Berserker Build

Despot Axe
Weapon 1
Quality: +20%
Sockets: R-R-R-R-R-G
Requires: Level 66
60% increased Physical Damage
Adds 29 to 56 Physical Damage
27% increased Attack Speed
+139 to Accuracy Rating
100% increased Physical Damage crafted
20% chance to Impale Enemies on Hit with Attacks crafted
Giantslayer Helmet
Helmet · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 803
Sockets: R-R-R-R
Requires: Level 84
+1% to maximum Lightning Resistance exarch
16% increased Attack Damage eater
+107 to maximum Life
+23% to Chaos Resistance
Royal Plate
Body Armour · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 4200
Sockets: R-R-R-R-R-R
Requires: Level 84
+1% to all maximum Resistances exarch
Determination has 21% increased Aura Effect eater
+253 to Armour
117% increased Armour
13% increased Stun and Block Recovery
6% additional Physical Damage Reduction
You gain Onslaught for 6 seconds when Hit custom
Leviathan Gauntlets
Gloves · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 496
Sockets: R-R-R-R
Requires: Level 84
Non-Vaal Strike Skills target 1 additional nearby Enemy exarch
Hits have 35% chance to ignore Enemy Physical Damage Reduction eater
12% increased Attack Speed
+92 to maximum Life
40% increased Damage while Leeching crafted
Leviathan Greaves
Boots · Searing Exarch · Eater of Worlds
Quality: +20%
Armour: 496
Sockets: R-R-R-R
Requires: Level 84
4% increased Action Speed exarch
While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has 41% increased Cooldown Recovery Rate eater
+94 to maximum Life
+25% to Chaos Resistance
19% increased Movement Speed crafted
100% chance to Avoid being Chilled crafted
Turquoise Amulet
Amulet
Requires: Level 61
Allocates Berserking crafted
+24 to Dexterity and Intelligence
+30 to all Attributes
+92 to maximum Life
40% increased Damage while Leeching crafted
Chaos Resistance RingAmethyst Ring
Ring 1
Requires: Level 59
+23% to Chaos Resistance
+43 to Dexterity
+77 to maximum Life
+24% to Chaos Resistance
Warcries cannot Exert Travel Skills crafted
Chaos Resistance RingAmethyst Ring
Ring 2
Requires: Level 52
+23% to Chaos Resistance
+40 to Intelligence
+77 to maximum Life
+24% to Chaos Resistance
56% reduced Effect of Shock on you crafted
Energy Shield BeltCrystal Belt
Belt
Requires: Level 79
+80 to maximum Energy Shield
+41 to maximum Energy Shield
+108 to maximum Life
+250 to Armour crafted
+23 to maximum Energy Shield crafted
Alarmed Divine Life Flask of Alleviation
Flask 1
Quality: +20%
Requires: Level 60
21% reduced Amount Recovered
Instant Recovery when on Low Life
Grants Immunity to Bleeding for 11 seconds if used while Bleeding
Grants Immunity to Corrupted Blood for 11 seconds if used while affected by Corrupted Blood
Masochist's Ruby Flask of the Tortoise
Flask 2
Quality: +20%
Requires: Level 50
Gain 2 Charges when you are Hit by an Enemy
50% increased Armour during Effect
Masochist's Quicksilver Flask of the Lynx
Flask 3
Quality: +20%
Requires: Level 52
Gain 2 Charges when you are Hit by an Enemy
10% increased Movement Speed during Effect
Masochist's Sapphire Flask of the Kaleidoscope
Flask 4
Quality: +20%
Requires: Level 50
Gain 2 Charges when you are Hit by an Enemy
16% additional Elemental Resistances during Effect
Masochist's Topaz Flask of the Curlew
Flask 5
Quality: +20%
Requires: Level 50
Gain 2 Charges when you are Hit by an Enemy
50% reduced Effect of Curses on you during Effect

Character

Level
98 Berserker
Attributes
332 Str / 121 Dex / 108 Int
Movement speed
+125%
Charges
4/4 Endurance / 0/3 Frenzy / 0/3 Power
Bandit
Alira
Pantheon
The Brine King, Garukhan

Defence

Life
5,719
Energy shield
158
Armour
54,956
Physical reduction
90%
Resistances
83% Fire / 81% Cold / 83% Lightning / 76% Chaos
Effective HP
33,736
Max hit
15.4k Physical / 33.3k Fire / 30.3k Cold / 33.3k Lightning / 22.6k Chaos

