Spellslinger Elementalist Build

Stats

Life
3,912
Energy Shield
2,086
Mana
1,206
eHP
69,789
Resistances
77% Fire / 76% Cold / 76% Lightning / -29% Chaos

Character

Level
90 Elementalist
Attributes
187 Str / 155 Dex / 271 Int
Movement speed
+22%
Charges
3/3 Endurance / 3/3 Frenzy / 5/5 Power
Bandit
Kill all
Pantheon
The Brine King, Tukohama

Defence

Armour
7,521
Physical reduction
80%
Block
61%
Spell block
74%
Max hit
14.4k Physical / 32.4k Fire / 31.2k Cold / 31.2k Lightning / 3.7k Chaos

Recovery

Life regen
311/s
Mana regen
127/s

Skills

Blade Blast 20/20
2.12/s · 100.0% / 490% crit
2.2M DPS
Spellslinger 20/20SpellslingerTrigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modifiedInspiration 20/20InspirationCritical, SupportLevel: 20Quality: +20%Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana CostPower Charge On Critical 20/20Power Charge On CriticalCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical StrikeSupported Skills deal 4% more Damage per Power ChargeAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeIncreased Critical Damage 20/20Increased Critical DamageCritical, SupportLevel: 20Quality: +20%Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Spellslinger 20/20
Bladefall 20/20BladefallSpell, AoE, Physical, DurationLevel: 20Quality: +20%Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (52-713) to (78-1070) Physical Damage5 VolleysLeaves a Lingering Blade in the ground for every VolleyMaximum 40 Lingering Blades can be left in the ground at a timeBase duration is 6.00 secondsAdditional Effects From 1-20% Quality:(0.05-1) VolleysSpell Cascade 20Spell CascadeAoE, Spell, SupportLevel: 20Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of EffectSupported Skills deal (40-31)% less DamageSupported Area of Effect Skills also affect areas in front of and behind the targeted areaAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Area of Effect
Summon Flame Golem 19/20Summon Flame GolemFire, Minion, Spell, GolemLevel: 19Quality: +20%Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.Golems grant (20-29)% increased DamageMaximum 1 Summoned GolemGolems grant 20% increased Area of EffectAdditional Effects From 1-20% Quality:(1-20)% increased Buff EffectFlame Dash 19Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 19Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateTempest Shield 19Tempest ShieldSpell, Lightning, ChainingLevel: 19Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning DamageBuff grants +(18-25)% Chance to Block Spell Damage while holding a ShieldChains +1 TimesBuff grants Immunity to ShockAdditional Effects From 1-20% Quality:(2-40)% chance to Shock enemiesSummon Ice Golem 19/20Summon Ice GolemCritical, Cold, Minion, Spell, GolemLevel: 19Quality: +20%Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.Golems grant +(132-420) to Accuracy RatingMaximum 1 Summoned GolemGolems grant 40% increased Critical Strike ChanceAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Blade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metresBlade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metresBlade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metres
Blade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metresBlade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metresBlade Blast 18Blade BlastSpell, AoE, PhysicalLevel: 18Deals spell damage in a targeted area. Each time this spell deals damage, it will detonate any of your Lingering Blades it touches, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical DamageBase radius is 1.5 metresAdditional Effects From 1-20% Quality:Base radius is (0.005-0.1) metres
Frenzy 20/20FrenzyAttack, Projectile, BowLevel: 20Quality: +20%Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge5% more Attack Speed per Frenzy ChargeAdditional Effects From 1-20% Quality:(0.1-2)% more Attack Damage per Frenzy Charge(0.1-2)% more Attack Speed per Frenzy ChargeShield Charge 19Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 19Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Flesh and Stone 20Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 20Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateHerald of Purity 20Herald of PuritySpell, Herald, Minion, Duration, PhysicalLevel: 20Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Buff grants (9-12)% more Physical DamageMinions deal (0-95)% more Physical DamageMinions have (0-38)% more Maximum LifeMaximum 4 Summoned Sentinels of Purity20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique EnemyBase duration is 12.00 secondsSummon a Sentinel of Purity when you Kill an EnemyAdditional Effects From 1-20% Quality:Minions have (2-40)% increased Cooldown Recovery RateHerald of Ash 20Herald of AshSpell, AoE, Fire, Herald, DurationLevel: 20Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).(0-38)% more Burning DamageBuff grants (15-20)% of your Physical Damage as Extra Fire DamageBase duration is 4.00 secondsBase Burning Damage is 25% of Overkill DamageAdditional Effects From 1-20% Quality:Base burning damage is an additional (0.25-5)% of Overkill DamageSummon Lightning Golem 20/20Summon Lightning GolemLightning, Minion, Spell, GolemLevel: 20Quality: +20%Summons a Lightning Golem that grants you increased attack and cast speed, and mana regeneration. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Golems grant (7.3-18) Mana Regenerated per secondMaximum 1 Summoned GolemGolems grant 10% increased Attack and Cast SpeedAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Flammability 20FlammabilitySpell, AoE, Duration, Fire, Curse, HexLevel: 20Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(17-36)% to Fire ResistanceHits against Cursed Enemies have +25% chance to IgniteAdditional Effects From 1-20% Quality:Ignite on Cursed enemies has (1-20)% increased DurationAssassin's Mark 20Assassin's MarkCritical, Spell, Curse, MarkLevel: 20Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitArcanist Brand 1Arcanist BrandTrigger, Spell, Duration, BrandLevel: 1Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequency
Summon Stone Golem 19/20Summon Stone GolemMinion, Spell, Golem, PhysicalLevel: 19Quality: +20%Summons a Stone Golem that grants you life regeneration and defences. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Golems grant (33-105) Life Regenerated per secondMaximum 1 Summoned GolemGolems grant 20% increased DefencesAdditional Effects From 1-20% Quality:(1-20)% increased Buff Effect
Per hit
68.8k
Cost
5 mana, 12 mana/s

Equipment

Agony SpireOmen Wand
Weapon 1
Item Level: 82
Sockets: G-W-W
Requires: Level 53
31% increased Spell Damage
44% increased Spell Damage
Adds 26 to 51 Cold Damage to Spells
14% increased Attack Speed
21% increased Critical Strike Chance
+29% to Global Critical Strike Multiplier
Adds 40 to 72 Fire Damage crafted
Armageddon WeaverTitanium Spirit Shield
Weapon 2
Energy Shield: 73
Item Level: 82
Sockets: B-B-W
Requires: Level 68
10% Chance to Block Spell Damage
97% increased Fire Damage
107% increased Spell Critical Strike Chance
+155 to maximum Life
Regenerate 16.4 Life per second
18% increased Stun and Block Recovery
Pandemonium CowlGreat Crown
Helmet · Searing Exarch
Quality: +20%
Armour: 326
Energy Shield: 67
Item Level: 84
Sockets: B-W-R R
Requires: Level 53
Adds 11 to 21 Fire Damage to Spells
54% increased Armour and Energy Shield
+117 to maximum Life
26% increased Rarity of Items found
+27% to Fire Resistance
+46% to Lightning Resistance
20% increased Armour and Energy Shield crafted
+14 to maximum Life crafted
Hypnotic JackSacred Chainmail
Body Armour · Searing Exarch
Quality: +20%
Armour: 2218
Energy Shield: 445
Item Level: 84
Sockets: B-W-R-W-B-W
Requires: Level 84
+1% to all maximum Resistances
129% increased Armour and Energy Shield
+45 to maximum Mana
+43% to Fire Resistance
+47% to Cold Resistance
+34% to Lightning Resistance
16% increased Stun and Block Recovery
Vengeance FistSoldier Gloves
Gloves · Searing Exarch · Eater of Worlds
Armour: 93
Energy Shield: 19
Item Level: 75
Sockets: R-W-W-W
Requires: Level 51
33% increased Evasion Rating from Equipped Helmet and Boots
Herald of Ash has 15% increased Buff Effect
+36 to Strength
+39 to Dexterity
+127 to maximum Life
+43% to Cold Resistance
23% of Physical Damage Converted to Fire Damage crafted
Rift GoadCrusader Boots
Boots · Searing Exarch
Armour: 198
Energy Shield: 41
Item Level: 74
Sockets: W-W-W-W
Requires: Level 64
Drops Brittle Ground while moving, lasting 2 seconds
52% increased Armour and Energy Shield
+90 to maximum Life
+45% to Fire Resistance
+18% to Lightning Resistance
30% increased Movement Speed
+22 to Dexterity crafted
Horror NooseJade Amulet
Amulet
Item Level: 82
Requires: Level 61
Allocates High Voltage crafted
+29 to Dexterity
22% increased Fire Damage
+32% to Global Critical Strike Multiplier
+39 to maximum Energy Shield
21% increased maximum Energy Shield
+19% to Fire Resistance
+50 to maximum Life crafted
Doedre's DamningPaua Ring
Ring 1
Item Level: 73
+22 to maximum Mana
+9 to Intelligence
+5% to all Elemental Resistances
Gain 9 Mana per Enemy Killed
You can apply an additional Curse
Death KnotAmethyst Ring
Ring 2
Item Level: 82
Requires: Level 63
+23% to Chaos Resistance
+51 to Dexterity
+102 to maximum Life
63% increased Mana Regeneration Rate
9% increased Rarity of Items found
+15% to all Elemental Resistances
Non-Channelling Skills have -7 to Total Mana Cost crafted
Pain BuckleHeavy Belt
Belt
Item Level: 82
Requires: Level 57
+27 to Strength
+379 to Armour
+116 to maximum Life
+45% to Fire Resistance
+36% to Cold Resistance
+33% to Lightning Resistance crafted
Prepared Divine Life Flask of Sealing
Flask 1
Item Level: 61
Requires: Level 60
107% more Recovery if used while on Low Life
Grants Immunity to Bleeding for 6 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 6 seconds if used while affected by Corrupted Blood
Examiner's Silver Flask of the Sandpiper
Flask 2
Item Level: 76
Requires: Level 41
26% increased Duration
46% reduced Effect of Shock on you during Effect
Medic's Quicksilver Flask of the Hare
Flask 3
Quality: +17%
Item Level: 17
Requires: Level 6
Used when Charges reach full crafted
11% chance to gain a Flask Charge when you deal a Critical Strike
7% increased Movement Speed during Effect
Medic's Diamond Flask of Stinging
Flask 4
Item Level: 75
Requires: Level 27
Used when Charges reach full crafted
14% chance to gain a Flask Charge when you deal a Critical Strike
30% increased Critical Strike Chance during Effect
Enduring Divine Mana Flask of Grounding
Flask 5
Item Level: 60
Requires: Level 60
66% reduced Amount Recovered
Effect is not removed when Unreserved Mana is Filled
Effect does not Queue
Grants Immunity to Shock for 9 seconds if used while Shocked
Morbid GlareHypnotic Eye Jewel
Jewel
Item Level: 57
Requires: Level 44
Adds 2 to 34 Lightning Damage to Spells
+24 to maximum Life
+23 to maximum Mana
7% increased Cast Speed if you've dealt a Critical Strike Recently
Morbid Glare
Viper OrnamentViridian Jewel
Jewel
Item Level: 65
4% increased Attack Speed with Two Handed Melee Weapons
+12% to Global Critical Strike Multiplier
7% increased maximum Life
34% reduced Bleed Duration on you
Viper Ornament