Mace Strike 20
7.75/s, 18.6% / 816% crit
48.9k
Total DPS
Life Leech ILife Leech ISupport, Attack, PhysicalSupports Attacks, causing their Physical damage to Leech Life.Leech 12% of Physical Attack Damage from Supported Skills as LifeVolcanic EruptionVolcanic EruptionSupport, Attack, AoE, Melee, Strike, Projectile, Trigger, FireSupports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.Supported Strikes trigger Volcanic Eruption on Hitting Ignited EnemiesRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageAilith's ChimesAilith's ChimesSupport, LineageSupports Skills which can expend Combo. On expending Combo with Supported Skills, you have a chance to gain Power Charges based on the amount of Combo expended.25% Surpassing chance to gain a Power Charge when expending Combo with Supported Skills per Combo expendedCulmination IICulmination IISupport, Attack, Melee, ConditionalSupports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.Supported Skills can gain up to 10 ComboSupported Skills expend all Combo on useSupported Skills lose Combo if they generate no Combo for 6 secondsSupported Skills deal 4% more Damage per Combo expended
HeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamageExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeStoicism IIStoicism IISupportSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20%This Damage Bonus resets if youDodge Roll or use a Travel SkillVorana's SiegeVorana's SiegeSupport, Lineage, AoESupports skills which Hit targets and have an area of effect, increasing the affected area and causing it to Hit Isolated targets harder.Supported Skills have 35% increased Area of EffectSupported Skills deal 20% more Damage with Hits against Isolated targetsArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break Armour
Quarterstaff Strike 20Quarterstaff StrikeAttack, AoE, Melee, StrikeLevel: 20Strike with your Quarterstaff.Elemental Armament IIElemental Armament IISupport, AttackSupports Attacks, causing them to deal more Elemental damage.Supported Skills deal 25% more Elemental Attack damageExecute IIIExecute IIISupportSupports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.Supported Skills deal 30% more Damage with Hits while you are on Low LifeSupported Skills deal 30% more Damage with Hits against Enemies that are on Low LifeHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamageEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedLightning Warp 9Lightning WarpSpell, AoE, Lightning, Duration, Remnant, RepeatableLevel: 9Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning DamageExplosion and Shocked Ground radius are 3 metresShocked Ground duration is 8 secondsDebuff duration is 4 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased Magnitude of Shock inflictedBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergySoul DrainSoul DrainSupportSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.Mana Recovered over four seconds on Cull: 12%Efficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less CostEnergy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy cost
Tempest Bell 18/20Tempest BellAttack, AoE, Melee, Sustained, Duration, ConditionalLevel: 18Quality: +20%Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.Limit (1-3) BellsBell duration is 6 secondsBell is destroyed after +10 HitsCan be Ancestrally Boosted as though a StrikeRequires 4 Combo to useThis Skill loses Combo if it generates no Combo for 8 secondsImpactImpact radius is 2.1 metresShockwaveShockwave radius is 2.6 metresShockwave can be triggered once every 0.3 secondsAdditional Effects From 1-20% Quality:Shockwave deals (0.15-3)% more Damage per Hit taken by BellHeavy SwingHeavy SwingSupport, Attack, Melee, PhysicalSupports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.Supported Skills deal 35% more Melee Physical DamageSupported Skills have 10% less Attack SpeedHeftHeftSupport, PhysicalSupports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.Supported Skills deal 30% more Maximum Physical Hit DamageClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherAncestral Call IIAncestral Call IISupport, Attack, Melee, StrikeSupports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.Supported Skills are Ancestrally Boosted once every 3 secondsStoicism IIStoicism IISupportSupports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.Supported Skills gain 2% more Damage every second, up to 20%This Damage Bonus resets if youDodge Roll or use a Travel Skill
Herald of Ash 18/20Herald of AshBuff, Persistent, AoE, Fire, Duration, HeraldLevel: 18Quality: +20%While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.BuffOverkill damage threshold: 20%ExplosionBase Ignite damage is (16.67-23)% of Overkill damageExplosion radius is 1.2 metresIgnite duration is 3 secondsAdditional Effects From 1-20% Quality:An additional (0.25-5)% of Overkill damage contributes to base Ignite damageArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more ArmourSwift Affliction IISwift Affliction IISupport, DurationSupports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.Supported Skills deal 30% more non-Ailment Damage over Time10% less Duration of Supported Skills and Damaging Ailments they inflictMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of EffectCompressed Duration ICompressed Duration ISupport, DurationSupports any skill that has a duration making that duration shorter.Supported Skills have 30% less Skill Effect DurationDirestrike IIDirestrike IISupport, Buff, PersistentSupports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.Deal 70% increased Attack Damage while on Low Life while a Supported Skill is active
