLevel: 19Quality: +20%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsCyclone 19/20CycloneAttack, AoE, Melee, Movement, ChannellingLevel: 19Quality: +20%Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(30-20)% less Movement Speed15% increased Area of Effect per 0.1 metre additional Melee Strike RangeAdditional Effects From 1-20% Quality:(0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike Range
Dash 19/20DashSpell, Movement, Travel, BlinkLevel: 19Quality: +20%Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.This Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePortal 1PortalSpellLevel: 1Creates a portal to the current area's town.Additional Effects From 1-20% Quality:(3-60)% increased Cast SpeedVaal Ancestral Warchief 20Vaal Ancestral WarchiefAttack, Totem, Melee, AoE, Vaal, SlamLevel: 20Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 6 seconds50% increased Totem Placement speed32% more Melee Damage while Totem is Active+1 to maximum number of Summoned TotemsSummons a Totem which uses this SkillModifiers to Totem Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Totem DamageAncestral Protector 20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeSecond Wind 20/20Second WindSupportLevel: 20Quality: +20%Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown UseAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
Berserk 20/20BerserkSpellLevel: 20Quality: +20%Consumes Rage at an accelerating rate to increase the effects of Rage.(40-59)% increased Rage EffectAt least 5 Rage required to start BerserkingLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Immortal Call 18Immortal CallSpell, Duration, GuardLevel: 18Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.(25-34)% less Elemental Damage taken(25-35)% less Physical Damage taken15% less Physical Damage taken per Endurance Charge removed20% increased Buff Duration per Endurance Charge removedBase duration is 1.00 secondThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Cooldown Recovery RateCast when Damage Taken 18Cast when Damage TakenSupport, Spell, TriggerLevel: 18Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Pride 21PrideSpell, AoE, Aura, PhysicalLevel: 21Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDread Banner 21/20Dread BannerAoE, Spell, Duration, AuraLevel: 21Quality: +20%You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsBlood and Sand 7Blood and SandSpell, StanceLevel: 7Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateEnlighten 3/20EnlightenExceptional, SupportLevel: 3Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Flesh and Stone 20/20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Quality: +20%Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RatePrecision 3PrecisionAura, Critical, Spell, AoELevel: 3Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectMaim 19MaimAttack, Physical, SupportLevel: 19Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical DamageSupported Attacks have 30% chance to Maim on HitEnemies Maimed by Supported Skills take 10% increased Physical DamageAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Effect of Maim · Enlighten 3EnlightenExceptional, SupportLevel: 3Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Cyclone 19/20CycloneAttack, AoE, Melee, Movement, ChannellingLevel: 19Quality: +20%Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(30-20)% less Movement Speed15% increased Area of Effect per 0.1 metre additional Melee Strike RangeAdditional Effects From 1-20% Quality:(0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike RangeDesecrate 19DesecrateSpell, AoE, Duration, ChaosLevel: 19Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedInfused Channelling 12/20Infused ChannellingSupport, ChannellingLevel: 12Quality: +20%Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from Hits · Cast while Channelling 19/20Cast while ChannellingSupport, Channelling, Spell, TriggerLevel: 19Quality: +20%Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.40-0.32) seconds while Channelling Supported SkillsAdditional Effects From 1-20% Quality:Supported Channelling Skills deal (0.5-10)% increased Damage
Blade Flurry 19/20Blade FlurryAttack, AoE, Channelling, MeleeLevel: 19Quality: +20%Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stageMaximum 6 StagesAdditional Effects From 1-20% Quality:(1-20)% more Damage while at maximum Stages
Enlighten 2/20EnlightenExceptional, SupportLevel: 2Quality: +20%Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Blade Flurry 21/23Blade FlurryAttack, AoE, Channelling, MeleeLevel: 21Quality: +23%Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stageMaximum 6 StagesAdditional Effects From 1-20% Quality:(1-20)% more Damage while at maximum StagesGeneral's Cry 21/23General's CryWarcry, AoE, DurationLevel: 21Quality: +23%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsPulverise 20/20PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect · Awakened Melee Physical Damage 1/20Awakened Melee Physical DamageMelee, Physical, Support, AttackLevel: 1Quality: +20%Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical DamageSupported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have (0-10)% chance to Intimidate Enemies for (0-4) seconds on HitSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage · Impale 20/20ImpaleAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale Effect · Brutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage
Blood Rage 1Blood RageSpell, Duration, PhysicalLevel: 1Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedSecond Wind 20/20Second WindSupportLevel: 20Quality: +20%Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown UseAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
Vulnerability 1VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 1Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding