Ascendant Build

Stats

Life
1,940
Energy Shield
3
Mana
395
eHP
3,464
Resistances
77% Fire / 57% Cold / 67% Lightning / -12% Chaos

Resolute TechniqueKeystoneYour hits can't be EvadedNever deal Critical Strikes

Character

Level
56 Ascendant
Attributes
265 Str / 137 Dex / 50 Int
Movement speed
+29%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Armour
1,226
Physical reduction
10%
Max hit
2.2k Physical / 7.5k Fire / 4.2k Cold / 5.4k Lightning / 1.7k Chaos

Recovery

Life regen
51/s
Mana regen
7/s
Life leech
388/s

Skills

Sunder 13
1.45/s
57.9k Total DPS
Hit
43.2k
Impale
1.3k
Bleed
13.4k
Melee Physical Damage 12Melee Physical DamageMelee, Physical, Support, AttackLevel: 12Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageRuthless 15RuthlessSlam, Support, Melee, Attack, StrikeLevel: 15Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageFist of War 8Fist of WarSlam, Attack, Melee, AoE, SupportLevel: 8Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Ancestrally Boosted Slams deal (70-98)% more Damage with Hits and AilmentsAncestrally Boosted Slams have (40-59)% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) secondsAncestral Boost does not apply to repeats of the AttackAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect
Vulnerability 10VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 10Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate Bleeding
Intimidating Cry 14/12Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 14Quality: +12%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Haste 12HasteAura, Spell, AoELevel: 12Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast SpeedYou and nearby allies gain (10-16)% increased Movement Speed+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectBlood Rage 12Blood RageSpell, Duration, PhysicalLevel: 12Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedFrostblink 1FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Leap Slam 14Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 14Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeHerald of Ash 11Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 11Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill DamageFaster Attacks 15Faster AttacksAttack, SupportLevel: 15Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentum 15MomentumAttack, Support, DurationLevel: 15Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
Blood and Sand 4Blood and SandSpell, StanceLevel: 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateWar Banner 15War BannerAoE, Spell, Duration, Aura, PhysicalLevel: 15You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 4% more Physical Damage with Melee Skills to You and AlliesBanner grants 8% increased Accuracy Rating to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Cost
21 mana, 30 mana/s

Equipment

VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 10Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingIntimidating CryWarcry, AoE, Duration, PhysicalLevel: 14Quality: +12%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery Rate
Rift SongLabrys
Weapon 1
Quality: +10%
Item Level: 52
Sockets: R G R-R
Requires: Level 49
+15 to Dexterity
Adds 6 to 15 Physical Damage
Adds 74 to 131 Cold Damage
11% reduced Enemy Stun Threshold
76% increased Physical Damage crafted
SunderAttack, AoE, Melee, SlamLevel: 13Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Shockwaves deal 40% less DamageWave Areas gain +0.2 metres to radius for each previous Area in WaveWave Damages 5 AreasWave cannot stop before Damaging 2 AreasWave causes Shockwaves from up to 5 Enemies in each AreaAdditional Effects From 1-20% Quality:Wave Areas gain (0.005-0.1) metres to radius for each previous Area in WaveMelee Physical DamageMelee, Physical, Support, AttackLevel: 12Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical DamageRuthlessSlam, Support, Melee, Attack, StrikeLevel: 15Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageFist of WarSlam, Attack, Melee, AoE, SupportLevel: 8Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Ancestrally Boosted Slams deal (70-98)% more Damage with Hits and AilmentsAncestrally Boosted Slams have (40-59)% increased Area of EffectAttacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) secondsAncestral Boost does not apply to repeats of the AttackAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect
Kraken StarClose Helmet
Helmet
Armour: 248
Item Level: 27
Sockets: R-R-R-R
Requires: Level 26
+49 to Armour
30% increased Armour
+9 to maximum Life
+21% to Fire Resistance
+17% to Cold Resistance crafted
Blood and SandSpell, StanceLevel: 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateWar BannerAoE, Spell, Duration, Aura, PhysicalLevel: 15You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants 4% more Physical Damage with Melee Skills to You and AlliesBanner grants 8% increased Accuracy Rating to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) seconds
Entropy ShelterChestplate
Body Armour
Quality: +5%
Armour: 88
Item Level: 15
Sockets: R-R-R
Requires: Level 6
+4 to maximum Life
Regenerate 2 Life per second
+11% to Fire Resistance
+17% to Cold Resistance
Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 14Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFaster AttacksAttack, SupportLevel: 15Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedMomentumAttack, Support, DurationLevel: 15Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) secondsHerald of AshSpell, AoE, Fire, Herald, DurationLevel: 11Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill Damage
Oblivion CaressSteelscale Gauntlets
Gloves
Armour: 109
Evasion: 109
Item Level: 44
Sockets: G-R-G-R
Requires: Level 36
Adds 1 to 5 Lightning Damage to Attacks
52% increased Armour and Evasion
+16 to maximum Life
Regenerate 13.6 Life per second
+8% to Lightning Resistance
+18% to Chaos Resistance
HasteAura, Spell, AoELevel: 12Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.You and nearby allies gain (15-24)% increased Attack SpeedYou and nearby allies gain (15-24)% increased Cast SpeedYou and nearby allies gain (10-16)% increased Movement Speed+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectBlood RageSpell, Duration, PhysicalLevel: 12Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distance
Storm PaceGoathide Boots
Boots
Evasion: 58
Item Level: 15
Sockets: G-G-B
Requires: Level 12
+6 to Evasion Rating
+17% to Fire Resistance
15% increased Movement Speed
11% increased Stun and Block Recovery
+20% to Cold Resistance crafted
Sol HeartJade Amulet
Amulet
Item Level: 25
Requires: Level 18
+30 to Dexterity
+3 to maximum Energy Shield
4% increased maximum Energy Shield
+16 to maximum Life
Gain 9 Life per Enemy Killed
+19% to Lightning Resistance crafted
Soul GyreRuby Ring
Ring 1
Item Level: 16
Requires: Level 17
+22% to Fire Resistance
+22 to Dexterity
Adds 1 to 2 Physical Damage to Attacks
Adds 1 to 5 Lightning Damage to Attacks
+28 to maximum Life
+18% to Lightning Resistance crafted
Dusk GyreTwo-Stone Ring
Ring 2
Item Level: 36
Requires: Level 20
+16% to Fire and Lightning Resistances
3% increased Cold Damage
Adds 3 to 8 Cold Damage to Attacks
+10 to maximum Life
+4% to all Elemental Resistances
+19% to Lightning Resistance
Rustic Sash of Craft
Belt
Item Level: 3
Requires: Level 12
19% increased Global Physical Damage
+16% to Cold Resistance crafted
Constant Hallowed Life Flask
Flask 1
Item Level: 50
Requires: Level 42
18% increased Charge Recovery
Sacred Life Flask
Flask 2
Item Level: 42
Requires: Level 36
Enduring Sanctified Mana Flask
Flask 3
Item Level: 58
Requires: Level 50
66% reduced Amount Recovered
Effect is not removed when Unreserved Mana is Filled
Effect does not Queue
Quicksilver Flask
Flask 4
Item Level: 4
Requires: Level 4
Sanctified Mana Flask of Interference
Flask 5
Item Level: 58
Requires: Level 50
Hinders nearby Enemies with 22% reduced Movement Speed if used while not on Full Mana