Spark Inquisitor Build

Sorrow CallOpal Sceptre
Weapon 1
Item Level: 85
Sockets: B-R-G
Requires: Level 60
40% increased Elemental Damage
Adds 7 to 171 Lightning Damage to Spells
100% increased Critical Strike Chance for Spells
+36% to Global Critical Strike Multiplier
39% increased Burning Damage
43% increased Spell Damage crafted
Pain SanctuaryFossilised Spirit Shield
Weapon 2
Energy Shield: 53
Item Level: 71
Sockets: G-B-B
Corrupted
Requires: Level 59
17% increased Spell Damage
39% increased Critical Strike Chance for Spells
33% faster start of Energy Shield Recharge
+61 to maximum Life
+1 to Level of all Lightning Spell Skill Gems
19% increased Stun and Block Recovery
Rage ShelterSteel Circlet
Helmet
Energy Shield: 105
Item Level: 74
Sockets: B B B R
Requires: Level 48
Frost Bomb has 20% increased Cooldown Recovery Rate crafted
+54 to maximum Energy Shield
+99 to maximum Life
Regenerate 1.9 Life per second
+15 to maximum Mana
+31% to Cold Resistance
+39% to Lightning Resistance
Oblivion CloakNecromancer Silks
Body Armour
Quality: +20%
Energy Shield: 151
Item Level: 80
Sockets: B-R-B-B-B-B
Requires: Level 59
+74 to maximum Life
Regenerate 32.4 Life per second
+38 to maximum Mana
+35% to Lightning Resistance
18% increased Stun and Block Recovery
Algor MortisCarnal Mitts
Gloves
Evasion: 95
Energy Shield: 75
Item Level: 83
Sockets: B
Corrupted
Requires: Level 50
+0.57% to Spell Critical Strike Chance
+55 to maximum Energy Shield
+17% to Cold and Lightning Resistances
25% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take 27% increased Lightning Damage
19% increased Effect of Non-Damaging Ailments
VoidwalkerMurder Boots
Boots · Shaper
Evasion: 536
Energy Shield: 54
Item Level: 86
Sockets: G B-G
Requires: Level 69
+35 to Dexterity
155% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
Doom BraidCitrine Amulet
Amulet
Item Level: 85
Requires: Level 60
+23 to Strength and Dexterity
+36 to Dexterity
4% increased Fire Damage
Adds 4 to 61 Lightning Damage to Attacks
+39 to maximum Mana
+1 to Level of all Lightning Skill Gems
Armageddon FingerTwo-Stone Ring
Ring 1
Item Level: 79
Requires: Level 54
+16% to Fire and Cold Resistances
+29 to Dexterity
Adds 3 to 40 Lightning Damage to Attacks
+10% to Fire Resistance
+32% to Cold Resistance
+54 to maximum Life crafted
Rift CircleTwo-Stone Ring
Ring 2
Item Level: 79
Requires: Level 57
+13% to Fire and Lightning Resistances
+55 to Evasion Rating
+57 to maximum Life
+44% to Fire Resistance
+13% to Lightning Resistance
Agony StrapLeather Belt
Belt
Item Level: 80
Corrupted
Requires: Level 57
+25 to maximum Life
+37 to maximum Energy Shield
+66 to maximum Life
+26% to Fire Resistance
+45% to Cold Resistance
30% increased Stun Duration on Enemies
21% increased Flask Mana Recovery rate
Seething Divine Life Flask of Grounding
Flask 1
Item Level: 64
Requires: Level 60
66% reduced Amount Recovered
Instant Recovery
Grants Immunity to Shock for 11 seconds if used while Shocked
Enduring Divine Mana Flask of Convection
Flask 2
Item Level: 66
Requires: Level 60
66% reduced Amount Recovered
Flask effect is not removed when Unreserved Mana is Filled
Flask effect does not Queue
Grants Immunity to Chill for 8 seconds if used while Chilled
Grants Immunity to Freeze for 8 seconds if used while Frozen
Continuous Diamond Flask of the Lizard
Flask 3
Item Level: 64
Requires: Level 27
22% increased Charge Recovery
49% less Duration
Immunity to Bleeding and Corrupted Blood during Flask Effect
Doctor's Silver Flask of the Hummingbird
Flask 4
Item Level: 65
Requires: Level 49
21% chance to gain a Flask Charge when you deal a Critical Strike
13% increased Cast Speed during Flask effect
Delinquent's Quicksilver Flask of Diverting
Flask 5
Item Level: 15
Requires: Level 9
Gain 3 Charges when you are Hit by an Enemy
0.4% of Spell Damage Leeched as Energy Shield during Flask effect

Character

Level
77 Inquisitor
Attributes
156 Str / 157 Dex / 353 Int
Movement speed
+24%
Charges
0/3 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Kill all

Defence

Life
3,451
Energy shield
1,114
Mana
1,245
Armour
5,084
Physical reduction
53%
Evade
1%
Resistances
67% Fire / 75% Cold / 75% Lightning / -52% Chaos
Effective HP
11,452
Max hit
9.7k Physical / 13.8k Fire / 18.3k Cold / 18.3k Lightning / 2.3k Chaos

Offence

Spark
185k DPS
Per hit
45.7k
Speed
4.05/s
Crit
68.2% × 4.28
Cost
31 mana
Spark 21SparkSpell, Projectile, Duration, LightningLevel: 21Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning DamageFires (4-8) ProjectilesBase duration is 2.00 secondsAdditional Effects From 1-20% Quality:Fires (0.1-2) ProjectilesInspiration 16InspirationCritical, SupportLevel: 16Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% less Mana CostLose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported SkillsSupported Skills deal (3-5)% more Elemental Damage per Inspiration ChargeSupported Skills have (6-8)% increased Critical Strike Chance per Inspiration ChargeGain an Inspiration Charge when you Spend Mana on UpfrontCosts or Effects of Supported SkillsAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% less Mana Cost · Faster Casting 17Faster CastingSupport, SpellLevel: 17Supports non-instant spell skills.Supported Skills have (20-39)% increased Cast SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Cast Speed · Spell Echo 16Spell EchoSpell, SupportLevel: 16Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.Supported Skills have (40-54)% more Cast SpeedSupported Skills Repeat an additional timeAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage · Increased Critical Strikes 17Increased Critical StrikesCritical, SupportLevel: 17Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike ChanceSupported Skills have +2% to Critical Strike ChanceAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Critical Strike Chance · Increased Critical Damage 17Increased Critical DamageCritical, SupportLevel: 17Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Vortex 16VortexSpell, AoE, Cold, Duration, NovaLevel: 16An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (48-933) to (72-1399) Cold DamageDeals (135.2-3245.7) Base Cold Damage per secondBase duration is 3.00 secondsBase radius is 2.3 metresBase secondary radius is 2.3 metres25% chance to Freeze enemiesModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.01-0.2) metres to radius
Frost Shield 16Frost ShieldCritical, Spell, AoE, Duration, ColdLevel: 16Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Frost Shield has (190-910) maximum Life per StageYou lose (150-730) Energy Shield per secondYou gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy ShieldMaximum 4 Stages60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy ShieldGains 1 Stage every 0.3 seconds while you are losing Energy ShieldBase duration is 10.00 secondsAdditional Effects From 1-20% Quality:(1-20)% increased Effect of Cold AilmentsSniper's Mark 16Sniper's MarkSpell, Curse, MarkLevel: 16Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile HitsProjectiles which Hit Cursed Enemies Split towards 2 additional targetsAdditional Effects From 1-20% Quality:Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
Clarity 17ClarityAura, Spell, AoELevel: 17Casts an aura that grants mana regeneration to you and your allies.You and nearby Allies Regenerate (2.9-33) Mana per second+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectShield Charge 16Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 16Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedFaster Attacks 16Faster AttacksAttack, SupportLevel: 16Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Zealotry 19ZealotryAura, Critical, Spell, AoELevel: 19Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.You and nearby allies deal (10-15)% more Spell DamageYou and nearby allies have (20-39)% increased Spell Critical Strike Chance+(0-1.9) metres to radiusYou and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 secondsAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Sigil of Power 16Sigil of PowerSpell, AoE, Duration, Lightning, ArcaneLevel: 16Places a Sigil on the ground, which grants a buff to you and allies in the area around it for a duration. The Sigil gains stages as you spend mana in its area, making the buff more powerful. You can only have one Sigil of Power at a time.Buff grants (2-7) to (29-141) Added Lightning Damage per StageGains a Stage when you Spend a total of (72-400) Mana while in AreaEnemies in Area deal (10-19)% less Damage while at maximum StagesMaximum 4 StagesBase duration is 12.00 secondsMinimum 1 second between StagesAdditional Effects From 1-20% Quality:Enemies in Area deal +(0.2-4)% less damage while at maximum Stages
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of Effect
Tornado 1TornadoSpell, Duration, Physical, AoE, OrbLevel: 1Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical DamageTornado has (0-57)% increased Movement SpeedBase secondary duration is 4.00 secondsDeals Damage every 0.25 secondsReflects 10% of Damage Taken to EnemiesMaximum 1 TornadoDuring initial Duration, can be hit by your Projectiles up to 20 timesBase duration is 1.50 secondsEnemies in range are HinderedAdditional Effects From 1-20% Quality:Tornado has (1-20)% increased Movement SpeedFlame Dash 16Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 16Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateArcane Surge 1Arcane SurgeArcane, Support, Spell, DurationLevel: 1Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana onUpfront Costs and Effects of a Supported SkillSupported Skills deal (14-35)% more Spell Damage while you have Arcane SurgeArcane Surge lasts 4 secondsArcane Surge grants 20% increased Cast SpeedArcane Surge grants 30% increased Mana Regeneration rateAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Spell Damage