Kinetic Bolt Assassin Build

Stats

Life
3,931
Energy Shield
1,258
Mana
1,224
eHP
30,177
Resistances
77% Fire / 77% Cold / 77% Lightning / -5% Chaos

Character

Level
90 Assassin
Attributes
84 Str / 227 Dex / 416 Int
Movement speed
+48%
Charges
0/3 Endurance / 3/3 Frenzy / 6/6 Power
Bandit
Kill all
Pantheon
The Brine King, Abberath

Defence

Evasion
10,183
Block
24%
Spell suppression
88%
Evade
58%
Max hit
6.8k Physical / 24.0k Fire / 24.0k Cold / 24.0k Lightning / 4.5k Chaos

Recovery

Life regen
37/s
Mana regen
32/s
Life leech
556/s

Skills

Kinetic Bolt of Fragmentation 20/20
3.61/s, 83.7% / 470% crit
184k Total DPS
Hit
122k
Mirage
59.7k
Ignite
2.0k
Trinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning Projectiles 20/20Returning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedSacred Wisps 20/20Sacred WispsAttack, Support, Trigger, Duration, SpellLevel: 20Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierAdded Lightning Damage 20/20Added Lightning DamageLightning, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Kinetic Blast 20/20Kinetic BlastAttack, Projectile, AoELevel: 20Quality: +20%Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions40% less Area DamageBase explosion radius is 1.4 metresBase secondary radius is 2 metres150% Arcane MightAdditional Effects From 1-20% Quality:Kinetic Blast creates (0.05-1) additional explosionsFork 20/20ForkSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Supported Skills deal 9% more Projectile DamageProjectiles from Supported Skills ForkAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageTrinity 20/20TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageSacred Wisps 20/20Sacred WispsAttack, Support, Trigger, Duration, SpellLevel: 20Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage
Sigil of Power 20/20Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 20Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesTornado 20/20TornadoSpell, Duration, Physical, AoE, OrbLevel: 20Quality: +20%Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedHydrosphere 20/20HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyFlame Wall 20/20Flame WallSpell, AoE, Duration, FireLevel: 20Quality: +20%Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Sniper's Mark 20/20Sniper's MarkSpell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsSpellslinger 20/20SpellslingerTrigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Shield Charge 15/20Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 15Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFlame Dash 20/20Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Precision 20PrecisionAura, Critical, Spell, AoELevel: 20Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFlesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateGrace 20GraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Assassin's Mark 30Assassin's MarkCritical, Spell, Curse, MarkLevel: 30Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
Hit chance
97%
Cost
31 mana, 112 mana/s
Full DPS
1.8M

