Explosive Arrow Deadeye Build

5y ago
Deadeye
EA shaper 3.14
423.14 UltimatumRangerProjectile

Stats

Life
4,395
Energy Shield
379
Mana
836
Resistances
78% Fire / 78% Cold / 78% Lightning / -60% Chaos

Point BlankKeystoneProjectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels fartherPhase AcrobaticsKeystone30% Chance to Dodge Spell HitsAcrobaticsKeystone30% Chance to Dodge Attack Hits. 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack DamageWind DancerKeystone20% less Damage taken if you haven't been Hit Recently40% less Evasion Rating if you haven't been Hit Recently20% more Evasion Rating if you've been Hit Recently

Character

Level
92 Deadeye
Attributes
142 Str / 344 Dex / 112 Int
Movement speed
+256%
Charges
0/3 Endurance / 3/3 Frenzy / 3/3 Power
Bandit
Alira

Defence

Physical reduction
3%
Evasion
1,407
Evade
52%

Calculated with

leeching, frenzy charges, pinnacle boss, ensnared stack count 1, blood sand stance sand, frenzy charges 0, power charges, resonance count 50, wave of conviction exposure type fire, aspect of the spider web stacks 3

Skills

Explosive Arrow 21
7.27/s, 86.2% / 450% crit
19.4M DPS
Mirage Archer 19/20Mirage ArcherBow, Attack, Support, DurationLevel: 19Quality: +20%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageElemental Damage with Attacks 18/20Elemental Damage with AttacksAttack, SupportLevel: 18Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsTrinity 19/20TrinitySupportLevel: 19Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageInspiration 18/20InspirationCritical, SupportLevel: 18Quality: +20%Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana CostConcentrated Effect 18/20Concentrated EffectSupport, AoELevel: 18Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Hatred 19HatredAura, Spell, AoE, ColdLevel: 19Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHatred 19HatredAura, Spell, AoE, ColdLevel: 19Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectConcentrated Effect 18/20Concentrated EffectSupport, AoELevel: 18Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Hydrosphere 3/18HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 3Quality: +18%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyWave of Conviction 18/20Wave of ConvictionSpell, AoE, Duration, Fire, Lightning, PhysicalLevel: 18Quality: +20%An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical DamageBase duration is (0.50-0.69) seconds25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4.00 secondsExposure applies -15% to Elemental Resistance matching highest Damage takenAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesAssassin's Mark 20/20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitCombustion 19/20CombustionFire, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire DamageSupported Skills have 25% chance to IgniteEnemies Ignited by Supported Skills have -10% to Fire ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire Damage
Explosive Arrow 21Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 21Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyConcentrated Effect 19Concentrated EffectSupport, AoELevel: 19Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area DamageElemental Focus 19Elemental FocusSupportLevel: 19Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageElemental Damage with Attacks 19/20Elemental Damage with AttacksAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsBallista Totem 18/20Ballista TotemBow, Projectile, Support, TotemLevel: 18Quality: +20%Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Skills deal (36-30)% less DamageTotem lasts 8 secondsSupported Skills have 50% less Attack SpeedSupported Skills have +2 to maximum number of Summoned Ballista TotemsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills will summon a Ballista Totem which uses that SkillAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speed
Flesh and Stone 19Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 19Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Ensnaring Arrow 19Ensnaring ArrowAttack, Projectile, AoE, BowLevel: 19Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack HitsEach Snare applies 40% less Movement Speed to Normal or Magic EnemiesEach Snare applies 30% less Movement Speed to Rare EnemiesEach Snare applies 25% less Movement Speed to Unique EnemiesMaximum 3 Snares per EnemyAdditional Effects From 1-20% Quality:(1-20)% increased Debuff EffectSteelskin 18/20SteelskinSpell, Duration, GuardLevel: 18Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateSummon Ice Golem 17Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 17Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectCast when Damage Taken 16Cast when Damage TakenSupport, Spell, TriggerLevel: 16Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Hatred 19HatredAura, Spell, AoE, ColdLevel: 19Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectHatred 19HatredAura, Spell, AoE, ColdLevel: 19Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Hatred 19HatredAura, Spell, AoE, ColdLevel: 19Casts an aura that grants extra cold damage based on physical damage to you and your allies.You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Dash 20/18DashSpell, Movement, Travel, BlinkLevel: 20Quality: +18%Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.This Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateSecond Wind 20/15Second WindSupportLevel: 20Quality: +15%Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown UseAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
Precision 19PrecisionAura, Critical, Spell, AoELevel: 19Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Decree of Flames 1
Tentacle Whip 20
Aspect of the Spider 20
Cost
30 mana

Equipment

Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 21Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyMirage ArcherBow, Attack, Support, DurationLevel: 19Quality: +20%Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Mirage Archer deals (40-31)% less Damage with Supported SkillsMirage Archer lasts 4 secondsMirage Archer uses Supported Skill with 60% less Attack SpeedMaximum 1 Summoned Mirage ArcherWhen you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that SkillMirage Archer can use Triggered Attacks as though they were not TriggeredAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageElemental Damage with AttacksAttack, SupportLevel: 18Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsTrinitySupportLevel: 19Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageInspirationCritical, SupportLevel: 18Quality: +20%Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana CostConcentrated EffectSupport, AoELevel: 18Quality: +20%Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area Damage
Quill RainShort Bow
Weapon 1
Quality: +20%
Item Level: 82
Sockets: G-R-B-W-R-G
Requires: Level 5
+19 to Dexterity
100% increased Physical Damage
100% increased Attack Speed
+2 Mana gained for each Enemy hit by Attacks
69% increased Projectile Speed
+25 to Accuracy Rating
30% less Damage
Carrion SkewerSpike-Point Arrow Quiver
Weapon 2, Warlord
Item Level: 83
Requires: Level 64
29% increased Global Critical Strike Chance
+33 to Dexterity
+89 to maximum Life
Bow Attacks fire an additional Arrow
39% increased Projectile Speed
19% increased Elemental Damage with Attack Skills
13% increased Global Critical Strike Chance crafted
5% chance to gain a Frenzy Charge on Critical Strike crafted
HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 3Quality: +18%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyCombustionFire, SupportLevel: 19Quality: +20%Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire DamageSupported Skills have 25% chance to IgniteEnemies Ignited by Supported Skills have -10% to Fire ResistanceAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Fire DamageWave of ConvictionSpell, AoE, Duration, Fire, Lightning, PhysicalLevel: 18Quality: +20%An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical DamageBase duration is (0.50-0.69) seconds25% of Physical Damage Converted to Fire Damage25% of Physical Damage Converted to Lightning DamageBase secondary duration is 4.00 secondsExposure applies -15% to Elemental Resistance matching highest Damage takenAdditional Effects From 1-20% Quality:Damage Penetrates (0.75-15)% of Enemy Elemental ResistancesAssassin's MarkCritical, Spell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Asenath's ChantIron Circlet
Helmet
Quality: +20%
Item Level: 53
Sockets: B-B-B-W
Requires: Level 8
Explosive Arrow deals 40% increased Damage crafted
Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown
14% increased Attack Speed
15% increased Cast Speed
+120 to maximum Energy Shield
30% increased Mana Regeneration Rate
5% increased Movement Speed
35% increased Stun and Block Recovery
Explosive ArrowAttack, Projectile, AoE, Duration, Fire, BowLevel: 21Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Explosion will have (47-522) to (71-783) added Fire Damage+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metresExplosion deals 50% less Base DamageExplosion deals 6% more Damage with Hits per Explosive Arrow on TargetExplosion deals 3% more Damage with Ailments per Explosive Arrow on TargetMaximum 20 Explosive Arrows stuck in an EnemyBase duration is 1.00 secondAdditional Effects From 1-20% Quality:(0.1-2) Maximum Explosive Arrows stuck in an EnemyConcentrated EffectSupport, AoELevel: 19Supports any skill with an area of effect, regardless of whether that skill deals damage.Supported Skills deal (25-39)% more Area DamageSupported Skills have 30% less Area of EffectAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Area DamageElemental FocusSupportLevel: 19Supports any skill that hits or burns enemies, or inflicts elemental ailments.Supported Skills deal (20-34)% more Elemental DamageSupported Skills cannot inflict Elemental AilmentsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageElemental Damage with AttacksAttack, SupportLevel: 19Quality: +20%Supports attack skills.Supported Attack Skills deal (20-34)% more Elemental DamageAdditional Effects From 1-20% Quality:(0.5-10)% increased Elemental Damage with Attack SkillsBallista TotemBow, Projectile, Support, TotemLevel: 18Quality: +20%Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Skills deal (36-30)% less DamageTotem lasts 8 secondsSupported Skills have 50% less Attack SpeedSupported Skills have +2 to maximum number of Summoned Ballista TotemsSupported Attack Skills cannot be used with Melee WeaponsSupported Skills will summon a Ballista Totem which uses that SkillAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Totem Placement speedFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 19Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
LoreweaveElegant Ringmail
Body Armour
Quality: +20%
Item Level: 48
Sockets: B-B-R-G-R R
Requires: Level 64
Has 6 Sockets
+14 to all Attributes
Adds 10 to 19 Physical Damage to Attacks
49% increased Global Critical Strike Chance
+39 to maximum Energy Shield
+42 to maximum Life
+38 to maximum Mana
10% increased Rarity of Items found
41% increased Elemental Damage
Your Maximum Resistances are 78%
