General's Cry Berserker Build

Stats

Life
4,201
Energy Shield
36
Mana
763
eHP
73,956
Resistances
82% Fire / 81% Cold / 81% Lightning / -25% Chaos

Character

Level
94 Berserker
Attributes
355 Str / 235 Dex / 118 Int
Movement speed
+104%
Charges
2/3 Endurance / 2/3 Frenzy / 2/3 Power
Bandit
Kill all

Defence

Armour
66,830
Physical reduction
90%

Recovery

Life leech
756/s

Calculated with

leeching, crit recently, pinnacle boss, enemy taunted, frenzy charges 2, blitz charges, rage 20, power charges 2, tailwind, frenzy charges

Skills

Blade Flurry 21/20
10.41/s, 77.8% / 486% crit
77.3M Total DPS
Hit
36.5M
Impale
40.8M
General's Cry 20/20General's CryWarcry, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsPulverise 20/20PulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectImpale 20/20ImpaleAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale EffectAwakened Brutality 5/20Awakened BrutalityPhysical, SupportLevel: 5Quality: +20%Supports any skill that deals damage.Supported Skills deal (40-44)% more Physical DamageSupported Skills have (0-10)% chance to Crush Enemies for (0-4) seconds on HitSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageAwakened Melee Physical Damage 5/20Awakened Melee Physical DamageMelee, Physical, Support, AttackLevel: 5Quality: +20%Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical DamageSupported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have (0-10)% chance to Intimidate Enemies for (0-4) seconds on HitSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
Pride 21PrideSpell, AoE, Aura, PhysicalLevel: 21Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDetermination 21DeterminationAura, Spell, AoE, PhysicalLevel: 21Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDread Banner 21Dread BannerAoE, Spell, Duration, AuraLevel: 21You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsEnlighten 3EnlightenExceptional, SupportLevel: 3Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
Cyclone 1CycloneAttack, AoE, Melee, Movement, ChannellingLevel: 1Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(30-20)% less Movement Speed15% increased Area of Effect per 0.1 metre additional Melee Strike RangeAdditional Effects From 1-20% Quality:(0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike RangeDesecrate 1DesecrateSpell, AoE, Duration, ChaosLevel: 1Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedCast while Channelling 1Cast while ChannellingSupport, Channelling, Spell, TriggerLevel: 1Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.40-0.32) seconds while Channelling Supported SkillsAdditional Effects From 1-20% Quality:Supported Channelling Skills deal (0.5-10)% increased DamageInfused Channelling 20Infused ChannellingSupport, ChannellingLevel: 20Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from Hits
Berserk 21/20BerserkSpellLevel: 21Quality: +20%Consumes Rage at an accelerating rate to increase the effects of Rage.(40-59)% increased Rage EffectAt least 5 Rage required to start BerserkingLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlood Rage 21/20Blood RageSpell, Duration, PhysicalLevel: 21Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedLeap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life
Molten Shell 14Molten ShellSpell, AoE, Duration, Fire, Physical, GuardLevel: 14Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Buff grants +(115-858) to ArmourReflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted75% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 10% of your Armour, up to a maximum of 5000Base duration is 3.00 secondsThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationCast when Damage Taken 8Cast when Damage TakenSupport, Spell, TriggerLevel: 8Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Blood and Sand 7Blood and SandSpell, StanceLevel: 7Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateMelee Skills deal (10-15)% more Area Damage while in Blood StanceMelee Skills have (10-15)% more Area of Effect while in Sand StanceMelee Skills have 5% less Area of Effect while in Blood StanceMelee Skills deal 5% less Area Damage while in Sand StanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Ancestral Protector 20Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeVaal Ancestral Warchief 20Vaal Ancestral WarchiefAttack, Totem, Melee, AoE, Vaal, SlamLevel: 20Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 6 seconds50% increased Totem Placement speed32% more Melee Damage while Totem is Active+1 to maximum number of Summoned TotemsSummons a Totem which uses this SkillModifiers to Totem Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Totem DamageAssassin's Mark 20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On Hit 20/20Mark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Blood Rage 1Blood RageSpell, Duration, PhysicalLevel: 1Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedCast when Damage Taken 8Cast when Damage TakenSupport, Spell, TriggerLevel: 8Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Temporal Chains 1Temporal ChainsSpell, AoE, Duration, Curse, HexLevel: 1Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds+(0-1) metre to radiusCursed Normal and Magic Enemies have (15-29)% less Action SpeedCursed Rare and Unique Enemies have (9-18)% less Action SpeedOther effects on Cursed enemies expire 25% slower50% less Effect of Curse against PlayersAdditional Effects From 1-20% Quality:(1-20)% increased Curse Duration
Precision 22PrecisionAura, Critical, Spell, AoELevel: 22Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Hit chance
99%
Cost
9 mana
Full DPS
77.3M