Equipment

Sniper's MarkSpell, Curse, MarkLevel: 20Quality: +20%Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile HitsSpellslingerTrigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
Endgame SSFKinetic Wand
Weapon 1
Quality: +20%
Sockets: G-B-G
Requires: Level 59
Cannot roll Caster Modifiers
Adds 74 to 134 Fire Damage
Adds 12 to 213 Lightning Damage
16% increased Attack Speed
Can have up to 3 Crafted Modifiers crafted
+24 to Strength and Intelligence crafted
23% increased Critical Strike Chance crafted
Attacks with this Weapon Penetrate 12% Elemental Resistances crafted
Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 15Quality: +20%Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack SpeedFlame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 20Quality: +20%Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery Rate
Endgame SSFSupreme Spiked Shield
Weapon 2
Quality: +20%
Evasion: 580
Energy Shield: 119
Sockets: G-G-G
Requires: Level 70
+5% chance to Suppress Spell Damage
+123 to maximum Life
+40% to Cold Resistance
+40% to Lightning Resistance
74% increased Evasion and Energy Shield crafted
Kinetic BlastAttack, Projectile, AoELevel: 20Quality: +20%Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions40% less Area DamageBase explosion radius is 1.4 metresBase secondary radius is 2 metres150% Arcane MightAdditional Effects From 1-20% Quality:Kinetic Blast creates (0.05-1) additional explosionsForkSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Supported Skills deal 9% more Projectile DamageProjectiles from Supported Skills ForkAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageTrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageSacred WispsAttack, Support, Trigger, Duration, SpellLevel: 20Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage
Endgame SSFTorturer's Mask
Helmet, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 795
Energy Shield: 159
Sockets: G-G-G-G
Requires: Level 84
5% increased Damage per Power Charge exarch
7% of Physical Damage from Hits taken as Fire Damage eater
62% increased Evasion and Energy Shield
+108 to maximum Life
+41% to Lightning Resistance
+24% to Chaos Resistance
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown crafted
TrinitySupportLevel: 20Quality: +20%Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills penetrate (7-16)% Elemental Resistances while each Resonance is at least 25Supported Skills deal 3% more Elemental Damage per 5 of lowest ResonanceHits with Supported Skills for which the highest Damage Type is Elemental cause you to gain 25 Resonance of other Elements per second for 2 secondsLose 5 Resonance per second of each Element you are not gainingAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Elemental DamageReturning ProjectilesSupport, ProjectileLevel: 20Quality: +20%Supports projectile skills.Projectiles from Supported Skills deal (70-66)% less Damage with Hits and Ailments while ReturningProjectiles from Supported Skills Return to youProjectiles from Supported Skills Pierce all Targets while ReturningAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Projectile SpeedKinetic Bolt of FragmentationAttack, ProjectileLevel: 20Quality: +20%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 3 timesFires 2 additional ProjectilesModifiers which would cause projectiles to Fork instead cause them to change direction additional timesAdditional Effects From 1-20% Quality:Projectile changes direction (0.05-1) timesSacred WispsAttack, Support, Trigger, Duration, SpellLevel: 20Quality: +20%Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred WispsSupported Skills will Trigger Summon Sacred Wisps on HitSupported Skills can only be used with WandsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack DamageIncreased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike MultiplierAdded Lightning DamageLightning, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Lightning Damage
Endgame SSFNecrotic Armour
Body Armour, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 3288
Energy Shield: 685
Sockets: G-G-G-G-G-G
Requires: Level 84
9% increased Effect of your Curses exarch
11% of Physical Damage from Hits taken as Fire Damage eater
+335 to Evasion Rating
135% increased Evasion and Energy Shield
+76 to maximum Energy Shield
+30% to Chaos Resistance
16% increased Stun and Block Recovery
+15% to Fire and Chaos Resistances crafted
PrecisionAura, Critical, Spell, AoELevel: 20Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFlesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateGraceAura, Spell, AoELevel: 20Casts an aura that grants evasion to you and your allies.You and nearby allies gain (20-29)% more Evasion ratingYou and nearby allies gain (136-1545) additional Evasion Rating+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Endgame SSFPhantom Mitts
Gloves, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 283
Energy Shield: 56
Sockets: G-G-G-G
Requires: Level 84
Gain 1 Rage on Attack Hit exarch