DashSpell, Movement, Travel, BlinkLevel: 20Quality: +18%Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.This Spell's Cast Speed cannot be modifiedAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateSecond WindSupportLevel: 20Quality: +15%Supports skills with cooldowns. Cannot support triggered skills.Supported Skills have (24-5)% reduced Cooldown Recovery RateSupported Non-Instant Skills have +1 Cooldown UseAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
TombfistSteelscale Gauntlets
Gloves
Quality: +20%
Item Level: 78
Sockets: G-G A A
Requires: Level 36
Trigger Decree of Flames on Hit crafted
Has 2 Abyssal Sockets
5% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
Ensnaring ArrowAttack, Projectile, AoE, BowLevel: 19Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack HitsEach Snare applies 40% less Movement Speed to Normal or Magic EnemiesEach Snare applies 30% less Movement Speed to Rare EnemiesEach Snare applies 25% less Movement Speed to Unique EnemiesMaximum 3 Snares per EnemyAdditional Effects From 1-20% Quality:(1-20)% increased Debuff EffectCast when Damage TakenSupport, Spell, TriggerLevel: 16Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerSteelskinSpell, Duration, GuardLevel: 18Quality: +20%Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.70% of Damage from Hits is taken from the Buff before Life or Energy ShieldBuff can take (54-2209) DamageBase duration is 1.50 secondsThis Skill's Cooldown does not recover during its effectBuff grants Immunity to BleedingAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateSummon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 17Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Gale SpanTwo-Toned Boots (Armour/Evasion)
Boots
Quality: +20%
Item Level: 80
Sockets: R-G-R-G
Requires: Level 70
16% increased Attack and Cast Speed if you've Killed Recently crafted
+12% to Fire and Cold Resistances
89% increased Armour and Evasion
+9% to Fire Resistance
+37% to Cold Resistance
+45% to Lightning Resistance
29% increased Movement Speed
11% increased Movement Speed if you haven't been Hit Recently
+67 to maximum Life crafted
Yoke of SufferingOnyx Amulet
Amulet
Item Level: 82
Requires: Level 70
Allocates Lava Lash crafted
+16 to all Attributes
+19% to Fire Resistance
+16% to Cold Resistance
+40% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
8% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Mark of the ElderSteel Ring
Ring 1, Elder
Item Level: 86
Requires: Level 80
Adds 3 to 12 Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds 29 to 44 Cold Damage to Attacks
7% increased maximum Energy Shield
10% increased maximum Life
72% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
PrecisionAura, Critical, Spell, AoELevel: 19Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Torment BandUnset Ring
Ring 2, Shaper
Item Level: 84
Sockets: G
Requires: Level 5
Has 1 Socket
Grants Level 20 Aspect of the Spider Skill
39% increased Fire Damage
24% increased Global Critical Strike Chance
+22 to maximum Energy Shield
31% increased Elemental Damage with Attack Skills
+55 to maximum Life crafted
Victory BindStygian Vise
Belt
Item Level: 74
Sockets: A
Has 1 Abyssal Socket
+50 to Strength
+74 to maximum Life
+32% to Fire Resistance
+40% to Cold Resistance
32% increased Elemental Damage with Attack Skills crafted
Bubbling Divine Life Flask of Staunching
Flask 1
Quality: +20%
Item Level: 69
Requires: Level 60
50% reduced Amount Recovered
135% increased Recovery rate
50% of Recovery applied Instantly
Immunity to Bleeding and Corrupted Blood during Flask effect
Removes Bleeding and Corrupted Blood on use
Alchemist's Quicksilver Flask of Adrenaline
Flask 2
Quality: +20%
Item Level: 68
Requires: Level 16
27% increased Movement Speed during Flask effect
25% increased effect
33% reduced Duration
Bottled FaithSulphur Flask
Flask 3
Quality: +20%
Requires: Level 35
Creates Consecrated Ground on Use
40% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+1.5% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies 9% increased Damage taken to Enemies
Enduring Eternal Mana Flask of Warding
Flask 4
Item Level: 70
Requires: Level 65
30% reduced Amount Recovered
Immune to Curses during Flask effect
Removes Curses on use
30% reduced Duration
Flask Effect is not removed at Full Mana
Flask Effect does not Queue
Cinderswallow UrnSilver Flask
Flask 5
Item Level: 79
Requires: Level 48
Recharges 1 Charge when you Consume an Ignited corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover 3% of Life when you Kill an Enemy during Flask Effect
Recover 1% of Mana when you Kill an Enemy during Flask Effect
Recover 2% of Energy Shield when you Kill an Enemy during Flask Effect
72% increased Critical Strike Chance during Flask Effect
Blight EssenceCrimson Jewel
Jewel
Item Level: 77
Corrupted
Requires: Level 32
You cannot be Hindered
+16% to Critical Strike Multiplier with Fire Skills
5% increased maximum Life
+12% to Fire and Lightning Resistances
Blight Essence
Lioneye's FallViridian Jewel
Jewel
Item Level: 82
Radius: Medium
Corrupted
Damage Penetrates 1% Fire Resistance
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
Lioneye's Fall
Entropy EyeViridian Jewel
Jewel
Item Level: 67
Corrupted
1% reduced Reservation of Skills
+1% Chance to Block Spell Damage while holding a Shield
+8 to Strength and Intelligence
7% increased Global Accuracy Rating
10% increased Global Critical Strike Chance
7% increased maximum Life
Entropy Eye