Equipment

ParadoxicaVaal Rapier
Weapon 1
Quality: +20%
Item Level: 80
Sockets: G G
Requires: Level 66
+25% to Global Critical Strike Multiplier
Physical Damage: 56-222 (augmented)
Critical Strike Chance: 6.50%
Attacks per Second: 1.57 (augmented)
Weapon Range: 14
Dex: 212
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
135% increased Physical Damage
21% increased Attack Speed
Attacks with this Weapon deal Double Damage
23% chance to Poison on Hit
BerserkSpellLevel: 21Quality: +20%Consumes Rage at an accelerating rate to increase the effects of Rage.(40-59)% increased Rage EffectAt least 5 Rage required to start BerserkingLose 5 Rage per secondEach second, 20% more Rage loss RateThis Skill's Cooldown does not recover during its effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlood RageSpell, Duration, PhysicalLevel: 21Quality: +20%Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedLeap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full Life
Redblade BannerPainted Tower Shield
Weapon 2
Quality: +20%
Armour: 454
Sockets: R-R-R
Requires: Level 35
+25 to maximum Life
90% increased Armour
+55 to maximum Life
20% increased Taunt Duration
+5% Chance to Block
50% increased Warcry Cooldown Recovery Speed
Warcries have infinite Power
PrideSpell, AoE, Aura, PhysicalLevel: 21Casts an aura that causes nearby enemies to take more physical damage.Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds+(0-1) metre to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDeterminationAura, Spell, AoE, PhysicalLevel: 21Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectDread BannerAoE, Spell, Duration, AuraLevel: 21You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Banner causes you and Allies to Recover (9-34) Life when Blocking(5-10)% more Area of Effect per Valour consumed(5-10)% more Aura effect per Valour consumedBase duration is 10.00 secondsBase radius is 2.4 metresBanner grants +4% Chance to Block Attack Damage to You and AlliesWhile you have no placed Banner, you can gain ValourAdditional Effects From 1-20% Quality:Base duration is (0.1-2) secondsEnlightenExceptional, SupportLevel: 3Supports any skill gem. Once this gem reaches level 2 or above, will apply a cost & reservation multiplier to supported gems. Cannot support skills that don't come from gems.Additional Effects From 1-20% Quality:This Gem gains (5-100)% increased Experience
AbyssusEzomyte Burgonet
Helmet
Quality: +20%
Armour: 855
Item Level: 76
Sockets: R-R-R R
Requires: Level 60
Berserk has 30% increased Buff Effect crafted
Str: 155
Int: 48
+23 to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+124% to Melee Critical Strike Multiplier
108% increased Armour
42% increased Physical Damage taken
General's CryWarcry, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.(0-38)% increased Warcry SpeedBase duration is (4.00-4.90) secondsSummons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpseMaximum 5 Summoned Mirage WarriorsCounts total Power of Enemies and Corpses in RangeAdditional Effects From 1-20% Quality:Maximum (0.05-1) Summoned Mirage WarriorsBlade FlurryAttack, AoE, Channelling, MeleeLevel: 21Quality: +20%Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.25% more Damage with Hits and Ailments for each stageMaximum 6 StagesAdditional Effects From 1-20% Quality:(1-20)% more Damage while at maximum StagesPulveriseAoE, Support, Melee, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (35-49)% more Melee Area DamageSupported Skills have (25-34)% increased Area of EffectSupported Skills have 15% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of EffectImpaleAttack, Physical, SupportLevel: 20Quality: +20%Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on HitAdditional Effects From 1-20% Quality:Supported Attacks have (0.5-10)% increased Impale EffectAwakened BrutalityPhysical, SupportLevel: 5Quality: +20%Supports any skill that deals damage.Supported Skills deal (40-44)% more Physical DamageSupported Skills have (0-10)% chance to Crush Enemies for (0-4) seconds on HitSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical DamageAwakened Melee Physical DamageMelee, Physical, Support, AttackLevel: 5Quality: +20%Supports melee attack skills.Supported Skills deal (50-54)% more Melee Physical DamageSupported Skills deal (50-54)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have (0-10)% chance to Intimidate Enemies for (0-4) seconds on HitSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage
The Brass DomeGladiator Plate
Body Armour
Quality: +20%
Armour: 3897
Item Level: 81
Sockets: R-R-R-R-R-R
Corrupted
Requires: Level 65
45% increased Damage
384% increased Armour
+5% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Ancestral ProtectorAttack, Totem, Melee, StrikeLevel: 20Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.+(1.6-1.8) metres to Melee Strike Range(10-20)% more Attack Speed while Totem is ActiveTotem lasts 12 seconds50% increased Totem Placement speedSummons a Totem which uses this SkillAdditional Effects From 1-20% Quality:+(0.02-0.4) metres to Melee Strike RangeVaal Ancestral WarchiefAttack, Totem, Melee, AoE, Vaal, SlamLevel: 20Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 6 seconds50% increased Totem Placement speed32% more Melee Damage while Totem is Active+1 to maximum number of Summoned TotemsSummons a Totem which uses this SkillModifiers to Totem Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Totem DamageAssassin's MarkCritical, Spell, Curse, MarkLevel: 20Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitMark On HitSupport, Mark, TriggerLevel: 20Quality: +20%Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Asenath's Gentle TouchSilk Gloves
Gloves
Quality: +20%
Energy Shield: 28
Sockets: B-B-B-B
Requires: Level 25
+25 to Intelligence
+70 to maximum Life
+70 to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near Corpses affected by your Curses are Blinded
Enemies killed near Corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
CycloneAttack, AoE, Melee, Movement, ChannellingLevel: 1Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(30-20)% less Movement Speed15% increased Area of Effect per 0.1 metre additional Melee Strike RangeAdditional Effects From 1-20% Quality:(0.25-5)% increased Area of Effect per 0.1 metre additional Melee Strike RangeCast while ChannellingSupport, Channelling, Spell, TriggerLevel: 1Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.40-0.32) seconds while Channelling Supported SkillsAdditional Effects From 1-20% Quality:Supported Channelling Skills deal (0.5-10)% increased DamageDesecrateSpell, AoE, Duration, ChaosLevel: 1Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per secondSpawned corpses' level matches the area level, up to a maximum of Level (20-80)Base duration is 4.00 secondsSpawns 5 corpsesMaximum of 10 corpses allowedAdditional Effects From 1-20% Quality:(1-20)% increased Cast SpeedInfused ChannellingSupport, ChannellingLevel: 20Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.Supported Skills deal (20-29)% more DamageWhile Channelling a Supported Skill, take 12% less Damage from HitsAdditional Effects From 1-20% Quality:While Channelling a Supported Skill, take (0.1-2)% less Damage from Hits
Two-Toned Boots (Armour/Evasion)
Boots, Hunter
Quality: +20%
Armour: 174
Evasion: 174
Sockets: G-G-G-G
Requires: Level 70
+12% to Fire and Cold Resistances