Eternal Rage 17/20Eternal RageBuff, PersistentLevel: 17Quality: +20%While active, you constantly regenerate Rage.Regenerate (0.25-5) Rage per secondMust be active in both Weapon SetsAdditional Effects From 1-20% Quality:Regenerate (0.025-0.5) Rage per secondAtziri's CommunionAtziri's CommunionSupport, Lineage, PersistentSupports Persistent Skills, making them Reserve Life instead of Spirit. Cannot Support Skills which create Minions.Supported Skills Reserve a percentage of your maximumLife equal to 66% of base Spirit ReservationArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Gathering Storm 18/20Gathering StormAttack, AoE, Melee, Lightning, Duration, Channelling, TravelLevel: 18Quality: +20%Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.Normal Dash+1 metres to Melee Strike RangeConverts 20% of Physical Damage to Lightning DamagePerfect DashConverts 70% of Physical Damage to Lightning DamageShockwaveShockwave radius is 2.2 metresConverts 100% of Physical Damage to Lightning DamageTempest ShockwaveShockwave radius is 3.2 metresShocked Ground radius is 3.2 metresAdditional Effects From 1-20% Quality:Supported Skills have a (1-20)% longer Perfect Timing windowWindow of Opportunity IWindow of Opportunity ISupport, ChannellingSupports Channelling skills that have special effects if released with Perfect Timing, causing them to deal much more damage if released with Perfect Timing but reducing the Perfect Timing window.-35% longer Perfect Timing windowSupported Skills deal 35% more Damage when released with Perfect TimingRageforged IIRageforged IISupportSupports any damaging skill that you use or Trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.Chance to gain Rage benefits without spending it: 30%Supported Skills spend 10 Rage if possible to deal 35% more DamageClose Combat IIClose Combat IISupport, AttackSupports Attacks, causing them to deal more damage to enemies based on how close they are to you.Supported Skills deal 30% more Attack Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or furtherConcentrated AreaConcentrated AreaSupport, AoESupports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.Supported Skills deal 30% more Area DamageSupported Skills have 50% less Area of EffectMomentumMomentumSupportSupports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.After moving at least 2 metres during a single use of a Supported Skill, the rest of that use deals 40% more Damage
Boneshatter 1/20BoneshatterAttack, AoE, Melee, StrikeLevel: 1Quality: +20%Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike+0.2 metres to Melee Strike RangeWhile Dual Wielding, both weapons hit with 30% less damageCannot cause Stun buildupShockwaveShockwave radius is 2 metres50% more damage with Hits for Shockwaves originating from a Unique enemyAdditional Effects From 1-20% Quality:(1-20)% increased Attack SpeedRigwald's FerocityRigwald's FerocitySupport, Lineage, AttackSupports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.Supported Skills have 30% increased Attack Speed if used in Weapon Set ISupported Skills deal 15% less Damage if used in Weapon Set ISupported Skills have 10% reduced Attack Speed if used in Weapon Set IISupported Skills deal 30% more Damage if used in Weapon Set IIRage IIIRage IIISupport, Attack, MeleeSupports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you or supported minion are not at maximum Rage.Supported Skills grant 5 Rage on Melee HitSupported Skills have 15% increased Attack speed while you are not at maximum RageRapid Attacks IIIRapid Attacks IIISupport, AttackSupports Attacks, causing them to Attack faster at the cost of Damage.Supported Skills have 35% increased Attack SpeedSupported Skills deal 50% less DamageMinion Pact IMinion Pact ISupport, MinionSupports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.Supported Skills remove 100% of your maximum Life from a nearby Minion on use to deal 30% more damage
Cast on Minion Death 18/20Cast on Minion DeathBuff, Minion, Persistent, Trigger, MetaLevel: 18Quality: +20%While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.(0-57)% increased Energy gainedBase Energy gained when a Minion is killed modified by Minion Power: 50Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(1-20)% increased Energy gainedLightning Warp 9Lightning WarpSpell, AoE, Lightning, Duration, Remnant, RepeatableLevel: 9Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.Deals (2-54) to (30-1032) Lightning DamageExplosion and Shocked Ground radius are 3 metresShocked Ground duration is 8 secondsDebuff duration is 4 secondsAdditional Effects From 1-20% Quality:(0.5-10)% increased Magnitude of Shock inflictedSoul DrainSoul DrainSupportSupports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.Mana Recovered over four seconds on Cull: 12%Energy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyEfficiency IIEfficiency IISupportSupports any skill, making it cost less to use. Cannot support skills which reserve Spirit.Supported Skills have 40% less Cost
Remnants of Kalguur 18/20Remnants of KalguurBuff, Persistent, RemnantLevel: 18Quality: +20%While active, enemies you Stun or kill have a chance to generate a Runic Ward Remnant. These Remnants can Overflow your Runic Ward.Each Remnant grants (5-205) Runic WardRemnant spawn on kill chance: 25%Remnants last for 8 secondsHarmonic Remnants IIHarmonic Remnants IISupport, RemnantSupports Skills which create Remnants, allowing those Remnants to be collected from further away, with a chance to create an additional Remnant.20% chance for Supported Skills to create an additional RemnantRemnants created by Supported Skills can be collected from 35% further awayRemnant Potency IRemnant Potency ISupport, RemnantSupports Skills which create Remnants, making those Remnants more powerful.Remnants from Supported Skills have20% increased effectArmour Demolisher IArmour Demolisher ISupportSupports any skill, causing Armour Break it inflicts to be stronger.Supported Skills Break 50% more Armour
Wolf Pack 17/20Wolf PackMinion, Companion, Persistent, PhysicalLevel: 17Quality: +20%Activate to summon a pack of Wolf Companions. The pack treated as a single Companion for effects that count or limit Companions, regardless of the number of Wolves in the pack.Summons (3-6) WolvesAdditional Effects From 1-20% Quality:Summons (0.05-1) WolvesEssence HarvestEssence HarvestSupport, Minion, PersistentSupports Skills which create Reviving Persistent Minions. When those Minions die, you Recoup a percentage of your maximum Mana.Recoup 8% of your maximum Mana when a Persistent Reviving Minion created by Supported Skill diesMinion InstabilityMinion InstabilitySupport, Minion, FireSupports skills which create Minions, causing them to violently explode when reduced to Low Life.Minions from Supported Skills explode when reduced to Low Life, dealing 15% of their maximum Life as Fire Damage to surrounding EnemiesAmanamu's TitheAmanamu's TitheSupport, Lineage, Minion, PersistentSupports Persistent Minion Skills, granting a chance when Supported Minions die for you to gain an Abyssal Monster Modifier.50% chance to gain an Abyssal Monster Modifier for 20 seconds when a Minion from Supported Skills diesMaximum 3 Abyssal Monster Modifiers gained this wayArmour ExplosionArmour ExplosionSupport, Attack, Warcry, AoE, Trigger, Fire, PayoffSupports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.Supported Skills trigger an Explosion when they Fully Break an enemy's ArmourBleed IIIBleed IIISupport, PhysicalSupports any skill that Hits enemies, causing it to inflict Bleeding.Supported Skills have 100% chance to inflict Bleeding
Cast on Elemental Ailment 18/20Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18Quality: +20%While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gainedDetonate Living 20/20Detonate LivingSpell, AoE, Physical, RepeatableLevel: 20Quality: +20%Spend Runic Ward to cause a destabilising Hit against an enemy under the Culling Strike Threshold, making them violently explode. Highlights enemies under the Culling Strike Threshold.Deals (1-30) to (2-46) Physical DamageCulling StrikeExplosionDeals Physical damage equal to (6.6-14.2)% ofCorpse's maximum LifeDeals (28-177) to (42-265) Physical Damage+2.6 metres to explosion radiusAdditional Effects From 1-20% Quality:Deals Physical damage equal to (0.1-2)% ofCorpse's maximum LifeEnergy RetentionEnergy RetentionSupport, TriggerSupports Meta Skills. Supported Skills gain a chance to partially Refund a portion of Energy cost when Triggering or Invoking other Skills.Skills Triggered by Supported Meta Skills have 35% chance to refund half of their Energy costBoundless Energy IIBoundless Energy IISupportSupports Meta Skills. Supported Skills generate Energy significantly faster.Supported Skills gain 45% increased EnergyArmour Break IIIArmour Break IIISupport, PhysicalSupports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.Break Armour equal to 20% of Physical Damage dealt by Supported Skill20% chance to gain an Endurance Charge when Supported Skills Fully Break ArmourMagnified Area IIMagnified Area IISupport, AoESupports any skill with an area of effect, making it larger.Supported Skills have 45% increased Area of Effect
Cast on Elemental Ailment 18Cast on Elemental AilmentBuff, Persistent, Trigger, Lightning, Cold, Fire, MetaLevel: 18While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.(0-57)% increased Energy gainedEnergy gained per Power of Frozen enemies: 10Energy gained per Power of Ignited enemies: 1Energy gained per Power of Shocked enemies: 1Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyAdditional Effects From 1-20% Quality:(0.75-15)% increased Energy gained