Recovery

Life regen
112/s
Life leech
2,230/s

Offence

Boneshatter
4.0M DPS
With ailments
6.6M
Speed
3.89/s
Cost
47 life
Full DPS
13.1M
Boneshatter 20/20BoneshatterAttack, Melee, Strike, AoE, Duration, PhysicalLevel: 20Quality: +20%Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.Gain 1 Trauma the first time this Attack Hits an EnemyTake (6-194) Physical Damage per Trauma when you gain TraumaTrauma lasts 6.0 seconds(11-158) to (17-238) Added Physical Damage(3-6)% more Damage per TraumaPulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%Additional Effects From 1-20% Quality:(0.05-1)% more Damage per TraumaClose Combat 20/20Close CombatSupport, Melee, Attack, DurationLevel: 20Quality: +20%Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximitySupported Skills grant Combat Rush on HitCombat Rush lasts 2 seconds or until you use a Travel SkillCombat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close CombatSupported Skills can only be used with Axes or SwordsAdditional Effects From 1-20% Quality:(0.5-10)% increased Damage with Hits to Close Range Enemies · Fortify 20/20FortifyAttack, Support, MeleeLevel: 20Quality: +20%Supports melee attack skills that are not triggered.Supported Skills deal (10-19)% more Melee DamageSupported Skills deal (10-19)% more Damage with Ailments caused by Melee HitsMelee Hits from Supported Skills FortifyAdditional Effects From 1-20% Quality:Supported Skills have (1-20)% increased Fortification Duration · Brutality 20/20BrutalityPhysical, SupportLevel: 20Quality: +20%Supports any skill that deals damage.Supported Skills deal (25-39)% more Physical DamageSupported Skills deal no Elemental DamageSupported Skills deal no Chaos DamageAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Physical Damage · Melee Physical Damage 20/20Melee Physical DamageMelee, Physical, Support, AttackLevel: 20Quality: +20%Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical DamageSupported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee HitsSupported Skills have 10% less Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Melee Physical Damage · Ruthless 20/20RuthlessSlam, Support, Melee, Attack, StrikeLevel: 20Quality: +20%Supports melee strike or slam skills. Every third time you use a supported attack, that use of the skill will be more powerful.Ruthless Blows with Supported Skills deal (70-98)% more Melee DamageRuthless Blows with Supported Skills deal (70-98)% more Damage withAilments caused by Melee HitsEvery third Attack with Supported Melee Attacks deals a Ruthless BlowRuthless Blows with Supported Skills have a base Stun Duration of 0.8 secondsAdditional Effects From 1-20% Quality:Supported Skills deal (0.5-10)% increased Attack Damage
Determination 20DeterminationAura, Spell, AoE, PhysicalLevel: 20Casts an aura that grants armour to you and your allies.You and nearby allies gain (40-49)% more ArmourYou and nearby allies gain (90-1026) additional Armour+(0-1.9) metres to radiusAdditional Effects From 1-20% Quality:(2-40)% increased Area of EffectEternal Blessing 20/20Eternal BlessingSupport, Aura, BlessingLevel: 20Quality: +20%Supports aura skills that reserve life or mana to create auras around you.Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on youSupported Skills also count as Blessing SkillsYou can only have one Aura on you from your Blessing SkillsSupported Skills have no ReservationAdditional Effects From 1-20% Quality:Supported Skills have (0.25-5)% increased Aura effect
Petrified Blood 20/20Petrified BloodSpellLevel: 20Quality: +20%Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low LifeWhen taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 secondsSkills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low LifeAdditional Effects From 1-20% Quality:-(0.25-5)% of Life loss prevented is lost over 4 seconds
Intimidating Cry 20/20Intimidating CryWarcry, AoE, Duration, PhysicalLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsBuff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 PowerExerts the next 2 Melee Attacks you performCounts total Power of Enemies in RangeExerted Attacks deal Double DamageEnemies Taunted by this Warcry are IntimidatedAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateUrgent Orders 20/20Urgent OrdersWarcry, SupportLevel: 20Quality: +20%Supports warcry skills.Supported Skills have (50-69)% increased Warcry SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Warcry Speed