+20 to Dexterity
+40% to Fire Resistance
25% increased Movement Speed
You have Tailwind if you have dealt a Critical Strike Recently
+63 to maximum Life crafted
Hyrri's TruthJade Amulet
Amulet
Requires: Level 64
Allocates Whispers of Doom crafted
+30 to Dexterity
Grants Level 22 Precision Skill
+30 to Dexterity
Adds 14 to 26 Physical Damage to Attacks
Adds 13 to 26 Cold Damage to Attacks
+26% to Global Critical Strike Multiplier
0.9% of Physical Attack Damage Leeched as Life
Precision has 100% increased Mana Reservation Efficiency
Two-Stone Ring (Cold/Lightning)
Ring 1
Catalyst: Prismatic +20%
Requires: Level 57
+16% to Cold and Lightning Resistances
+16 to Intelligence
+65 to maximum Life
+15% to all Elemental Resistances
+51% to Lightning Resistance
Channelling Skills have -3 to Total Mana Cost crafted
Two-Stone Ring (Cold/Lightning)
Ring 2
Requires: Level 48
+16% to Cold and Lightning Resistances
+20 to Dexterity
+61 to maximum Life
+13% to all Elemental Resistances
+40% to Cold Resistance
Non-Channelling Skills have -7 to Total Mana Cost crafted
Ryslatha's CoilStudded Belt
Belt
Catalyst: Abrasive +20%
Requires: Level 20
25% increased Stun Duration on Enemies
+90 to maximum Life
+30 to Strength
Adds 1 to 18 Physical Damage to Attacks
Gain 50 Life when you Stun an Enemy
33% less Minimum Physical Attack Damage
38% more Maximum Physical Attack Damage
Seething Divine Life Flask of Allaying
Flask 1
Quality: +20%
Requires: Level 60
66% reduced Amount Recovered
Instant Recovery
Grants Immunity to Bleeding for 13 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 13 seconds if used while affected by Corrupted Blood
Amethyst Flask of the Curlew
Flask 2
Quality: +20%
Requires: Level 36
50% reduced Effect of Curses on you during Flask Effect
Quicksilver Flask of the Eagle
Flask 3
Quality: +20%
Requires: Level 49
13% increased Attack Speed during Flask effect
Granite Flask of the Pangolin
Flask 4
Quality: +20%
Requires: Level 46
53% increased Armour during Flask effect
Diamond Flask of Penetrating
Flask 5
Quality: +20%
Requires: Level 52
47% increased Critical Strike Chance during Flask Effect
Medium Cluster Jewel
Jewel
Requires: Level 40
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage crafted
1 Added Passive Skill is Lead By Example
1 Added Passive Skill is Provocateur
Medium Cluster Jewel
Watcher's EyePrismatic Jewel
Jewel
Limited to: 1
5% increased maximum Energy Shield
5% increased maximum Life
5% increased maximum Mana
Impales you inflict last 2 additional Hits while using Pride
Watcher's Eye
Medium Cluster Jewel
Jewel
Requires: Level 60
Adds 5 Passive Skills crafted
1 Added Passive Skill is a Jewel Socket crafted
Added Small Passive Skills grant: Exerted Attacks deal 20% increased Damage crafted
1 Added Passive Skill is Mob Mentality
1 Added Passive Skill is Warning Call
Medium Cluster Jewel
Brutal RestraintTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Requires: Level 20
Denoted service of 4250 dekhara in the akhara of Nasima
Passives in radius are Conquered by the Maraketh
Historic
Brutal Restraint
Crimson Jewel
Jewel
6% increased maximum Life
+9% to all Elemental Resistances
+14% to Fire Resistance
Crimson Jewel
Replica Conqueror's EfficiencyCrimson Jewel
Jewel
Limited to: 1
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
Replica Conqueror's Efficiency
Crimson Jewel
Jewel
+17% to Critical Strike Multiplier with One Handed Melee Weapons
6% increased maximum Life
Crimson Jewel
Large Cluster Jewel
Jewel
Requires: Level 40
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Physical Damage crafted
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Master the Fundamentals
Large Cluster Jewel