11% increased Effect of your Marks eater
+12% chance to Suppress Spell Damage
Adds 2 to 34 Lightning Damage to Attacks
+435 to Accuracy Rating
+105 to maximum Life
+15% to Lightning and Chaos Resistances crafted
Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 20Quality: +20%Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum StagesTornadoSpell, Duration, Physical, AoE, OrbLevel: 20Quality: +20%Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 20Quality: +20%Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyFlame WallSpell, AoE, Duration, FireLevel: 20Quality: +20%Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.4-778.7) Base Fire Damage per secondSecondary Debuff Deals (8-2595.7) Base Fire Damage per secondProjectiles which pass through the wall deal (3-78) to (5-117) Added Fire DamageBase secondary duration is (1.00-2.00) secondsWall will be (4-5.9) meters longBase duration is (3.00-4.90) secondsMaximum 3 Flame Walls at a timeModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.1-2) Maximum Flame Walls at a time
Endgame SSFPhantom Boots
Boots, Searing Exarch, Eater of Worlds
Quality: +20%
Evasion: 283
Energy Shield: 56
Sockets: G-G-G-G
Requires: Level 84
4% increased Action Speed exarch
9% increased Elusive Effect eater
+10% chance to Suppress Spell Damage
+62 to maximum Life
+30% to Chaos Resistance
30% increased Movement Speed
+14% to Fire and Chaos Resistances crafted
Endgame SSFOnyx Amulet
Amulet
Item Level: 85
Requires: Level 61
Allocates Overcharge crafted
+16 to all Attributes
Adds 25 to 46 Cold Damage to Attacks
Adds 1 to 39 Lightning Damage to Attacks
+37% to Global Critical Strike Multiplier
+119 to maximum Life
+45% to Cold Resistance
+1 to Minimum Endurance Charges crafted
Endgame SSFTwo-Stone Ring (Fire/Cold)
Ring 1
Requires: Level 57
+16% to Fire and Cold Resistances
+39 to Dexterity
Adds 4 to 49 Lightning Damage to Attacks
+94 to maximum Life
+43% to Fire Resistance
+1 to Minimum Endurance Charges crafted
Endgame SSFSapphire Ring
Ring 2
Requires: Level 59
+25% to Cold Resistance
+47 to Strength
Adds 5 to 59 Lightning Damage to Attacks
+93 to maximum Life
+38% to Fire Resistance
+1 to Minimum Endurance Charges crafted
Foulborn AuxiumCrystal Belt
Belt
Catalyst: Abrasive +20%
Requires: Level 79
+70 to maximum Energy Shield
+65 to maximum Energy Shield
+50 to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
25% increased Elemental Damage with Attack Skills per Power Charge
5% increased Energy Shield per Power Charge mutated
Specialist's Divine Life Flask of Assuaging
Flask 1
Quality: +20%
Requires: Level 64
28% chance to gain a Flask Charge when you deal a Critical Strike
Grants Immunity to Bleeding for 15 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 15 seconds if used while affected by Corrupted Blood
Surgeon's Jade Flask of the Impala
Flask 2
Quality: +20%
Requires: Level 67
Used when Charges reach full crafted
33% chance to gain a Flask Charge when you deal a Critical Strike
59% increased Evasion Rating during Effect
Surgeon's Quicksilver Flask of the Cheetah
Flask 3
Quality: +20%
Requires: Level 68
Used when Charges reach full crafted
34% chance to gain a Flask Charge when you deal a Critical Strike
13% increased Movement Speed during Effect
Dying SunRuby Flask
Flask 4
Quality: +20%
Requires: Level 68
Used when you Hit a Rare or Unique Enemy, if not already in effect crafted
128% increased Charges per use
43% less Duration
18% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Surgeon's Silver Flask of Incision
Flask 5
Quality: +20%
Requires: Level 65
Used when Charges reach full crafted
33% chance to gain a Flask Charge when you deal a Critical Strike
51% increased Critical Strike Chance during Effect
Damnation VesselCobalt Jewel
Jewel
Item Level: 76
8% increased Attack Speed with Wands
+9% to Global Critical Strike Multiplier
+11% to Chaos Resistance
16% increased Damage with Wands
Damnation Vessel
Endgame SSFCobalt Jewel
Jewel
7% increased Attack Speed with Wands
6% increased maximum Life
Endgame SSF
Endgame SSFCobalt Jewel
Jewel
7% increased Attack Speed with Wands
6% increased maximum Life
Endgame SSF
Endgame SSFCobalt Jewel
Jewel
7% increased Attack Speed with Wands
6% increased maximum Life
Endgame SSF
Large Cluster Jewel
Jewel
Adds 8 Passive Skills crafted
2 Added Passive Skills are Jewel Sockets crafted
Added Small Passive Skills grant: 12% increased Lightning Damage crafted
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Storm Drinker
1 Added Passive Skill is Widespread Destruction
Large Cluster Jewel
Bramble RuinViridian Jewel
Jewel
Item Level: 80
Corrupted
Corrupted Blood cannot be inflicted on you
14% increased Attack Damage while holding a Shield
10% increased Damage over Time
5% increased Attack Speed while holding a Shield
+14% to Lightning Resistance
Bramble Ruin
Glorious VanityTimeless Jewel
Jewel
Limited to: 1
Radius: Large
Passives in radius are Conquered by the Vaal
Historic
Bathed in the blood of 4050 sacrificed in the name of Doryani
Glorious Vanity