Leap Slam 20Leap SlamAttack, AoE, Melee, Movement, Travel, SlamLevel: 20Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life+0.55 seconds to Attack TimeBase radius is 1.5 metresDamaging Hits always Stun Enemies that are on Full LifeAdditional Effects From 1-20% Quality:(2-40)% increased Stun Duration against Enemies that are on Full LifeFrostblink 1/20FrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoELevel: 1Quality: +20%Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area(0-38)% increased maximum travel distance+(0-0.3) metres to radiusBase duration is 3.00 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased maximum travel distanceFaster Attacks 20/20Faster AttacksAttack, SupportLevel: 20Quality: +20%Supports attack skills.Supported Skills have (20-44)% increased Attack SpeedAdditional Effects From 1-20% Quality:Supported Skills have (0.5-10)% increased Attack Speed · Momentum 20/20MomentumAttack, Support, DurationLevel: 20Quality: +20%Supports attack skills that aren't triggered.When you reach (3-5) Momentum, lose all Momentum and gainSwiftness for 1.5 secondsSupported Skills have (15-20)% increased Attack Speed per MomentumGain 1 Momentum when you Use a Supported SkillGain 1 Momentum every (0.70-0.51) seconds while Channelling a Supported SkillLose all Momentum if you MoveSwiftness grants 15% increased Movement Speed per Momentum lostAdditional Effects From 1-20% Quality:Swiftness lasts (0.025-0.5) seconds
Vulnerability 5/20VulnerabilitySpell, AoE, Duration, Curse, Physical, HexLevel: 5Quality: +20%Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds+(0-1) metre to radiusCursed enemies take (15-30)% increased Physical DamageAttack Hits against Cursed Enemies have 25% chance to inflict BleedingAdditional Effects From 1-20% Quality:Attack Hits against Cursed Enemies have (0.5-10)% chance to Aggravate BleedingVaal Molten Shell 7/20Vaal Molten ShellSpell, AoE, Duration, Fire, Physical, Vaal, GuardLevel: 7Quality: +20%Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Buff grants +(115-858) to Armour(35-39)% of Damage from Hits is taken from the Buff before your Life or Energy ShieldBuff can take Damage equal to 20% of your Armour, up to a maximum of 10000Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second, or when Buff expires or is depletedBase duration is 9.00 secondsModifiers to Skill Effect Duration also apply to this Skill's Soul Gain PreventionAdditional Effects From 1-20% Quality:(1-20)% increased Skill Effect DurationPurifying Flame 1Purifying FlameFire, Spell, AoE, Duration, PhysicalLevel: 1A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1426) to (12-2139) Physical Damage+(0-0.4) metres to radius+(0-0.6) metres to radius of Consecrated Ground50% of Physical Damage Converted to Fire DamageShockwave deals 25% less DamageBase duration is 4.00 secondsAdditional Effects From 1-20% Quality:+(0.01-0.2) metres to radius+(0.015-0.3) metres to radius of Consecrated GroundCast when Damage Taken 1/20Cast when Damage TakenSupport, Spell, TriggerLevel: 1Quality: +20%Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Trigger Supported Spells when you take (528-3272) total Damage from HitsSupported Skills deal (65-27)% less DamageThis Gem can only Support Skill Gems requiring Level (38-70) or lowerAdditional Effects From 1-20% Quality:Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
Battlemage's Cry 20/20Battlemage's CryWarcry, Critical, Trigger, AoE, DurationLevel: 20Quality: +20%Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.(0-38)% increased Warcry SpeedBase duration is (2.50-3.40) secondsExerts the next 5 Melee Attacks you performBuff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 PowerCounts total Power of Enemies in RangeExerted Attacks Trigger a Supported Spell with their first Melee HitAdditional Effects From 1-20% Quality:(2-40)% increased Cooldown Recovery RateHydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyHydrosphere 1HydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, PhysicalLevel: 1Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical DamagePulses every 0.4 seconds while Frozen, Shocked, Brittle or SappedBase secondary duration is 4.00 secondsDrenched Enemies have Cold and Lightning Exposure, applying -10% to ResistancesCan only be Hit once every 1 secondBase duration is 8.00 seconds100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or BrittleAdditional Effects From 1-20% Quality:(0.5-10)% increased Pulse FrequencyAutoexertion 20/20AutoexertionWarcry, Trigger, SpellLevel: 20Quality: +20%Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is overThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified