Poisonous Concoction of Bouncing 19/20
2.35/s, 96.0% / 100% crit
3.0M
Total DPS
Unbound Ailments 19Unbound AilmentsSupportLevel: 19Supports any skill that hits enemies or inflicts ailments(35-54)% increased Duration of Ailments inflicted with Supported SkillsSupported Skills deal (10-19)% more Damage with AilmentsSupported Skills have (35-54)% increased Effect of non-Damaging Ailments on EnemiesAdditional Effects From 1-20% Quality:(0.5-10)% increased Duration of Ailments inflicted with Supported SkillsVoid Manipulation 19Void ManipulationChaos, SupportLevel: 19Supports any skill that deals damage.Supported Skills deal (20-34)% more Chaos DamageSupported Skills deal no Elemental DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Chaos DamageGreater Volley 19Greater VolleySupport, ProjectileLevel: 19Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills deal (30-21)% less Projectile DamageSupported Skills also fire Projectiles from up to 4 points on each side of youSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (1-20)% increased Projectile DamageGreater Multiple Projectiles 19Greater Multiple ProjectilesSupport, ProjectileLevel: 19Supports projectile skills.Supported Skills deal (35-26)% less Projectile DamageSupported Skills fire 4 additional ProjectilesAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Projectile DamageIncreased Critical Damage 18Increased Critical DamageCritical, SupportLevel: 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike MultiplierAdditional Effects From 1-20% Quality:Supported Skills have +(0.5-10)% to Critical Strike Multiplier
Shield Charge 4Shield ChargeAttack, Melee, AoE, Movement, Travel, PhysicalLevel: 4Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.(9-252) to (13-378) Base Off Hand Physical Damage(90-109)% increased Movement Speed(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield75% increased Stun Threshold reduction on enemies at Maximum charge distance100% more Damage with Hits at Maximum Charge DistanceAdditional Effects From 1-20% Quality:(1-20)% increased Movement SpeedPurity of Elements 19Purity of ElementsAura, Spell, AoELevel: 19Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.You and nearby allies gain +(20-34)% to all Elemental Resistances+(0-1.9) metres to radiusYou and nearby allies are Immune to all Elemental AilmentsAdditional Effects From 1-20% Quality:You and nearby allies gain +(0.25-5)% to all Elemental ResistancesFaster Attacks 19Faster AttacksAttack, SupportLevel: 19Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed
Punishment 11PunishmentSpell, AoE, Duration, Curse, HexLevel: 11Curses all targets in an area, causing them to be debilitated when they hit enemies and increasing damage they take while on low life.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed Enemies take (30-58)% increased Damage while on Low LifeCursed Enemies are Debilitated for 2.00 Seconds when they HitAdditional Effects From 1-20% Quality:Cursed Enemies are Debilitated for (0.05-1) Seconds when they HitDespair 16DespairSpell, AoE, Duration, Chaos, Curse, HexLevel: 16Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies have -(15-30)% to Chaos ResistanceAdditional Effects From 1-20% Quality:(0.5-10)% increased Effect of CurseArcanist Brand 15Arcanist BrandTrigger, Spell, Duration, BrandLevel: 15Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Activates every second while AttachedCan be Detached for a total Duration of 5.00 secondsCan be Attached for a total Duration of 3.00 secondsIncreases and Reductions to Cast Speed also apply to this Skill's Activation frequencyAdditional Effects From 1-20% Quality:(0.5-10)% increased Activation frequencyPlague Bearer 19Plague BearerSpell, Chaos, AoELevel: 19Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Maximum Plague Value is (4000-1000000)+(0-0.3) metres to radiusWhen you inflict Poison while Incubating, adds 40% of the Expected PoisonDamage to Plague ValueWhile Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate20% less Damage with Poison while Incubating and not at Maximum Plague ValueAdditional Effects From 1-20% Quality:Plague Bearer deals Damage based on an additional (0.2-4)% of Plague Value
Assassin's Mark 19/10Assassin's MarkCritical, Spell, Curse, MarkLevel: 19Quality: +10%Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Hits against Cursed Enemies have +(30-49)% to Critical Strike MultiplierCursed enemies grant (65-600) Life when KilledCursed enemies grant (25-80) Mana when KilledHits against Cursed Enemies have +1.5% to Critical Strike ChanceCursed enemies have a 100% chance to grant a Power Charge when slainAdditional Effects From 1-20% Quality:Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitFlame Dash 1Flame DashSpell, Movement, Duration, Fire, Travel, BlinkLevel: 1Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (7-659) to (11-988) Fire DamageDeals (22.6-1999.3) Base Fire Damage per second(0-19)% increased Cooldown Recovery RateBase duration is 4.00 secondsModifiers to Spell Damage apply to this Skill's Damage Over Time effectAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateBlood Rage 19Blood RageSpell, Duration, PhysicalLevel: 19Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Grants (5-15)% increased Attack SpeedBase duration is (7.00-10.80) seconds1.2% of Attack Physical Damage Leeched as LifeYou take 4% of your Maximum Life per second as Physical DamageYou take 4% of your Maximum Energy Shield per second as Physical Damage25% chance to gain a Frenzy Charge on KillAdditional Effects From 1-20% Quality:Grants (0.25-5)% increased Attack SpeedMark On Hit 19Mark On HitSupport, Mark, TriggerLevel: 19Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported SkillsTrigger Supported Skill when you Hit a Rare or Unique Enemy with an AttackAdditional Effects From 1-20% Quality:(0.25-5)% increased Effect of Marks from Supported Skills
Precision 16PrecisionAura, Critical, Spell, AoELevel: 16Casts an aura that grants accuracy and critical strike chance to you and your allies.You and nearby allies gain +(93-701) to Accuracy RatingYou and nearby allies gain (20-58)% increased Critical Strike Chance+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectFlesh and Stone 12Flesh and StoneSpell, Aura, AoE, Stance, PhysicalLevel: 12Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.(0-50)% increased Cooldown Recovery RateWhile in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in AuraWhile in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from HitsBase Aura radius is 2.8 metresAdditional Effects From 1-20% Quality:(0.5-10)% increased Cooldown Recovery RateCast when Damage Taken 15Cast when Damage TakenSupport, Spell, TriggerLevel: 15Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Winter Orb 17Winter OrbCold, Spell, Channelling, AoE, Duration, Projectile, OrbLevel: 17Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (39-360) to (59-539) Cold DamageFires (2-3) ProjectilesMaximum 8 StagesFires projectiles every 1.2 seconds30% increased Duration per Stage20% increased Projectile Frequency per Stage80% more Projectile Frequency while ChannellingBase duration is 1.60 seconds25% chance to Freeze enemiesIncreases and Reductions to Cast Speed also apply to Projectile FrequencyAdditional Effects From 1-20% Quality:(0.1-2) Maximum Stages
Viper Strike of the Mamba 19Viper Strike of the MambaAttack, Duration, Melee, Strike, ChaosLevel: 19Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.60% of Physical Damage Converted to Chaos Damage60% chance to Poison on Hit20% less Hit Damage while Dual Wielding30% less Attack Speed if Dual WieldingBase duration is 2.00 seconds200% more Damage with PoisonCannot inflict Poison on Poisoned EnemiesCannot inflict multiple Poisons in the same HitAdditional Effects From 1-20% Quality:(2-40)% more Damage with Poison
Summon Raging Spirit 10Summon Raging SpiritSpell, Minion, Duration, FireLevel: 10Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Base duration is 5.00 secondsMaximum 20 Summoned Raging SpiritsMinions cannot Taunt EnemiesAdditional Effects From 1-20% Quality:(1.5-30)% chance to summon an extra Minion
Temporal Chains 1Temporal ChainsSpell, AoE, Duration, Curse, HexLevel: 1Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds+(0-1) metre to radiusCursed Normal and Magic Enemies have (15-29)% less Action SpeedCursed Rare and Unique Enemies have (9-18)% less Action SpeedOther effects on Cursed enemies expire 25% slower50% less Effect of Curse against PlayersAdditional Effects From 1-20% Quality:(1-20)% increased Curse Duration